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replaced some ctors; made PreRender call game function
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@@ -339,9 +339,9 @@ CEntity::GetBoundRect(void)
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return rect;
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}
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void
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WRAPPER void
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CEntity::PreRender(void)
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{
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{ EAXJMP(0x474350);
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}
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void
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@@ -448,6 +448,7 @@ CEntity::PruneReferences(void)
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}
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STARTPATCHES
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InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
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InjectHook(0x4742C0, (void (CEntity::*)(CVector&))&CEntity::GetBoundCentre, PATCH_JUMP);
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InjectHook(0x474310, &CEntity::GetBoundRadius, PATCH_JUMP);
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InjectHook(0x474C10, &CEntity::GetIsTouching, PATCH_JUMP);
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