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* (feat) Bypass Casino Bans for all Tables/Slots * (feat) Bypass Casino Bans for all Tables/Slots (Fix) * (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section. * (feat) Casino Lucky Wheel * (feat) Casino Lucky Wheel Prizes * Refactor Casino Lucky Wheel * (feat) Refactor - Added Lucky Wheel Bypass * (feat) Removed Lucky Wheel Prize/Autospin for now. * (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily) Added notice on risk to bypassing the bans/cooldowns. * Removed Cyrillic due to crashing/bug issues Restyled UI to use FontAwesome * UI Updates * fix * UI alterations * Removed Cyrillic due to Crashing/Bugs Added FULL FontAwesome Icon support Altered UI with floating navigation. * Fix * (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support. * (Fix) Explosive Ammo not working in SP + more * (Fix) Explosive Ammo - Added combo box for selecting different ammo types - Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp * (Improved) Explosive Ammo with damage scale modifier and camera shake modifier In Progress - Weapon Damage modifier * (feat) Added Weapon Damage Modifier * Fixes: Moved Melee damage modifier from WeaponDamage to its own option Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl Removed OnEnable from ExplosiveAmmo * Casino script work * Alterations: Removed casino bypass cooldown (per request) Removed magic_enum Added array of explosion types as an alternative * moved m_ShowContentWindow from public to private * Fixed Weapon Damage description Passed ExplosionTypeArray directly * Altered UI Colors: Purple to Green as per request * Alter Melee Damage (test) * Improved Melee Damage: Now applies force more accurately than before. NOTE: Does not seem to apply damage to bare fists? * (Improvement) Weapon Damage now applies to weapons Explosive damage no longer happens during melee actions Melee damage improved with better damage scaling and applies force more accurately. - Added WEAPON_UNARMED to Weapons.hpp * (Improvement) Added Selectable UI styles - Switch between Classic and Modern UI - Easily add custom styles by creating a new folder inside core/frontend/manager/styles and adding your style.cpp - Automatic list population for newly created styles without needing to edit multiple files. * (UI) Added ModernV (Vertical) style - Added ability to drag the navigation bar for both Modern and ModernV styles (Click/Drag slightly to the right of the bar, for Modern, right after the Debug button and for ModernV to the right of the button column, the drag button is INVISIBLE) * Applied proper default positioning to ModernV style * (UI) Fixes to the StyleSelector: - Removed need for StyleManager - Altered functionality instead of automatically generated list items it now requires extra code (as per request) - Altered theme files to reflect new changes. * Small Fix to UIManager * (UI) Fixes: - Added Themes.hpp for theme declarations - Removed declarations from UIManager files - Fixed a small issue with functions i goofed up - Added some comments for clarity when adding new themes * fix m_ActiveSubmenu * Fix missing ;