implemented CTrain

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aap committed 2019-07-31 14:33:27 +02:00
commit 5f6b235301
15 files changed
+941 -97

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@@ -142,8 +142,8 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
veh = FindPlayerVehicle();
if(veh && veh->IsTrain()){
if(((CTrain*)veh)->m_doorState != TRAIN_DOOR_STATE2)
return ;
if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
return;
}else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision())
return;