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silentpatch fixes
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@@ -1608,6 +1608,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
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if ( shooter == FindPlayerPed() )
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{
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#ifdef FIX_BUGS
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CStats::InstantHitsFiredByPlayer++;
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#endif
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CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z);
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if ( m_eWeaponType == WEAPONTYPE_M16 )
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