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* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <[email protected]>
14 lines
375 B
C++
14 lines
375 B
C++
#pragma once
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#include "core/enums.hpp"
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namespace big
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{
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inline std::unordered_map<CommandAccessLevel, const char*> COMMAND_ACCESS_LEVELS =
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{
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{ CommandAccessLevel::NONE, "None" },
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{ CommandAccessLevel::FRIENDLY, "Friendly" },
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{ CommandAccessLevel::AGGRESSIVE, "Aggressive" },
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{ CommandAccessLevel::TOXIC, "Toxic" },
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{ CommandAccessLevel::ADMIN, "Admin (!)" }
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};
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} |