fix(FontMgr): also keep in mind game language when generating font texture (#2892)
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@@ -130,13 +130,13 @@ namespace big
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{
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ImGui::SameLine();
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if (ImGui::BeginCombo("###language_select", languages[g.spoofing.session_language].name))
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if (ImGui::BeginCombo("###language_select", languages.at(g.spoofing.session_language).data()))
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{
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for (const auto& language : languages)
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for (const auto& [id, language] : languages)
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{
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if (ImGui::Selectable(language.name, g.spoofing.session_language == language.id))
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if (ImGui::Selectable(language.data(), g.spoofing.session_language == id))
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{
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g.spoofing.session_language = language.id;
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g.spoofing.session_language = id;
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};
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}
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ImGui::EndCombo();
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