mirror of
https://github.com/rei-2/Amalgam
synced 2026-10-10 04:43:09 +08:00
misc fixes
This commit is contained in:
@@ -991,6 +991,7 @@
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<ClCompile Include="src\Hooks\CMatchInviteNotification_OnTick.cpp" />
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<ClCompile Include="src\Hooks\CMaterial_Uncache.cpp" />
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<ClCompile Include="src\Hooks\CTFWeaponBase_CanFireRandomCriticalShot.cpp" />
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<ClCompile Include="src\Hooks\CTFPlayer_GetMinFOV.cpp" />
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<ClCompile Include="src\Hooks\IEngineTrace_SetTraceEntity.cpp" />
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<ClCompile Include="src\Hooks\CNetChannel_SendDatagram.cpp" />
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<ClCompile Include="src\Hooks\CNetChannel_SendNetMsg.cpp" />
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@@ -196,6 +196,7 @@
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<ClCompile Include="src\Features\Visuals\Groups\Groups.cpp" />
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<ClCompile Include="src\Hooks\CInput_ValidateUserCmd.cpp" />
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<ClCompile Include="src\Hooks\CTFWeaponBase_CanFireRandomCriticalShot.cpp" />
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<ClCompile Include="src\Hooks\CTFPlayer_GetMinFOV.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\Utils\UtlVector\UtlVector.h" />
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@@ -14,7 +14,7 @@
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#define SEED_ATTEMPTS 4096
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#define BUCKET_ATTEMPTS 1000
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#define SERVER_CRIT_DATA
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//#define SERVER_CRIT_DATA
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int CCritHack::GetCritCommand(CTFWeaponBase* pWeapon, int iCommandNumber, bool bCrit, bool bSafe)
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{
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@@ -498,10 +498,10 @@ void CCritHack::Event(IGameEvent* pEvent, uint32_t uHash, CTFPlayer* pLocal)
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void CCritHack::Store()
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{
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for (auto& pEntity : H::Entities.GetGroup(EGroupType::PLAYERS_ALL))
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for (int n = 1; n <= I::EngineClient->GetMaxClients(); n++)
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{
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auto pPlayer = pEntity->As<CTFPlayer>();
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if (pPlayer->IsAlive() && !pPlayer->IsAGhost())
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auto pPlayer = I::ClientEntityList->GetClientEntity(n)->As<CTFPlayer>();
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if (pPlayer && pPlayer->IsAlive() && !pPlayer->IsAGhost())
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StoreHealthHistory(pPlayer->entindex(), pPlayer->m_iHealth());
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}
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}
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@@ -0,0 +1,9 @@
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#include "../SDK/SDK.h"
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MAKE_SIGNATURE(CTFPlayer_GetMinFOV, "client.dll", "F3 0F 10 05 ? ? ? ? C3 CC CC CC CC CC CC CC 48 8B 81 ? ? ? ? 8B D2", 0x0);
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MAKE_HOOK(CTFPlayer_GetMinFOV, S::CTFPlayer_GetMinFOV(), float,
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/*void* rcx*/)
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{
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return 0.f;
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}
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@@ -2,6 +2,8 @@
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#include "../Features/CritHack/CritHack.h"
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static int s_iCurrentSeed = -1;
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MAKE_HOOK(CTFWeaponBase_CalcIsAttackCritical, S::CTFWeaponBase_CalcIsAttackCritical(), void,
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void* rcx)
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{
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@@ -15,7 +17,10 @@ MAKE_HOOK(CTFWeaponBase_CalcIsAttackCritical, S::CTFWeaponBase_CalcIsAttackCriti
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const auto nPreviousWeaponMode = pWeapon->m_iWeaponMode();
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pWeapon->m_iWeaponMode() = TF_WEAPON_PRIMARY_MODE;
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if (I::Prediction->m_bFirstTimePredicted)
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{
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CALL_ORIGINAL(rcx);
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s_iCurrentSeed = pWeapon->m_iCurrentSeed();
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}
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else // fixes minigun and flamethrower buggy crit sounds for the most part
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{
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float flOldCritTokenBucket = pWeapon->m_flCritTokenBucket();
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@@ -29,6 +34,7 @@ MAKE_HOOK(CTFWeaponBase_CalcIsAttackCritical, S::CTFWeaponBase_CalcIsAttackCriti
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pWeapon->m_nCritSeedRequests() = nOldCritSeedRequests;
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pWeapon->m_flLastRapidFireCritCheckTime() = flOldLastRapidFireCritCheckTime;
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pWeapon->m_flCritTime() = flOldCritTime;
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pWeapon->m_iCurrentSeed() = s_iCurrentSeed; // make sure seed stays changed
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}
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pWeapon->m_iWeaponMode() = nPreviousWeaponMode;
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}
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