* fix(Clang&MinGW): Fix Clang and MinGW builds on linux.
This may break building with clang for windows-gnu target, but it
probably doesn't work anyway.
* chore(FormatMoney): Cast like the other hooks.
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Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
* Cleaned up logic and UI placement as per feedback.
Reorganized into a dedicated category under the Self menu (not a separate submenu).
Some Error handling and more fixes .
* feat(OutfitEditor):
Fixed Ui And Added Randomize Outfit Button
* feat: fixed outfit editor
* fixed include path
* Fix(Outift Editor)
Removed
int GetMaxDrawable(int slot);
int GetMaxTexture(int slot, int drawable);
int GetMaxPropDrawable(int slot);
int GetMaxPropTexture(int slot, int drawable);
void GetOutfitSlot(int slot, int& drawable, int& texture);
void GetPropSlot(int slot, int& drawable, int& texture);
void SetOutfitSlot(int slot, int drawable, int texture);
void SetPropSlot(int slot, int drawable, int texture);
Since They are already in the .cpp file of outfit editor thx maybegreat48
* Fix(Outift Editor): ui
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Co-authored-by: L7NEG <owner@l7neg.uk.to>
* change clear damage into toggle command.
add skip conversation command which skips current line of phone conversation upon activation.
* revert clear damage command to as it was earlier.
add new toggle command to keep player clean.
* rename new class to KeepPlayerClean
* mobile_radio.cpp
* Update Self.cpp
* Update Self.cpp
Fixed Mobile Radio now you can activate it and deactivate it
* Update mobile_radio.cpp
* Rename mobile_radio.cpp to MobileRadio.cpp
* Fix read packed int not working
Remove the scope setting packed int (because accidentally setting packed int in bulk will cause account failures and there is no need to set it in bulk)
Do not generate some configuration files at the root of the game
* In VS, the views are sorted by folder
* quash
* Change the path
* Reset the window style