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Xbox message screen, disabled by default
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@@ -674,8 +674,10 @@ void CGame::InitialiseWhenRestarting(void)
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if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
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{
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LoadSplash("splash1");
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#ifndef XBOX_MESSAGE_SCREEN
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if (FrontEndMenuManager.m_bWantToLoad)
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FrontEndMenuManager.MessageScreen("FELD_WR", true);
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#endif
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}
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b_FoundRecentSavedGameWantToLoad = false;
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@@ -684,6 +686,14 @@ void CGame::InitialiseWhenRestarting(void)
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if ( FrontEndMenuManager.m_bWantToLoad == true )
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{
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#ifdef XBOX_MESSAGE_SCREEN
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FrontEndMenuManager.SetDialogTimer(1000);
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 0);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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FrontEndMenuManager.DrawOverlays();
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DoRWStuffEndOfFrame();
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#endif
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RestoreForStartLoad();
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}
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@@ -717,6 +727,9 @@ void CGame::InitialiseWhenRestarting(void)
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currLevel = LEVEL_GENERIC;
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CCollision::SortOutCollisionAfterLoad();
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}
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#ifdef XBOX_MESSAGE_SCREEN
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FrontEndMenuManager.ProcessDialogTimer();
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#endif
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}
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CTimer::Update();
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