Files
YimMenu/src/core/data/command_access_levels.hpp
T
maybegreat48andYimura ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <[email protected]>
2022-12-22 21:23:32 +00:00

14 lines
375 B
C++

#pragma once
#include "core/enums.hpp"
namespace big
{
inline std::unordered_map<CommandAccessLevel, const char*> COMMAND_ACCESS_LEVELS =
{
{ CommandAccessLevel::NONE, "None" },
{ CommandAccessLevel::FRIENDLY, "Friendly" },
{ CommandAccessLevel::AGGRESSIVE, "Aggressive" },
{ CommandAccessLevel::TOXIC, "Toxic" },
{ CommandAccessLevel::ADMIN, "Admin (!)" }
};
}