feat: Patch game self report sender (#3422)

Fixes #3401
This commit is contained in:
Andreas Maerten
2024-07-24 23:46:47 +02:00
committed by GitHub
parent 21929ee421
commit a98411bc82
3 changed files with 16 additions and 3 deletions
+3 -1
View File
@@ -1,12 +1,12 @@
#include "byte_patch_manager.hpp"
#include "backend/commands/weapons/no_sway.hpp"
#include "gta/net_array.hpp"
#include "memory/byte_patch.hpp"
#include "pointers.hpp"
#include "util/explosion_anti_cheat_bypass.hpp"
#include "util/vehicle.hpp"
#include "util/world_model.hpp"
#include "backend/commands/weapons/no_sway.hpp"
extern "C" void sound_overload_detour();
uint64_t g_sound_overload_ret_addr;
@@ -81,6 +81,8 @@ namespace big
memory::byte_patch::make(g_pointers->m_gta.m_activate_special_ability_patch, std::to_array({0xB0, 0x01, 0xC3}))->apply();
weapons::m_no_sway_patch = memory::byte_patch::make(g_pointers->m_gta.m_scope_sway_function, std::vector{0xEB}).get();
memory::byte_patch::make(g_pointers->m_gta.m_report_myself_sender, std::vector{0xC3})->apply();
}
byte_patch_manager::byte_patch_manager()