Commit Graph

17 Commits

Author SHA1 Message Date
latiao-1337 3af1e7cd54 add Disable Critical Hits + Infinite Boundary + giveplayerallweapon (#636)
* add Infinite Boundary and Critical Hits

* Revert "add Infinite Boundary and Critical Hits"

This reverts commit c537e1fa7a.

* add Infinite Boundary and Critical Hits

* add Critical Hits + Infinite Boundary

* giveplayerallweapon

* host kick all

* Improving InfiniteBoundary

* Improving DisableCriticalHits
2025-07-29 20:15:16 +00:00
maybegreat48 41fdc31681 feat(world): improve ped spawner 2025-06-23 02:57:26 -04:00
Arthur 32ba8c8784 feat(world): Enable Creator Dev Mode (#514)
* feat(world): Enable Creator Dev Mode

* format tabs
2025-06-20 15:45:15 +00:00
DeadlineEm d84c78cb7a (Improvement/Feat) UI Improvements, Casino Bypass Cooldown, Icon Support, Remove Cyrillic, Etc. (#418)
* (feat) Bypass Casino Bans for all Tables/Slots

* (feat) Bypass Casino Bans for all Tables/Slots (Fix)

* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.

* (feat) Casino Lucky Wheel

* (feat) Casino Lucky Wheel Prizes

* Refactor Casino Lucky Wheel

* (feat) Refactor - Added Lucky Wheel Bypass

* (feat) Removed Lucky Wheel Prize/Autospin for now.

* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.

* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome

* UI Updates

* fix

* UI alterations

* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.

* Fix

* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.

* (Fix) Explosive Ammo not working in SP + more

* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp

* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier

* (feat) Added Weapon Damage Modifier

* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo

* Casino script work

* Alterations:

Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative

* moved m_ShowContentWindow from public to private

* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
2025-06-17 07:51:07 +00:00
eXhumer 8d483a0c60 lint: lint source & add ci to lint check before building (#407)
* lint: lint sources to match clang-format

* ci: run lint before building
2025-06-11 13:50:48 +00:00
maybegreat48 2cad4fbd5c fix PR 2025-06-08 17:17:43 -04:00
Rohit Lalwani e7ddb5fcf1 Features in esp, teleport, world (#384)
* Refactor Entity::Kill to use shooting mechanism

The `Kill` method in the `Entity` class has been updated to remove the previous health-setting logic. Instead of setting the entity's health to zero or triggering a weapon damage event, it now retrieves the current weapon hash and uses the `MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS` function to simulate a shooting action around the entity's position.

* Enhance ESP functionality and object handling

- Added checks for entity validity in Noclip.cpp and ESP.cpp.
- Introduced m_objectNames map for better object name display.
- Implemented DrawObject function for object rendering in ESP.
- Created Object ESP settings group in Settings.cpp.
- Refactored relationship checking logic in Ped.cpp for clarity.
- Updated weapon firing coordinate calculations in Entity.cpp.

* fix noclip.
add delete cctv camera option.
add esp option for cctv camera and gcache along with generic.
added helper method to find if object is camera or gcache.

* add back esp draw ped fix.
add cctv missing hash and option to show signal jammer collectible.

* support for teleport to objective.
add option to draw signal jammer collection.

* revert some changes not required.
CR feedback changes.

* redundant check. using just valid method.

* rename to camera.

* updated missing ref.

* change color to green

* tp to arcade option.
computer screens options.
move run script into method.
minor esp changes for objects.
dont kill specific enemies in kill option.
additional hash check for camera.

* feedback changes
2025-06-08 19:57:15 +00:00
Peter Witgs 69e387aa61 feat: add Time Changer (local) (#328)
* feat: add FSL API Support

* Correction in AnticheatBypass.cpp

* feat: add Time Controll

* improved

---------

Co-authored-by: ThePosiDong <kurdanstpolek@gmail.com>
2025-05-27 18:05:11 +00:00
Arthur 735513ee72 Vehicle Stuff (#326)
* Vehicle Stuff

- Added feature "Call Mechanic".
- Added safety check to prevent saving forbidden vehicles.
- Added vehicle spawner with search box.
- Added ped & object spawner.
- Moved vehicle related things to a separate submenu.

* Fix notification title

* Bypass Delivery Cooldown
2025-05-20 18:01:47 +00:00
latiao-1337 3fd450c396 add peds ignore and CopsDispatch and PedRiotMode and ExplosiveAmmo (#279)
* add peds ignore

* CopsDispatch

* PedRiotMode

* ExplosiveAmmo

* improve
2025-05-05 01:43:21 +00:00
maybegreat48 171bb62d76 feat(world): add weather options 2025-04-07 00:43:09 -04:00
maybegreat48 22bc7cd923 feat(world): port world options and ESP 2025-04-05 19:51:36 -04:00
maybegreat48 e28cb5dbd2 fix: small fixes 2025-03-30 17:53:56 -04:00
Daniel 15c5bf3df8 feat: ipl loader, modify rocket boost behavior (#44) 2025-03-29 04:01:30 +00:00
oakboat eb192e7b4b feat(Remove LSC Restrictions) (#35)
* feat(Remove LSC Restrictions): Removes Los Santos Customs vehicle modification restrictions

* fix(LSC Restrictions) dont enable by default
2025-03-27 20:21:43 +00:00
Daniel 6fb0a22fca feat: improve vehicle spawner (#27)
* fix: improve vehicle spawner

* feat: add license plate customization

* fix(Vehicle): add assertions for Upgrade and SetPlateText
2025-03-25 20:51:31 +00:00
Daniel 9d4159f6ed feat: add vehicle spawner (#21)
* feat: add vehicle spawner

* fix: Update vehicle spawner to use Vehicle::Create, move vehicle spawner to World tab, general fixes
2025-03-24 21:49:58 +00:00