make building with Codewarrior 7 possible

This commit is contained in:
withmorten committed 2021-01-24 17:08:34 +01:00
1 parent 4e477a17b2
commit 29fb996b00
48 files changed
+492 -300

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+2 -2
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@@ -2618,7 +2618,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->InVehicle())
return IsVehicleStopped(pPed->m_pMyVehicle);
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}
@@ -2632,7 +2632,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}