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High FPS Fixes
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@@ -440,6 +440,9 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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#ifdef FIX_BUGS
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < NUM_CHANNELS; i++)
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@@ -793,9 +796,9 @@ cAudioManager::AddReleasingSounds()
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}
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if (!toProcess[i]) {
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if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
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if (!sample.m_nReleasingVolumeDivider)
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if (sample.m_nReleasingVolumeDivider == 0)
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continue;
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if (!sample.m_nLoopCount) {
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if (sample.m_nLoopCount == 0) {
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if (sample.m_nVolumeChange == -1) {
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sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
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if (sample.m_nVolumeChange <= 0)
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@@ -807,6 +810,9 @@ cAudioManager::AddReleasingSounds()
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}
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sample.m_nVolume -= sample.m_nVolumeChange;
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}
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#ifdef FIX_BUGS
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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--sample.m_nReleasingVolumeDivider;
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if (m_bFifthFrameFlag) {
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if (sample.m_nReleasingVolumeModificator < 20)
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