* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* Refactor Entity::Kill to use shooting mechanism
The `Kill` method in the `Entity` class has been updated to remove the previous health-setting logic. Instead of setting the entity's health to zero or triggering a weapon damage event, it now retrieves the current weapon hash and uses the `MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS` function to simulate a shooting action around the entity's position.
* Enhance ESP functionality and object handling
- Added checks for entity validity in Noclip.cpp and ESP.cpp.
- Introduced m_objectNames map for better object name display.
- Implemented DrawObject function for object rendering in ESP.
- Created Object ESP settings group in Settings.cpp.
- Refactored relationship checking logic in Ped.cpp for clarity.
- Updated weapon firing coordinate calculations in Entity.cpp.
* fix noclip.
add delete cctv camera option.
add esp option for cctv camera and gcache along with generic.
added helper method to find if object is camera or gcache.
* add back esp draw ped fix.
add cctv missing hash and option to show signal jammer collectible.
* support for teleport to objective.
add option to draw signal jammer collection.
* revert some changes not required.
CR feedback changes.
* redundant check. using just valid method.
* rename to camera.
* updated missing ref.
* change color to green
* tp to arcade option.
computer screens options.
move run script into method.
minor esp changes for objects.
dont kill specific enemies in kill option.
additional hash check for camera.
* feedback changes