Files
YimMenu/src/backend/commands/player/kick/complaint_kick.cpp
T
maybegreat48 03c1a96b67 Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00

33 lines
945 B
C++

#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "gta_util.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include <network/Network.hpp>
namespace big
{
class complaint_kick : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::TOXIC;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
if (gta_util::get_network()->m_game_session_ptr->is_host())
{
gta_util::get_network()->m_game_complaint_mgr.raise_complaint(player->get_net_data()->m_host_token);
return;
}
g_player_service->m_player_to_use_complaint_kick = player;
}
};
complaint_kick g_complaint_kick("desync", "COMPLAINT_KICK", "COMPLAINT_KICK_DESC", 0); // this is pretty much desync except we don't actually remove the player from CNetworkPlayerMgr
}