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implemented most of streamed collisions and big buildings
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@@ -858,6 +858,7 @@ CPopulation::AddPedInCar(CVehicle* car)
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void
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CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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{
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#ifndef MIAMI
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eLevelName level;
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int zone;
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int frame = CTimer::GetFrameCounter() & 7;
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@@ -940,6 +941,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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}
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}
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}
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#endif
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}
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void
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