Files
YimMenu/src/lua/natives/lua_native_binding_BRAIN.cpp
T

79 lines
3.5 KiB
C++

#include "lua_native_binding.hpp"
#include "natives.hpp"
namespace lua::native
{
static void LUA_NATIVE_BRAIN_ADD_SCRIPT_TO_RANDOM_PED( const char* name, Hash model, float p2, float p3 )
{
BRAIN::ADD_SCRIPT_TO_RANDOM_PED(name, model, p2, p3);
}
static void LUA_NATIVE_BRAIN_REGISTER_OBJECT_SCRIPT_BRAIN( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )
{
BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN(scriptName, modelHash, p2, activationRange, p4, p5);
}
static bool LUA_NATIVE_BRAIN_IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE( Object object )
{
auto retval = (bool)BRAIN::IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(object);
return retval;
}
static void LUA_NATIVE_BRAIN_REGISTER_WORLD_POINT_SCRIPT_BRAIN( const char* scriptName, float activationRange, int p2 )
{
BRAIN::REGISTER_WORLD_POINT_SCRIPT_BRAIN(scriptName, activationRange, p2);
}
static bool LUA_NATIVE_BRAIN_IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE( )
{
auto retval = (bool)BRAIN::IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE();
return retval;
}
static void LUA_NATIVE_BRAIN_ENABLE_SCRIPT_BRAIN_SET( int brainSet )
{
BRAIN::ENABLE_SCRIPT_BRAIN_SET(brainSet);
}
static void LUA_NATIVE_BRAIN_DISABLE_SCRIPT_BRAIN_SET( int brainSet )
{
BRAIN::DISABLE_SCRIPT_BRAIN_SET(brainSet);
}
static void LUA_NATIVE_BRAIN_REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE( )
{
BRAIN::REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE();
}
static void LUA_NATIVE_BRAIN_REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE( )
{
BRAIN::REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE();
}
static void LUA_NATIVE_BRAIN_REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE( const char* scriptName )
{
BRAIN::REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE(scriptName);
}
static void LUA_NATIVE_BRAIN_REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE( const char* scriptName )
{
BRAIN::REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(scriptName);
}
void init_native_binding_BRAIN(sol::state& L)
{
auto BRAIN = L["BRAIN"].get_or_create<sol::table>();
BRAIN.set_function("ADD_SCRIPT_TO_RANDOM_PED", LUA_NATIVE_BRAIN_ADD_SCRIPT_TO_RANDOM_PED);
BRAIN.set_function("REGISTER_OBJECT_SCRIPT_BRAIN", LUA_NATIVE_BRAIN_REGISTER_OBJECT_SCRIPT_BRAIN);
BRAIN.set_function("IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE", LUA_NATIVE_BRAIN_IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE);
BRAIN.set_function("REGISTER_WORLD_POINT_SCRIPT_BRAIN", LUA_NATIVE_BRAIN_REGISTER_WORLD_POINT_SCRIPT_BRAIN);
BRAIN.set_function("IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE", LUA_NATIVE_BRAIN_IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE);
BRAIN.set_function("ENABLE_SCRIPT_BRAIN_SET", LUA_NATIVE_BRAIN_ENABLE_SCRIPT_BRAIN_SET);
BRAIN.set_function("DISABLE_SCRIPT_BRAIN_SET", LUA_NATIVE_BRAIN_DISABLE_SCRIPT_BRAIN_SET);
BRAIN.set_function("REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE", LUA_NATIVE_BRAIN_REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE);
BRAIN.set_function("REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE", LUA_NATIVE_BRAIN_REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE);
BRAIN.set_function("REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE", LUA_NATIVE_BRAIN_REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE);
BRAIN.set_function("REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE", LUA_NATIVE_BRAIN_REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE);
}
}