Use original animation names from VCS

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Sergeanur committed 2021-01-26 19:35:40 +02:00
1 parent f27e1ec818
commit 0f623c2354
26 files changed
+1031 -1007

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@@ -231,7 +231,7 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0);
CFire *fire = ped->m_pFire;
if ( fire )