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Fix IsSphereVisible calls
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@@ -4101,7 +4101,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius)
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{
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return IsSphereVisible(center, radius, &m_cameraMatrix);
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return IsSphereVisible(center, radius, &GetCameraMatrix());
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}
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bool
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