fix(FontMgr): also keep in mind game language when generating font texture (#2892)

This commit is contained in:
Andreas Maerten
2024-07-23 08:47:38 +02:00
committed by GitHub
parent 2ff3105684
commit f62c8c875e
15 changed files with 333 additions and 274 deletions
+4 -4
View File
@@ -130,13 +130,13 @@ namespace big
{
ImGui::SameLine();
if (ImGui::BeginCombo("###language_select", languages[g.spoofing.session_language].name))
if (ImGui::BeginCombo("###language_select", languages.at(g.spoofing.session_language).data()))
{
for (const auto& language : languages)
for (const auto& [id, language] : languages)
{
if (ImGui::Selectable(language.name, g.spoofing.session_language == language.id))
if (ImGui::Selectable(language.data(), g.spoofing.session_language == id))
{
g.spoofing.session_language = language.id;
g.spoofing.session_language = id;
};
}
ImGui::EndCombo();