Refactor Kortz Center heist UI and logic: add helper functions (SetKortzTarget, KortzReloadBoard, KortzSkipCooldown, RainbowInfo, ToggleBitDropdown), simplify messages, and reorganize ImGui layout. Fix payout off-by-one by adjusting getCurrentPayout/setPayout to use the correct global index and fallback to base payouts. Harden auto-hack loop and detection for data crack / fingerprint / vault door. Consolidate many prep toggles into dropdowns, inline glass progress read, and various UX/tooltip improvements.
Revamped Kortz Center Heist With much Cleaner UI
Added Custom payout and multiplier thx to imaginenothing on ukc https://www.unknowncheats.me/forum/4746347-post762.html
Now Kortz Heist is ultimate ready for modifications yay
removed all local function() and replaced with direct function() call since local call exceeded 200 so i freed up some for now :D
enjoy :3
Added Kortz solo exhibit b2 in mission cracker submenu credits goes to [tidmouth](https://www.unknowncheats.me/forum/members/5823999.html) on [ukc](https://www.unknowncheats.me/forum/4745112-post761.html)
Added glass cutter and auto doors hack thx to imaginenothing for the locals/globals on ukc :3
Fixed Data crack locals (Thx to imaginenothing on ukc for the help
Revamped UI in Kortz Center Heist > Mission cracker submenu
Added back Camlist to Cayo Heist in Remove All CCTV's
soon more addons/fixes :D
fixed Cayo Perico Cuts Globals thx to xt95 aka Void • Vortex on discord
removed auto cracker its useless for now and it has some bugs
fixed data cracker bug thx to imaginenothing on unknowncheats.me for the help :3
some other little changes you can view on the commit line changes enjoy <3
Rework Diamond Casino Heist UI and related behavior in Ultimate_Menu_Legacy.lua:
- Consolidate all prep dropdowns into a single ImGui block so controls render in the correct order; add offline checks.
- Make Loadout and Vehicles combos filtered by selected Gunman/Driver respectively; reset dependent indices on change.
- Replace legacy menu controls/buttons with ImGui.Buttons for Apply/Reset Preps and Reload/Solo/Kill Cooldown, keeping previous logic.
- Convert Cuts UI to ImGui: add checkbox to remove crew cuts, integer inputs for 4 player cuts, and preset selector (including auto max-payout preset). Preserve preset behavior and SetDiamondMaxPayout usage.
- Add state variables for UI inputs (casinoCrewCuts_enabled, casinoPc*_val) and a looped script that applies/removes crew cut tunables based on the checkbox.
- Minor formatting and naming cleanups (preset and names arrays, removed redundant separators/text).
This change improves layout consistency, UX, and keeps functionality intact while preparing the UI for more dynamic interactions.
Remove Ballastic Value / MoneyRemover menu and add a complete Kortz Center Heist feature set. Introduces a new Heist tab with UI for selecting primary target, bag capacity, weekly multiplier, difficulty toggles, prep work flags, vehicle/loadout bits, secondary target scoping, quick actions (complete/reset preps, reload planning board), cooldown skip and cutscene skip. Adds a "Mission Cracker" sub-tab with manual hacks and a master auto-hack checkbox plus helper functions (skip data crack, fingerprint, vault door, disable lasers, cut glass, take primary/secondary, auto access code). Implements a looped KortzCenterAutoHack script and helper utilities using globals/locals/stats.
Major restructuring of Ultimate_Menu_Legacy.lua with the following changes:
- Moved global variables to top of file for better organization
- Added story mode widget system with dedicated wrapper functions
- Refactored online menus to use makeOnlineTab/makeStoryTab wrappers for consistent session checking
- Completely rewrote Cayo Perico heist menu with improved ImGui interface
- Added new money methods menus: Air Cargo, CEO Manager, and Nightclub Safe Loop
- Reorganized code structure with better separation of concerns
- Updated UI messages and text formatting
- Improved error handling with isOffline() and checkOnline() functions
Also updated README with latest date (Jul 24, 2026) and credits to include Contributors/Helpers.
Adjust NLCl constant by adding +19 to correctly reference "nightclub_office_cutscene" in am_mp_nightclub. Also fix a typo in the credits tab: change SILENTSALO:add_test(...) to SILENTSALO:add_text(...) to display the GitHub link properly. Changes in YimMenu/Ultimate_Menu_Legacy.lua.
Introduce online/offline guard system and refactor many menu modules to use ImGui-safe checks and wrappers. Key changes:
- Added checkOnline, checkStoryMode, isOffline and a shared ensureOnlineGuard to centralize online-state warnings; added bypassOnlineCheckbox to override checks.
- Introduced makeOnlineTab and helper addOnline* APIs to build online-only UI with a single shared warning per tab.
- Converted multiple menus (rank/crew setters, FAUT, Casino, LSCM, achievements, skills, collectibles, etc.) to use the new guarded ImGui flow and silent online checks.
- Automated achievements UI from a table and added a "Complete All Daily & Weekly Challenges" action.
- Added SkipCutscene, CamList, changeSession helper and other utility functions; bumped script version text to v2.9.
- Hardened several looped scripts with network/session/maintransition guards and added nil checks before bit ops (gunclub_shop) to avoid errors.
- Adjusted many global/local constant definitions and fixed some index offsets; added TAGET_BUILD update.
- Modified YimConfig to accept a default config param and added a file_exists helper.
Overall this improves stability when running online-only features, reduces duplicated warning text, and adds new UI features (Collectibles, Skills, LSCM helpers, achievements automation) while fixing several runtime issues. (Still needs more fix for the yimmenu startup)
-Removed tunables menu since it got patched while ago without noticing it so r.i.p
Eliminated the script block that initialized the local ped on first render and set its health. Updated TAGET_BUILD constant from 3725.0 to 3751.0 to reflect the new target build version.
Added 'type' fields to bug and feature issue templates for better categorization. Renamed the Ultimate Menu tab in the Lua script for consistency with versioning.
# 🎄✨ Happy Holidays everyone — Finally, I’m back 😄✨🎄
It’s been almost **5 months** since the last update of the **UltimateMenu** script.
Real-life stuff happened and things went quiet for a while, but the project never died.
Huge thanks to everyone who stayed patient and didn’t forget about it ❤️
Now we’re back — let’s move forward and keep cooking 🔥👇
## 📦 V2.8 ChangeLogs (YimMenu Legacy) 🔥
### What’s new:
🔹 **Updated** Globals/Locals to game version `1.72 build 3725.0`
🔹 **Added** Recovery Menu → Awards Unlocker Menu
From [Modest Menu version of UltimateMenu](https://github.com/UltimateMenu/UltimateMenu/blob/a83beadfc0cc4487b971dae4db30e3c99c6a48bd/Kiddions/Ultimate_Menu.lua#L20736)
All the way to the latest game DLC (safehouse in the hills)
🔹 **Added** Recovery Menu → Full Account Unlocker → Purchase Trigger buttons
WM29 Pistol / Snowball Launcher / The Shocker Bat
🔹 **Added & integrated** [YimResupplier.lua](https://github.com/YimMenu-Lua/YimResupplier)
Credits: [xesdoog](https://github.com/xesdoog)
🔹 **Added** Bypass Card Swipe for Apartment & Diamond Casino Heist
🔹 **Overall improvements and bug fixes**
## ❌ Removals
❌ **AutoStatsUpdate** (useless)
❌ **Character info in script index** (useless & slightly buggy)
## 🐛 Known Bugs
### ✅ Finally Fixed
~~Complete All Weekly Activities not working~~
# **I hope you all have a great New Year 2026 and a great day IRL — enjoy ❤️**
Updated Globals/Locals To Game Version 1.71 build 3570.0
Integrated AutoStatsUpdate (It Will Update Your Level/RP in real time once you enter online mode)
Improved set rank menu
Added Back GunVan Menu
Known Bugs,
Complete All Weekly Activites Not Working
And Thats it
Coming Soon,
Revamped Unlocker Menu (in progress)
more options and money methods...