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Use some GetMatrix/SetMatrix logic based on SA
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
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@@ -213,7 +213,7 @@ CCamera::Init(void)
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m_iModeToGoTo = CCam::MODE_FOLLOWPED;
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m_bJust_Switched = false;
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m_bUseTransitionBeta = false;
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m_matrix.SetScale(1.0f);
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GetMatrix().SetScale(1.0f);
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m_bTargetJustBeenOnTrain = false;
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m_bInitialNoNodeStaticsSet = false;
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m_uiLongestTimeInMill = 5000;
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@@ -4017,7 +4017,7 @@ CCamera::SetRwCamera(RwCamera *cam)
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void
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CCamera::CalculateDerivedValues(void)
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{
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m_cameraMatrix = Invert(m_matrix);
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m_cameraMatrix = Invert(GetMatrix());
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float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
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float c = Cos(hfov);
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