clean up
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@@ -4,12 +4,6 @@
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#include "Camera.h"
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#include "Sprite.h"
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// Get rid of bullshit windows definitions, we're not running on an 8086
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#ifdef far
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#undef far
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#undef near
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#endif
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float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC;
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float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94;
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float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC;
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