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Add macros to set sample loop offsets
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@@ -1039,8 +1039,10 @@ cAudioManager::ClearActiveSamples()
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m_asActiveSamples[i].m_bIsProcessed = FALSE;
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m_asActiveSamples[i].m_bLoopEnded = FALSE;
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m_asActiveSamples[i].m_nLoopCount = 1;
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#ifndef GTA_PS2
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m_asActiveSamples[i].m_nLoopStart = 0;
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m_asActiveSamples[i].m_nLoopEnd = -1;
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#endif
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m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
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m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
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m_asActiveSamples[i].m_nOffset = 63;
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