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Pad, BulletInfo, ProjectileInfo, fixes
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@@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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script_assert(pVehicle);
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bool bIsBurst = false;
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CBike* pBike = (CBike*)pVehicle;
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if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
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if (pVehicle->IsBike()) {
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if (ScriptParams[1] == 4) {
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for (int i = 0; i < 2; i++) {
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if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
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