Use bool8 in audio code

This commit is contained in:
Sergeanur committed 2021-06-24 21:34:32 +03:00
1 parent bd94c16e78
commit 5bcdb933a7
27 files changed
+1395 -1396

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+2 -2
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@@ -1463,7 +1463,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
@@ -1529,7 +1529,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);