mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2026-10-10 20:03:09 +08:00
b93a072fe6
+ World -> Gravity Editor (with presets for ease of use) + World -> Waypoint Beacon + World -> Objective Beacon + World -> Time And Weather -> Ground Snow + Self -> Mobile -> Request Gun Van (spawns the gun van right in front of you no matter where you are)
106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "script.hpp"
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#include "util/blip.hpp"
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namespace big
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{
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class waypoint_beacon : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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Vector3 location;
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if (blip::get_blip_location(location, (int)BlipIcons::Waypoint))
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{
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int color[3] = {0, 0, 0};
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for (int i = 0; i < 3; i++)
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color[i] = (int)(255 * g.world.waypoint_n_objective.waypoint_beacon_color[i]);
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// no need to bool check this, z-coord just have to be under/on the ground it doesn't really matter
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MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, location.z, &location.z, 1, 0);
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GRAPHICS::DRAW_MARKER_EX(1,
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location.x,
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location.y,
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location.z,
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0.f,
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0.f,
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0.f,
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0.f,
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0.f,
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0.f,
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7.5f,
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7.f,
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location.z + 1500.f, // the beam's end
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color[0],
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color[1],
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color[2],
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180,
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0,
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0,
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2,
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0,
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0,
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0,
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0,
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1,
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1);
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}
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}
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};
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class objective_beacon : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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Vector3 location;
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if (blip::get_objective_location(location))
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{
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int color[3] = {0, 0, 0};
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for (int i = 0; i < 3; i++)
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color[i] = (int)(255 * g.world.waypoint_n_objective.objective_beacon_color[i]);
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// no need to bool check this, z-coord just have to be under/on the ground it doesn't really matter
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MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, location.z, &location.z, 1, 0);
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GRAPHICS::DRAW_MARKER_EX(1,
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location.x,
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location.y,
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location.z,
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0.f,
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0.f,
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0.f,
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0.f,
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0.f,
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0.f,
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7.5f,
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7.f,
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location.z + 1500.f, // the beam's end
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color[0],
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color[1],
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color[2],
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180,
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0,
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0,
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2,
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0,
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0,
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0,
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0,
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1,
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1);
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}
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}
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};
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waypoint_beacon g_waypoint_beacon("waypointbeacon", "BACKEND_LOOPED_WORLD_BEACON_WAYPOINT", "BACKEND_LOOPED_WORLD_BEACON_WAYPOINT_DESC", g.world.waypoint_n_objective.waypoint_beacon);
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objective_beacon g_objective_beacon("objectivebeacon", "BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE", "BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE_DESC", g.world.waypoint_n_objective.objective_beacon);
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} |