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Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <[email protected]>
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@@ -1,10 +1,10 @@
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#include "backend/looped/looped.hpp"
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#include "hooking.hpp"
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#include "natives.hpp"
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#include "util/entity.hpp"
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#include "util/scripts.hpp"
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#include "script_function.hpp"
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#include "services/script_patcher/script_patcher_service.hpp"
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#include "hooking.hpp"
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#include "util/entity.hpp"
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#include "util/scripts.hpp"
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namespace big
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{
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@@ -27,7 +27,7 @@ namespace big
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if (!thread)
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return;
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g.m_dance_thread = gta_util::find_script_thread_by_id(thread);
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g.m_dance_thread = gta_util::find_script_thread_by_id(thread);
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g.m_dance_program = gta_util::find_script_program(RAGE_JOAAT("am_mp_nightclub"));
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(*g_pointers->m_script_handler_mgr)->attach_thread(g.m_dance_thread);
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@@ -35,8 +35,7 @@ namespace big
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g.m_dance_thread->m_context.m_state = rage::eThreadState::unk_3;
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// perform initial setup
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gta_util::execute_as_script(g.m_dance_thread, []
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{
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gta_util::execute_as_script(g.m_dance_thread, [] {
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if (auto hook = g_hooking->m_handler_hooks[(CGameScriptHandler*)rage::scrThread::get()->m_handler].get())
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{
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hook->disable();
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@@ -57,7 +56,7 @@ namespace big
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if (g.m_dance_thread)
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g.m_dance_thread->kill();
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g.m_dance_thread = nullptr;
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g.m_dance_thread = nullptr;
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g.m_dance_program = nullptr;
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g_script_patcher_service->update();
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