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Use original animation names from VCS
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@@ -231,7 +231,7 @@ void CWaterCannon::PushPeds(void)
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ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
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ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
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ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
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ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0);
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CFire *fire = ped->m_pFire;
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if ( fire )
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