* (UI) Modular Theme
- Added Modular Theme
- Moved SetupStyle function to Themes.cpp for future impl
- Ensured all themes use proper colore using ImGui::GetColorU32 to pull colors used in SetupStyle()
* (UI) Small change
* (UI) Implemented Color/Transparency/Rounding for all ImGui Elements.
- Adds a file (GUISettings.json) to the appdata which saves/loads the custom colors, falls back to default if the file does not exist.
* (UI) Added more customization abilities
- This adds Layout, Borders and Global options for ImGui customization
- Fixed some mismatched colors on buttons
* (UI) Altered category name
* (UI) Added more ImGui customization tabs
- Moved default theme to DefaultStyle function
* (UI) Fixed Exceptions in console thanks to Mr-X
* small fix
* (Fix) Font scaling
- Removed rebuild fonts, useless for now
* Added Helper Functions to utilize FloatCommand and minimize a bulky list
Added PrettyPrintLabel to automatically print the slider labels accordingly
* Ensured all settings save to GUISettings.json
* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* Altered UI Colors:
Purple to Green as per request
* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* Fix read packed int not working
Remove the scope setting packed int (because accidentally setting packed int in bulk will cause account failures and there is no need to set it in bulk)
Do not generate some configuration files at the root of the game
* In VS, the views are sorted by folder
* quash
* Change the path
* Reset the window style