Files
YimMenu/src/backend/player_command.hpp
T
maybegreat48andYimura ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <[email protected]>
2022-12-22 21:23:32 +00:00

33 lines
2.0 KiB
C++

#pragma once
#include "command.hpp"
#include "services/players/player_service.hpp"
namespace big
{
class player_command;
class player_all_component : public command
{
player_command* m_parent;
protected:
virtual void execute(const std::vector<std::uint64_t>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
virtual std::optional<std::vector<std::uint64_t>> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
public:
player_all_component(player_command* parent, const std::string& name, const std::string& label, const std::string& description, std::optional<std::uint8_t> num_args);
};
class player_command : public command
{
friend player_all_component;
std::unique_ptr<player_all_component> m_all_component;
protected:
virtual void execute(const std::vector<std::uint64_t>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) = 0;
virtual std::optional<std::vector<std::uint64_t>> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
virtual std::optional<std::vector<std::uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) { return std::vector<std::uint64_t>(); };
public:
void call(player_ptr player, const std::vector<std::uint64_t>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>());
player_command(const std::string& name, const std::string& label, const std::string& description, std::optional<std::uint8_t> num_args, bool make_all_version = true);
};
}