newoption { trigger = "glfwdir64", value = "PATH", description = "Directory of glfw", default = "vendor/glfw-3.3.4.bin.WIN64", } newoption { trigger = "glfwdir32", value = "PATH", description = "Directory of glfw", default = "vendor/glfw-3.3.4.bin.WIN32", } newoption { trigger = "with-asan", description = "Build with address sanitizer" } newoption { trigger = "with-librw", description = "Build and use librw from this solution" } newoption { trigger = "with-opus", description = "Build with opus" } newoption { trigger = "with-lto", description = "Build with link time optimization" } newoption { trigger = "no-git-hash", description = "Don't print git commit hash into binary" } newoption { trigger = "no-full-paths", description = "Don't print full paths into binary" } require("autoconf") if(_OPTIONS["with-librw"]) then Librw = "vendor/librw" else Librw = os.getenv("LIBRW") or "vendor/librw" end function getsys(a) if a == 'windows' then return 'win' end return a end function getarch(a) if a == 'x86_64' then return 'amd64' elseif a == 'ARM' then return 'arm' elseif a == 'ARM64' then return 'arm64' end return a end local function dependencyincludedirs(paths) if _ACTION == "xcode4" then externalincludedirs(paths) else includedirs(paths) end end local macosxHomebrewPrefix = os.getenv("HOMEBREW_PREFIX") if not macosxHomebrewPrefix or macosxHomebrewPrefix == "" then macosxHomebrewPrefix = os.host() == "macosx" and os.hostarch() == "ARM64" and "/opt/homebrew" or "/usr/local" end local function resolveMacosxDependencyDylib(formula, filename, homebrewPrefix) local candidates = { path.join("/opt/local/lib", filename), path.join(homebrewPrefix, "opt", formula, "lib", filename), } for _, candidate in ipairs(candidates) do if os.isfile(candidate) then return candidate end end return candidates[2] end local macosxDependencies = { { formula = "openal-soft", filename = "libopenal.1.dylib" }, { formula = "mpg123", filename = "libmpg123.0.dylib" }, { formula = "glfw", filename = "libglfw.3.dylib" }, } local function resolveMacosxDependencyDylibs(homebrewPrefix) local dylibs = {} for _, dependency in ipairs(macosxDependencies) do table.insert(dylibs, { filename = dependency.filename, path = resolveMacosxDependencyDylib(dependency.formula, dependency.filename, homebrewPrefix), }) end return dylibs end local macosxDependencyDylibs = resolveMacosxDependencyDylibs(macosxHomebrewPrefix) local macosxArm64HomebrewPrefix = os.hostarch() == "ARM64" and macosxHomebrewPrefix or "/opt/homebrew" local macosxAmd64HomebrewPrefix = os.hostarch() == "ARM64" and "/usr/local" or macosxHomebrewPrefix local macosxArm64DependencyDylibs = resolveMacosxDependencyDylibs(macosxArm64HomebrewPrefix) local macosxAmd64DependencyDylibs = resolveMacosxDependencyDylibs(macosxAmd64HomebrewPrefix) local function existingDirectories(directories) local existing = {} for _, directory in ipairs(directories) do if os.isdir(directory) then table.insert(existing, directory) end end return existing end local function existingXcodeSearchPaths(directories) local existing = existingDirectories(directories) table.insert(existing, 1, "$(inherited)") return existing end local macosxXcodeArchitectures = _OPTIONS["arch"] if not macosxXcodeArchitectures or macosxXcodeArchitectures == "universal" then macosxXcodeArchitectures = "$(ARCHS_STANDARD)" end local macosxXcodeDeploymentTarget = macosxXcodeArchitectures == "x86_64" and "10.12" or "11.0" local macosxXcodeBuildSettings = { ["ARCHS"] = { macosxXcodeArchitectures }, ["MACOSX_DEPLOYMENT_TARGET"] = { macosxXcodeDeploymentTarget }, ["ONLY_ACTIVE_ARCH"] = { "YES" }, } if macosxXcodeArchitectures == "$(ARCHS_STANDARD)" then macosxXcodeBuildSettings["MACOSX_DEPLOYMENT_TARGET[arch=x86_64]"] = { "10.12" } end local function macosxDependencyPaths(dylibs) local paths = {} for _, dylib in ipairs(dylibs) do table.insert(paths, dylib.path) end return paths end local function macosxDependencyFilenames(dylibs) local filenames = {} for _, dylib in ipairs(dylibs) do table.insert(filenames, dylib.filename) end return filenames end local function macosxInstallNameCommands(dylibs, executable) local commands = {} for _, dylib in ipairs(dylibs) do table.insert(commands, 'install_name_tool -change "' .. dylib.path .. '" "@rpath/' .. dylib.filename .. '" "' .. executable .. '"') end return commands end local function macosxGmakeBundleCommands(dylibs) local commands = {} for _, dylib in ipairs(dylibs) do table.insert(commands, '{COPYFILE} "' .. dylib.path .. '" "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"') end for _, command in ipairs(macosxInstallNameCommands(dylibs, "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC")) do table.insert(commands, command) end for _, dylib in ipairs(dylibs) do table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"') end table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app"') return commands end workspace "reVC" language "C++" configurations { "Debug", "Release" } startproject "reVC" location "build" symbols "Full" staticruntime "off" if _OPTIONS["with-asan"] then buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" } linkoptions { "-fsanitize=address" } end filter { "system:windows" } configurations { "Vanilla" } platforms { "win-x86-RW34_d3d8-mss", "win-x86-librw_d3d9-mss", "win-x86-librw_gl3_glfw-mss", "win-x86-RW34_d3d8-oal", "win-x86-librw_d3d9-oal", "win-x86-librw_gl3_glfw-oal", "win-amd64-librw_d3d9-oal", "win-amd64-librw_gl3_glfw-oal", } filter { "system:linux" } platforms { "linux-x86-librw_gl3_glfw-oal", "linux-amd64-librw_gl3_glfw-oal", "linux-arm-librw_gl3_glfw-oal", "linux-arm64-librw_gl3_glfw-oal", } filter { "system:bsd" } platforms { "bsd-x86-librw_gl3_glfw-oal", "bsd-amd64-librw_gl3_glfw-oal", "bsd-arm-librw_gl3_glfw-oal", "bsd-arm64-librw_gl3_glfw-oal" } filter { "system:macosx" } cppdialect "gnu++14" if _ACTION == "xcode4" then platforms { "macosx-librw_gl3_glfw-oal" } else platforms { "macosx-arm64-librw_gl3_glfw-oal", "macosx-amd64-librw_gl3_glfw-oal", } end filter "configurations:Debug" defines { "DEBUG" } filter "configurations:not Debug" defines { "NDEBUG" } optimize "Speed" if(_OPTIONS["with-lto"]) then flags { "LinkTimeOptimization" } end filter { "platforms:win*" } system "windows" filter { "platforms:linux*" } system "linux" filter { "platforms:bsd*" } system "bsd" filter { "platforms:macosx*" } system "macosx" filter { "platforms:*x86*" } architecture "x86" filter { "platforms:*amd64*" } architecture "amd64" filter { "platforms:*arm-*" } architecture "ARM" filter { "platforms:*arm64*" } architecture "ARM64" filter { "platforms:macosx-arm64-*", "action:not xcode4" } buildoptions { "-target", "arm64-apple-macos11" } linkoptions { "-target", "arm64-apple-macos11" } filter { "platforms:macosx-amd64-*", "action:not xcode4" } buildoptions { "-target", "x86_64-apple-macos10.12" } linkoptions { "-target", "x86_64-apple-macos10.12" } filter { "system:macosx", "action:xcode4" } xcodebuildsettings(macosxXcodeBuildSettings) filter { "platforms:*librw_d3d9*" } defines { "RW_D3D9" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } end filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } end filter "platforms:*x86-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir32"], "include") } filter "platforms:*amd64-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir64"], "include") } filter {} function setpaths (gamepath, exepath) if (gamepath) then postbuildcommands { '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' } debugdir (gamepath) if (exepath) then -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? debugcommand (gamepath .. "$(TargetFileName)") dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end end end if(_OPTIONS["with-librw"]) then project "librw" kind "StaticLib" targetname "rw" if _ACTION == "xcode4" then targetdir "${BUILD_DIR}/%{cfg.buildcfg}" xcodebuildsettings { ["SKIP_INSTALL"] = "YES", } else targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) end files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } files { path.join(Librw, "src/gl/*/*.*") } filter { "platforms:*x86*" } architecture "x86" filter { "platforms:*amd64*" } architecture "amd64" filter "platforms:win*" defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } staticruntime "on" buildoptions { "/Zc:sizedDealloc-" } filter "platforms:bsd*" includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } -- Support MacPorts and Homebrew filter "platforms:macosx-arm64-*" dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" } libdirs { "/opt/local/lib", "/opt/homebrew/lib" } filter "platforms:macosx-amd64-*" dependencyincludedirs { "/opt/local/include", "/usr/local/include" } libdirs { "/opt/local/lib", "/usr/local/lib" } filter { "system:macosx", "action:xcode4" } dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include", "/usr/local/include" } xcodebuildsettings { ["LIBRARY_SEARCH_PATHS[arch=arm64]"] = { "$(inherited)", "/opt/local/lib", "/opt/homebrew/lib" }, ["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = { "$(inherited)", "/opt/local/lib", "/usr/local/lib" }, } filter "platforms:*gl3_glfw*" staticruntime "off" filter "platforms:*RW34*" flags { "ExcludeFromBuild" } filter {} end local function addSrcFiles( prefix ) return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" end project "reVC" kind "WindowedApp" targetname "reVC" if _ACTION == "xcode4" then targetdir "${BUILD_DIR}/%{cfg.buildcfg}" else targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" end filter { "system:macosx" } files { "res/images/reVC.icns", "res/macos/Info.plist", "res/macos/ThirdPartyNotices.txt" } filter { "system:macosx", "action:xcode4" } xcodebuildresources { "res/macos/ThirdPartyNotices.txt" } xcodebuildsettings { ["PRODUCT_BUNDLE_IDENTIFIER"] = "io.github.mrxenginner.reVC", ["INSTALL_PATH"] = "$(LOCAL_APPS_DIR)", ["CODE_SIGN_STYLE"] = "Automatic", ["LD_RUNPATH_SEARCH_PATHS"] = "$(inherited) @executable_path/../Frameworks", } links(macosxDependencyPaths(macosxDependencyDylibs)) links { "pthread" } embedAndSign(macosxDependencyFilenames(macosxDependencyDylibs)) postbuildcommands { '{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"', '{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"', '{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"', '{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"', } postbuildcommands(macosxInstallNameCommands(macosxDependencyDylibs, "${TARGET_BUILD_DIR}/${EXECUTABLE_PATH}")) filter { "system:macosx", "action:xcode4", "configurations:Release" } xcodebuildsettings { ["CODE_SIGN_IDENTITY"] = "Apple Development", ["ENABLE_HARDENED_RUNTIME"] = "YES", } filter { "system:macosx", "action:gmake*" } linkoptions { "-Wl,-rpath,@executable_path/../Frameworks" } postbuildcommands { '{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/MacOS"', '{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Frameworks"', '{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"', '{COPYFILE} "%{cfg.buildtarget.abspath}" "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC"', '{COPYFILE} "%{prj.location}/../res/images/reVC.icns" "%{cfg.targetdir}/reVC.app/Contents/Resources/reVC.icns"', '{COPYFILE} "%{prj.location}/../res/macos/ThirdPartyNotices.txt" "%{cfg.targetdir}/reVC.app/Contents/Resources/ThirdPartyNotices.txt"', '{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"', '{COPYFILE} "%{prj.location}/../res/macos/Info.plist" "%{cfg.targetdir}/reVC.app/Contents/Info.plist"', '{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"', '{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"', } filter { "action:gmake*", "platforms:macosx-arm64-*" } postbuildcommands(macosxGmakeBundleCommands(macosxArm64DependencyDylibs)) filter { "action:gmake*", "platforms:macosx-amd64-*" } postbuildcommands(macosxGmakeBundleCommands(macosxAmd64DependencyDylibs)) filter {} if(_OPTIONS["with-librw"]) then dependson "librw" end files { addSrcFiles("src") } files { addSrcFiles("src/animation") } files { addSrcFiles("src/audio") } files { addSrcFiles("src/audio/eax") } files { addSrcFiles("src/audio/oal") } files { addSrcFiles("src/buildings") } files { addSrcFiles("src/collision") } files { addSrcFiles("src/control") } files { addSrcFiles("src/core") } files { addSrcFiles("src/entities") } files { addSrcFiles("src/math") } files { addSrcFiles("src/modelinfo") } files { addSrcFiles("src/objects") } files { addSrcFiles("src/peds") } files { addSrcFiles("src/renderer") } files { addSrcFiles("src/rw") } files { addSrcFiles("src/save") } files { addSrcFiles("src/skel") } files { addSrcFiles("src/skel/glfw") } files { addSrcFiles("src/text") } files { addSrcFiles("src/vehicles") } files { addSrcFiles("src/weapons") } files { addSrcFiles("src/extras") } if(not _OPTIONS["no-git-hash"]) then files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build else removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after end includedirs { "src" } includedirs { "src/animation" } includedirs { "src/audio" } includedirs { "src/audio/eax" } includedirs { "src/audio/oal" } includedirs { "src/buildings" } includedirs { "src/collision" } includedirs { "src/control" } includedirs { "src/core" } includedirs { "src/entities" } includedirs { "src/math" } includedirs { "src/modelinfo" } includedirs { "src/objects" } includedirs { "src/peds" } includedirs { "src/renderer" } includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } includedirs { "src/skel/glfw" } includedirs { "src/text" } includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "src/extras" } filter "action:xcode4" externalincludedirs { "src/audio/eax", "src/fakerw", Librw } filter {} if(not _OPTIONS["no-git-hash"]) then defines { "USE_OUR_VERSIONING" } end if _OPTIONS["with-opus"] then includedirs { "vendor/ogg/include" } includedirs { "vendor/opus/include" } includedirs { "vendor/opusfile/include" } end filter "configurations:Vanilla" defines { "VANILLA_DEFINES" } filter "platforms:*mss" defines { "AUDIO_MSS" } includedirs { "vendor/milessdk/include" } libdirs { "vendor/milessdk/lib" } if _OPTIONS["with-opus"] then filter "platforms:win*" libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" } libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" } filter {} defines { "AUDIO_OPUS" } end filter "platforms:*oal" defines { "AUDIO_OAL" } filter {} if(os.getenv("GTA_VC_RE_DIR")) then setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)") end filter "platforms:win*" files { addSrcFiles("src/skel/win") } includedirs { "src/skel/win" } buildoptions { "/Zc:sizedDealloc-" } linkoptions "/SAFESEH:NO" characterset ("MBCS") targetextension ".exe" if(_OPTIONS["no-full-paths"]) then usefullpaths "off" linkoptions "/PDBALTPATH:%_PDB%" end if(_OPTIONS["with-librw"]) then -- external librw is dynamic staticruntime "on" end if(not _OPTIONS["no-git-hash"]) then prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } end filter "platforms:not win*" if(not _OPTIONS["no-git-hash"]) then prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } end filter "platforms:win*glfw*" staticruntime "off" filter "platforms:*glfw*" premake.modules.autoconf.parameters = "-lglfw -lX11" autoconfigure { -- iterates all configs and runs on them ["dontWrite"] = function (cfg) check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11") if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then table.insert(cfg.links, "X11") table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11") end end } filter "platforms:win*oal" includedirs { "vendor/openal-soft/include" } includedirs { "vendor/libsndfile/include" } includedirs { "vendor/mpg123/include" } filter "platforms:win-x86*oal" libdirs { "vendor/mpg123/lib/Win32" } libdirs { "vendor/libsndfile/lib/Win32" } libdirs { "vendor/openal-soft/libs/Win32" } filter "platforms:win-amd64*oal" libdirs { "vendor/mpg123/lib/Win64" } libdirs { "vendor/libsndfile/lib/Win64" } libdirs { "vendor/openal-soft/libs/Win64" } filter "platforms:linux*oal" links { "openal", "mpg123", "pthread" } filter "platforms:bsd*oal" links { "openal", "mpg123", "pthread" } filter { "platforms:macosx*oal", "action:not xcode4" } links { "openal", "mpg123", "pthread" } filter "platforms:macosx-arm64-*oal" dependencyincludedirs(existingDirectories { "/opt/homebrew/opt/openal-soft/include" }) libdirs(existingDirectories { "/opt/homebrew/opt/openal-soft/lib" }) filter "platforms:macosx-amd64-*oal" dependencyincludedirs(existingDirectories { "/usr/local/opt/openal-soft/include" }) libdirs(existingDirectories { "/usr/local/opt/openal-soft/lib" }) if _OPTIONS["with-opus"] then filter {} links { "libogg" } links { "opus" } links { "opusfile" } end filter "platforms:*RW34*" includedirs { "sdk/rwsdk/include/d3d8" } libdirs { "sdk/rwsdk/lib/d3d8/release" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" } defines { "RWLIBS" } linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" filter "platforms:*librw*" defines { "LIBRW" } files { addSrcFiles("src/fakerw") } includedirs { "src/fakerw" } includedirs { Librw } if(_OPTIONS["with-librw"] and _ACTION ~= "xcode4") then libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" } end links { "rw" } filter "platforms:*d3d9*" defines { "USE_D3D9" } links { "d3d9" } filter "platforms:*x86*d3d*" includedirs { "sdk/dx8sdk/include" } libdirs { "sdk/dx8sdk/lib" } filter "platforms:win-x86*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } filter "platforms:win-amd64*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } filter "platforms:linux*gl3_glfw*" links { "GL", "glfw" } filter "platforms:bsd*gl3_glfw*" links { "GL", "glfw", "sysinfo" } includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } filter { "platforms:macosx*gl3_glfw*", "action:not xcode4" } links { "glfw" } linkoptions { "-framework OpenGL" } filter "platforms:macosx-arm64-*gl3_glfw*" dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" } libdirs { "/opt/local/lib", "/opt/homebrew/lib" } filter "platforms:macosx-amd64-*gl3_glfw*" dependencyincludedirs { "/opt/local/include", "/usr/local/include" } libdirs { "/opt/local/lib", "/usr/local/lib" } filter { "system:macosx", "action:xcode4" } links { "OpenGL.framework" } dependencyincludedirs(existingDirectories { "/opt/local/include", "/opt/homebrew/include", "/usr/local/include", "/opt/homebrew/opt/openal-soft/include", "/usr/local/opt/openal-soft/include", }) xcodebuildsettings { ["LIBRARY_SEARCH_PATHS[arch=arm64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/opt/homebrew/lib", "/opt/homebrew/opt/openal-soft/lib" }, ["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/usr/local/lib", "/usr/local/opt/openal-soft/lib" }, }