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stable CScriptPaths
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6 files changed
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@@ -333,6 +333,7 @@ bool CGame::Initialise(const char* datFile)
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CScriptPaths::Init();
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CWeather::Init();
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CCullZones::Init();
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COcclusion::Init();
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@@ -463,6 +464,7 @@ bool CGame::ShutDown(void)
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CReplay::FinishPlayback();
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CPlane::Shutdown();
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CTrain::Shutdown();
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CScriptPaths::Shutdown();
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CSpecialFX::Shutdown();
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#ifndef PS2
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CGarages::Shutdown();
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@@ -577,6 +579,7 @@ void CGame::ReInitGameObjectVariables(void)
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CSpecialFX::Init();
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CRopes::Init();
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CWaterCannons::Init();
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CScriptPaths::Init();
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CParticle::ReloadConfig();
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#ifdef PS2_MENU
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@@ -719,6 +722,7 @@ void CGame::Process(void)
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CWeather::Update();
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CTheScripts::Process();
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CCollision::Update();
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CScriptPaths::Update();
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CTrain::UpdateTrains();
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CPlane::UpdatePlanes();
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CHeli::UpdateHelis();
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