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some PS2 things
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@@ -465,8 +465,11 @@ PreAllocateRwObjects(void)
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static RwBool
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Initialise3D(void *param)
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{
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PUSH_MEMID(MEMID_RENDER);
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if (RsRwInitialize(param))
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{
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POP_MEMID();
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#ifdef DEBUGMENU
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DebugMenuInit();
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DebugMenuPopulate();
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@@ -485,8 +488,10 @@ Initialise3D(void *param)
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::InitDraw();
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#endif
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return ret;
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}
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POP_MEMID();
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return (FALSE);
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}
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