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PS2 audio reflections
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@@ -755,6 +755,49 @@ cAudioManager::UpdateReflections()
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CColPoint colpoint;
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CEntity *ent;
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#if GTA_VERSION < GTAVC_PC_10
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if (m_FrameCounter % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[0] = camPos;
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m_avecReflectionsPos[0].y += 50.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[0] = 50.0f;
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} else if ((m_FrameCounter + 1) % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[1] = camPos;
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m_avecReflectionsPos[1].y -= 50.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[1] = 50.0f;
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} else if ((m_FrameCounter + 2) % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[2] = camPos;
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m_avecReflectionsPos[2].x -= 50.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[2] = 50.0f;
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} else if ((m_FrameCounter + 3) % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[3] = camPos;
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m_avecReflectionsPos[3].x += 50.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[3] = 50.0f;
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} else if ((m_FrameCounter + 4) % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[4] = camPos;
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m_avecReflectionsPos[4].z += 50.0f;
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if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
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m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
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else
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m_afReflectionsDistances[4] = 50.0f;
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}
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#else
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if (m_FrameCounter % 8 == 0) {
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camPos = TheCamera.GetPosition();
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m_avecReflectionsPos[0] = camPos;
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@@ -824,6 +867,7 @@ cAudioManager::UpdateReflections()
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else
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m_afReflectionsDistances[7] = 100.0f;
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}
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#endif
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}
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void
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