Files
YimMenuV2/src/core
DeadlineEm be762b761a (Improvement) Custom UI Styles (#503)
* (feat) Bypass Casino Bans for all Tables/Slots

* (feat) Bypass Casino Bans for all Tables/Slots (Fix)

* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.

* (feat) Casino Lucky Wheel

* (feat) Casino Lucky Wheel Prizes

* Refactor Casino Lucky Wheel

* (feat) Refactor - Added Lucky Wheel Bypass

* (feat) Removed Lucky Wheel Prize/Autospin for now.

* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.

* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome

* UI Updates

* fix

* UI alterations

* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.

* Fix

* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.

* (Fix) Explosive Ammo not working in SP + more

* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp

* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier

* (feat) Added Weapon Damage Modifier

* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo

* Casino script work

* Alterations:

Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative

* moved m_ShowContentWindow from public to private

* Fixed Weapon Damage description
Passed ExplosionTypeArray directly

* Altered UI Colors:
Purple to Green as per request

* Alter Melee Damage (test)

* Improved Melee Damage:
Now applies force more accurately than before.
NOTE: Does not seem to apply damage to bare fists?

* (Improvement)
Weapon Damage now applies to weapons
Explosive damage no longer happens during melee actions
Melee damage improved with better damage scaling and applies force more accurately.

- Added WEAPON_UNARMED to Weapons.hpp

* (Improvement) Added Selectable UI styles
- Switch between Classic and Modern UI
- Easily add custom styles by creating a new folder inside core/frontend/manager/styles and adding your style.cpp
- Automatic list population for newly created styles without needing to edit multiple files.

* (UI) Added ModernV (Vertical) style
- Added ability to drag the navigation bar for both Modern and ModernV styles
(Click/Drag slightly to the right of the bar, for Modern, right after the Debug button and for ModernV to the right of the button column, the drag button is INVISIBLE)

* Applied proper default positioning to ModernV style

* (UI) Fixes to the StyleSelector:
- Removed need for StyleManager
- Altered functionality instead of automatically generated list items it now requires extra code (as per request)
- Altered theme files to reflect new changes.

* Small Fix to UIManager

* (UI) Fixes:
- Added Themes.hpp for theme declarations
- Removed declarations from UIManager files
- Fixed a small issue with functions i goofed up
- Added some comments for clarity when adding new themes

* fix m_ActiveSubmenu

* Fix missing ;
2025-06-20 22:24:54 +00:00
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2025-06-19 19:28:45 -04:00
2025-06-19 19:28:45 -04:00