mirror of
https://github.com/rei-2/Amalgam
synced 2026-10-10 04:43:09 +08:00
display weapon and viewmodel flip in player conditions for nonlocal players
commit project setting changes from bfbbe427
This commit is contained in:
@@ -961,7 +961,7 @@
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<ClCompile Include="src\Hooks\CBaseAnimating_MaintainSequenceTransitions.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_SetSequence.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_SetupBones.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_UpdateClientSideAnimation.cpp" />
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<ClCompile Include="src\Hooks\CTFPlayer_UpdateClientSideAnimation.cpp" />
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<ClCompile Include="src\Hooks\CBaseViewModel_Interpolate.cpp" />
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<ClCompile Include="src\Hooks\CBaseEntity_EstimateAbsVelocity.cpp" />
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<ClCompile Include="src\Hooks\CBasePlayer_CalcObserverView.cpp" />
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@@ -86,7 +86,7 @@
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<ClCompile Include="src\Hooks\CBaseAnimating_MaintainSequenceTransitions.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_SetSequence.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_SetupBones.cpp" />
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<ClCompile Include="src\Hooks\CBaseAnimating_UpdateClientSideAnimation.cpp" />
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<ClCompile Include="src\Hooks\CTFPlayer_UpdateClientSideAnimation.cpp" />
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<ClCompile Include="src\Hooks\CBaseViewModel_Interpolate.cpp" />
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<ClCompile Include="src\Hooks\CBaseEntity_EstimateAbsVelocity.cpp" />
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<ClCompile Include="src\Hooks\CTFPlayer_FireBullet.cpp" />
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@@ -6,9 +6,6 @@
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#include "../../Simulation/MovementSimulation/MovementSimulation.h"
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#include "../../Simulation/ProjectileSimulation/ProjectileSimulation.h"
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MAKE_SIGNATURE(CTFPlayerSharedUtils_GetEconItemViewByLoadoutSlot, "client.dll", "48 89 6C 24 ? 56 41 54 41 55 41 56 41 57 48 83 EC", 0x0);
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MAKE_SIGNATURE(CEconItemView_GetItemName, "client.dll", "40 53 48 83 EC ? 48 8B D9 C6 81 ? ? ? ? ? E8 ? ? ? ? 48 8B 8B", 0x0);
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static inline void StorePlayer(CTFPlayer* pPlayer, CTFPlayer* pLocal, Group_t* pGroup, std::unordered_map<CBaseEntity*, PlayerCache_t>& mCache)
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{
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int iIndex = pPlayer->entindex();
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@@ -134,11 +131,7 @@ static inline void StorePlayer(CTFPlayer* pPlayer, CTFPlayer* pLocal, Group_t* p
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if (pGroup->m_iESP & ESPEnum::WeaponIcon && pWeapon)
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tCache.m_pWeaponIcon = pWeapon->GetWeaponIcon();
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if (pGroup->m_iESP & ESPEnum::WeaponText && pWeapon)
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{
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auto pAttributeManager = U::Memory.CallVirtual<1, void*>(uintptr_t(pWeapon) + 3096);
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auto pCurItemData = reinterpret_cast<void*>(uintptr_t(pAttributeManager) + 144);
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tCache.m_vText.emplace_back(ALIGN_BOTTOM, SDK::ConvertWideToUTF8(S::CEconItemView_GetItemName.Call<const wchar_t*>(pCurItemData)), Vars::Menu::Theme::Active.Value, Vars::Menu::Theme::Background.Value);
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}
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tCache.m_vText.emplace_back(ALIGN_BOTTOM, SDK::ConvertWideToUTF8(pWeapon->GetWeaponName()), Vars::Menu::Theme::Active.Value, Vars::Menu::Theme::Background.Value);
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if (pGroup->m_iESP & ESPEnum::LagCompensation && !pPlayer->IsDormant() && !bLocal)
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{
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@@ -4,6 +4,15 @@ std::vector<std::string> CPlayerConditions::Get(CTFPlayer* pEntity)
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{
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std::vector<std::string> vConditions = {};
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if (pEntity->entindex() != I::EngineClient->GetLocalPlayer())
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{
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if (auto pWeapon = pEntity->m_hActiveWeapon()->As<CTFWeaponBase>())
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{
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bool bFlip = pEntity->m_bFlipViewModels();
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vConditions.emplace_back(std::format("{}{}{}", bFlip ? "< " : "", SDK::ConvertWideToUTF8(pWeapon->GetWeaponName()), bFlip ? "" : " >"));
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}
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}
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if (pEntity->InCond(TF_COND_INVULNERABLE) ||
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pEntity->InCond(TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED) ||
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pEntity->InCond(TF_COND_INVULNERABLE_USER_BUFF) ||
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@@ -1271,376 +1271,376 @@ public:
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enum class ETFClassID
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{
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CTFWearableRazorback = 341,
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CTFWearableDemoShield = 338,
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CTFWearableLevelableItem = 340,
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CTFWearableCampaignItem = 337,
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CAI_BaseNPC = 0,
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CBotNPC = 0,
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CBossAlpha = 0,
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CBotNPCMinion = 0,
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CPropJeep = 0,
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CPropVehicleChoreoGeneric = 0,
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C_TFWeaponBuilder = 0,
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CTFBuffBanner = 0,
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CBaseAnimating = 1,
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CBaseAnimatingOverlay = 2,
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CBaseAttributableItem = 3,
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CBaseCombatCharacter = 4,
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CBaseCombatWeapon = 5,
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CBaseDoor = 6,
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CBaseEntity = 7,
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CBaseFlex = 8,
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CBaseGrenade = 9,
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CBaseObject = 10,
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CBaseObjectUpgrade = 11,
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CBaseParticleEntity = 12,
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CBasePlayer = 13,
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CBaseProjectile = 14,
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CBasePropDoor = 15,
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CBaseTeamObjectiveResource = 16,
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CBaseTempEntity = 17,
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CBaseViewModel = 18,
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CBeam = 19,
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CBoneFollower = 20,
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CBonusDuckPickup = 21,
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CBonusPack = 22,
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CBonusRoundLogic = 23,
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CBreakableProp = 24,
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CBreakableSurface = 25,
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CCaptureFlag = 26,
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CCaptureFlagReturnIcon = 27,
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CCaptureZone = 28,
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CColorCorrection = 29,
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CColorCorrectionVolume = 30,
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CCurrencyPack = 31,
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CDynamicLight = 32,
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CDynamicProp = 33,
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CEconEntity = 34,
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CEconWearable = 35,
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CEmbers = 36,
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CEntityDissolve = 37,
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CEntityFlame = 38,
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CEntityParticleTrail = 39,
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CEnvDetailController = 40,
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CEnvParticleScript = 41,
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CEnvProjectedTexture = 42,
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CEnvQuadraticBeam = 43,
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CEnvScreenEffect = 44,
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CEnvScreenOverlay = 45,
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CEnvTonemapController = 46,
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CEnvWind = 47,
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CEyeballBoss = 48,
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CFireSmoke = 49,
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CFireTrail = 50,
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CFish = 51,
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CFogController = 52,
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CFunc_Dust = 53,
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CFunc_LOD = 54,
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CFuncAreaPortalWindow = 55,
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CFuncConveyor = 56,
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CFuncForceField = 57,
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CFuncLadder = 58,
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CFuncMonitor = 59,
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CFuncOccluder = 60,
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CFuncPasstimeGoal = 61,
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CFuncReflectiveGlass = 62,
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CFuncRespawnRoom = 63,
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CFuncRespawnRoomVisualizer = 64,
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CFuncRotating = 65,
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CFuncSmokeVolume = 66,
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CFuncTrackTrain = 67,
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CGameRulesProxy = 68,
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CHalloweenGiftPickup = 69,
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CHalloweenPickup = 70,
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CHalloweenSoulPack = 71,
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CHandleTest = 72,
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CHeadlessHatman = 73,
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CHightower_TeleportVortex = 74,
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CInfoLadderDismount = 75,
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CInfoLightingRelative = 76,
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CInfoOverlayAccessor = 77,
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CLaserDot = 78,
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CLightGlow = 79,
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CMannVsMachineStats = 80,
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CMaterialModifyControl = 81,
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CMerasmus = 82,
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CMerasmusDancer = 83,
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CMonsterResource = 84,
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CObjectCartDispenser = 85,
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CObjectDispenser = 86,
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CObjectSapper = 87,
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CObjectSentrygun = 88,
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CObjectTeleporter = 89,
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CParticleFire = 90,
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CParticlePerformanceMonitor = 91,
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CParticleSystem = 92,
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CPasstimeBall = 93,
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CPasstimeGun = 94,
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CPhysBox = 95,
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CPhysBoxMultiplayer = 96,
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CPhysicsProp = 97,
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CPhysicsPropMultiplayer = 98,
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CPhysMagnet = 99,
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CPlasma = 100,
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CPlayerDestructionDispenser = 101,
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CPlayerResource = 102,
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CPointCamera = 103,
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CPointCommentaryNode = 104,
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CPointWorldText = 105,
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CPoseController = 106,
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CPrecipitation = 107,
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CPropVehicleDriveable = 108,
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CRagdollManager = 109,
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CRagdollProp = 110,
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CRagdollPropAttached = 111,
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CRobotDispenser = 112,
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CRopeKeyframe = 113,
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CSceneEntity = 114,
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CShadowControl = 115,
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CSlideshowDisplay = 116,
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CSmokeStack = 117,
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CSniperDot = 118,
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CSpotlightEnd = 119,
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CSprite = 120,
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CSpriteOriented = 121,
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CSpriteTrail = 122,
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CSteamJet = 123,
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CSun = 124,
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CTeam = 125,
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CTeamplayRoundBasedRulesProxy = 126,
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CTeamRoundTimer = 127,
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CTeamTrainWatcher = 128,
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CTEArmorRicochet = 129,
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CTEBaseBeam = 130,
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CTEBeamEntPoint = 131,
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CTEBeamEnts = 132,
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CTEBeamFollow = 133,
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CTEBeamLaser = 134,
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CTEBeamPoints = 135,
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CTEBeamRing = 136,
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CTEBeamRingPoint = 137,
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CTEBeamSpline = 138,
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CTEBloodSprite = 139,
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CTEBloodStream = 140,
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CTEBreakModel = 141,
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CTEBSPDecal = 142,
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CTEBubbles = 143,
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CTEBubbleTrail = 144,
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CTEClientProjectile = 145,
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CTEDecal = 146,
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CTEDust = 147,
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CTEDynamicLight = 148,
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CTEEffectDispatch = 149,
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CTEEnergySplash = 150,
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CTEExplosion = 151,
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CTEFireBullets = 152,
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CTEFizz = 153,
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CTEFootprintDecal = 154,
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CTEGaussExplosion = 155,
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CTEGlowSprite = 156,
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CTEImpact = 157,
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CTEKillPlayerAttachments = 158,
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CTELargeFunnel = 159,
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CTeleportVortex = 160,
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CTEMetalSparks = 161,
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CTEMuzzleFlash = 162,
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CTEParticleSystem = 163,
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CTEPhysicsProp = 164,
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CTEPlayerAnimEvent = 165,
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CTEPlayerDecal = 166,
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CTEProjectedDecal = 167,
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CTEShatterSurface = 168,
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CTEShowLine = 169,
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CTesla = 170,
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CTESmoke = 171,
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CTESparks = 172,
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CTESprite = 173,
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CTESpriteSpray = 174,
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CTest_ProxyToggle_Networkable = 175,
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CTestTraceline = 176,
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CTETFBlood = 177,
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CTETFExplosion = 178,
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CTETFParticleEffect = 179,
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CTEWorldDecal = 180,
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CTFAmmoPack = 181,
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CTFBall_Ornament = 182,
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CTFBaseBoss = 183,
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CTFBaseProjectile = 184,
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CTFBaseRocket = 185,
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CTFWeaponBaseMerasmusGrenade = 325,
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CTFWeaponBaseMelee = 324,
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CTFWeaponBaseGun = 323,
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CTFWeaponBaseGrenadeProj = 322,
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CTFWeaponBase = 321,
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CTFWearableRobotArm = 342,
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CTFRobotArm = 287,
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CTFWrench = 344,
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CTFBat = 186,
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CTFBat_Fish = 187,
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CTFBat_Giftwrap = 188,
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CTFBat_Wood = 189,
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CTFBonesaw = 190,
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CTFBotHintEngineerNest = 191,
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CTFBottle = 192,
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CTFBreakableMelee = 193,
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CTFBreakableSign = 194,
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CTFBuffItem = 195,
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CTFCannon = 196,
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CTFChargedSMG = 197,
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CTFCleaver = 198,
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CTFClub = 199,
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CTFCompoundBow = 200,
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CTFCrossbow = 201,
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CTFDRGPomson = 202,
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CTFDroppedWeapon = 203,
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CTFFireAxe = 204,
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CTFFists = 205,
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CTFFlameManager = 206,
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CTFFlameRocket = 207,
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CTFFlameThrower = 208,
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CTFFlareGun = 209,
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CTFFlareGun_Revenge = 210,
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CTFGameRulesProxy = 211,
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CTFGasManager = 212,
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CTFGenericBomb = 213,
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CTFGlow = 214,
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CTFGrapplingHook = 215,
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CTFGrenadeLauncher = 216,
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CTFGrenadePipebombProjectile = 217,
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CTFHalloweenMinigame = 218,
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CTFHalloweenMinigame_FallingPlatforms = 219,
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CTFHellZap = 220,
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CTFItem = 221,
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CTFJar = 222,
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CTFJarGas = 223,
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CTFJarMilk = 224,
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CTFKatana = 225,
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CTFKnife = 226,
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CTFLaserPointer = 227,
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CTFLunchBox = 228,
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CTFLunchBox_Drink = 229,
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CTFMechanicalArm = 230,
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CTFMedigunShield = 231,
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CTFMiniGame = 232,
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CTFMinigameLogic = 233,
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CTFMinigun = 234,
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CTFObjectiveResource = 235,
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CTFParachute = 236,
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CTFParachute_Primary = 237,
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CTFParachute_Secondary = 238,
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CTFParticleCannon = 239,
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CTFPasstimeLogic = 240,
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CTFPEPBrawlerBlaster = 241,
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CTFPipebombLauncher = 242,
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CTFPistol = 243,
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CTFPistol_Scout = 244,
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CTFPistol_ScoutPrimary = 245,
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CTFPistol_ScoutSecondary = 246,
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CTFPlayer = 247,
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CTFPlayerDestructionLogic = 248,
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CTFPlayerResource = 249,
|
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CTFPointManager = 250,
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CTFPowerupBottle = 251,
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CTFProjectile_Arrow = 252,
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CTFProjectile_BallOfFire = 253,
|
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CTFProjectile_Cleaver = 254,
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CTFProjectile_EnergyBall = 255,
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CTFProjectile_EnergyRing = 256,
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CTFProjectile_Flare = 257,
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CTFProjectile_GrapplingHook = 258,
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CTFProjectile_HealingBolt = 259,
|
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CTFProjectile_Jar = 260,
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CTFProjectile_JarGas = 261,
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CTFProjectile_JarMilk = 262,
|
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CTFProjectile_MechanicalArmOrb = 263,
|
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CTFProjectile_Rocket = 264,
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CTFProjectile_SentryRocket = 265,
|
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CTFProjectile_SpellBats = 266,
|
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CTFProjectile_SpellFireball = 267,
|
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CTFProjectile_SpellKartBats = 268,
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CTFProjectile_SpellKartOrb = 269,
|
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CTFProjectile_SpellLightningOrb = 270,
|
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CTFProjectile_SpellMeteorShower = 271,
|
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CTFProjectile_SpellMirv = 272,
|
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CTFProjectile_SpellPumpkin = 273,
|
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CTFProjectile_SpellSpawnBoss = 274,
|
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CTFProjectile_SpellSpawnHorde = 275,
|
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CTFProjectile_SpellSpawnZombie = 276,
|
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CTFProjectile_SpellTransposeTeleport = 277,
|
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CTFProjectile_Throwable = 278,
|
||||
CTFProjectile_ThrowableBreadMonster = 279,
|
||||
CTFProjectile_ThrowableBrick = 280,
|
||||
CTFProjectile_ThrowableRepel = 281,
|
||||
CTFProjectile_Throwable = 278,
|
||||
CTFThrowable = 319,
|
||||
CTFSyringeGun = 315,
|
||||
CTFKatana = 225,
|
||||
CTFSword = 314,
|
||||
CSniperDot = 118,
|
||||
CTFSniperRifleClassic = 308,
|
||||
CTFSniperRifleDecap = 309,
|
||||
CTFSniperRifle = 307,
|
||||
CTFChargedSMG = 197,
|
||||
CTFSMG = 306,
|
||||
CTFSlap = 305,
|
||||
CTFShovel = 304,
|
||||
CTFShotgunBuildingRescue = 303,
|
||||
CTFPEPBrawlerBlaster = 241,
|
||||
CTFSodaPopper = 310,
|
||||
CTFShotgun_Revenge = 301,
|
||||
CTFScatterGun = 297,
|
||||
CTFShotgun_Pyro = 300,
|
||||
CTFShotgun_HWG = 299,
|
||||
CTFShotgun_Soldier = 302,
|
||||
CTFShotgun = 298,
|
||||
CTFRocketPack = 296,
|
||||
CTFCrossbow = 201,
|
||||
CTFRocketLauncher_Mortar = 295,
|
||||
CTFRocketLauncher_AirStrike = 293,
|
||||
CTFRocketLauncher_DirectHit = 294,
|
||||
CTFRocketLauncher = 292,
|
||||
CTFRevolver = 286,
|
||||
CTFDRGPomson = 202,
|
||||
CTFRaygun = 284,
|
||||
CTFPistol_ScoutSecondary = 246,
|
||||
CTFPistol_ScoutPrimary = 245,
|
||||
CTFPistol_Scout = 244,
|
||||
CTFPistol = 243,
|
||||
CTFPipebombLauncher = 242,
|
||||
CTFWeaponPDA_Spy = 332,
|
||||
CTFWeaponPDA_Engineer_Destroy = 331,
|
||||
CTFWeaponPDA_Engineer_Build = 330,
|
||||
CTFWeaponPDAExpansion_Teleporter = 334,
|
||||
CTFWeaponPDAExpansion_Dispenser = 333,
|
||||
CTFWeaponPDA = 329,
|
||||
CTFParticleCannon = 239,
|
||||
CTFParachute_Secondary = 238,
|
||||
CTFParachute_Primary = 237,
|
||||
CTFParachute = 236,
|
||||
CTFMinigun = 234,
|
||||
CTFMedigunShield = 231,
|
||||
CWeaponMedigun = 352,
|
||||
CTFProjectile_MechanicalArmOrb = 263,
|
||||
CTFMechanicalArm = 230,
|
||||
CTFLunchBox_Drink = 229,
|
||||
CTFLunchBox = 228,
|
||||
CLaserDot = 78,
|
||||
CTFLaserPointer = 227,
|
||||
CTFKnife = 226,
|
||||
CTFGasManager = 212,
|
||||
CTFProjectile_JarGas = 261,
|
||||
CTFJarGas = 223,
|
||||
CTFProjectile_Cleaver = 254,
|
||||
CTFProjectile_JarMilk = 262,
|
||||
CTFProjectile_Jar = 260,
|
||||
CTFCleaver = 198,
|
||||
CTFJarMilk = 224,
|
||||
CTFJar = 222,
|
||||
CTFWeaponInvis = 328,
|
||||
CTFCannon = 196,
|
||||
CTFGrenadeLauncher = 216,
|
||||
CTFGrenadePipebombProjectile = 217,
|
||||
CTFGrapplingHook = 215,
|
||||
CTFFlareGun_Revenge = 210,
|
||||
CTFFlareGun = 209,
|
||||
CTFFlameRocket = 207,
|
||||
CTFFlameThrower = 208,
|
||||
CTFFists = 205,
|
||||
CTFFireAxe = 204,
|
||||
CTFWeaponFlameBall = 327,
|
||||
CTFCompoundBow = 200,
|
||||
CTFClub = 199,
|
||||
CTFBuffItem = 195,
|
||||
CTFStickBomb = 312,
|
||||
CTFBreakableSign = 194,
|
||||
CTFBottle = 192,
|
||||
CTFBreakableMelee = 193,
|
||||
CTFBonesaw = 190,
|
||||
CTFBall_Ornament = 182,
|
||||
CTFStunBall = 313,
|
||||
CTFBat_Giftwrap = 188,
|
||||
CTFBat_Wood = 189,
|
||||
CTFBat_Fish = 187,
|
||||
CTFBat = 186,
|
||||
CTFProjectile_EnergyRing = 256,
|
||||
CTFDroppedWeapon = 203,
|
||||
CTFWeaponSapper = 335,
|
||||
CTFWeaponBuilder = 326,
|
||||
C_TFWeaponBuilder = 0,
|
||||
CTFProjectile_Rocket = 264,
|
||||
CTFProjectile_Flare = 257,
|
||||
CTFProjectile_EnergyBall = 255,
|
||||
CTFProjectile_GrapplingHook = 258,
|
||||
CTFProjectile_HealingBolt = 259,
|
||||
CTFProjectile_Arrow = 252,
|
||||
CMannVsMachineStats = 80,
|
||||
CTFTankBoss = 316,
|
||||
CTFBaseBoss = 183,
|
||||
CBossAlpha = 0,
|
||||
NextBotCombatCharacter = 357,
|
||||
CTFProjectile_SpellKartBats = 268,
|
||||
CTFProjectile_SpellKartOrb = 269,
|
||||
CTFHellZap = 220,
|
||||
CTFProjectile_SpellLightningOrb = 270,
|
||||
CTFProjectile_SpellTransposeTeleport = 277,
|
||||
CTFProjectile_SpellMeteorShower = 271,
|
||||
CTFProjectile_SpellSpawnBoss = 274,
|
||||
CTFProjectile_SpellMirv = 272,
|
||||
CTFProjectile_SpellPumpkin = 273,
|
||||
CTFProjectile_SpellSpawnHorde = 275,
|
||||
CTFProjectile_SpellSpawnZombie = 276,
|
||||
CTFProjectile_SpellBats = 266,
|
||||
CTFProjectile_SpellFireball = 267,
|
||||
CTFSpellBook = 311,
|
||||
CHightower_TeleportVortex = 74,
|
||||
CTeleportVortex = 160,
|
||||
CZombie = 354,
|
||||
CMerasmusDancer = 83,
|
||||
CMerasmus = 82,
|
||||
CHeadlessHatman = 73,
|
||||
CEyeballBoss = 48,
|
||||
CTFBotHintEngineerNest = 191,
|
||||
CBotNPCMinion = 0,
|
||||
CBotNPC = 0,
|
||||
CPasstimeGun = 94,
|
||||
CTFViewModel = 320,
|
||||
CRobotDispenser = 112,
|
||||
CTFRobotDestruction_Robot = 288,
|
||||
CTFReviveMarker = 285,
|
||||
CTFPumpkinBomb = 282,
|
||||
CTFProjectile_BallOfFire = 253,
|
||||
CTFBaseProjectile = 184,
|
||||
CTFPointManager = 250,
|
||||
CBaseObjectUpgrade = 11,
|
||||
CTFRobotDestructionLogic = 291,
|
||||
CTFRagdoll = 283,
|
||||
CTFRaygun = 284,
|
||||
CTFReviveMarker = 285,
|
||||
CTFRevolver = 286,
|
||||
CTFRobotArm = 287,
|
||||
CTFRobotDestruction_Robot = 288,
|
||||
CTFRobotDestruction_RobotGroup = 289,
|
||||
CTFRobotDestruction_RobotSpawn = 290,
|
||||
CTFPlayerDestructionLogic = 248,
|
||||
CPlayerDestructionDispenser = 101,
|
||||
CTFMinigameLogic = 233,
|
||||
CTFHalloweenMinigame_FallingPlatforms = 219,
|
||||
CTFHalloweenMinigame = 218,
|
||||
CTFMiniGame = 232,
|
||||
CTFPowerupBottle = 251,
|
||||
CTFItem = 221,
|
||||
CHalloweenSoulPack = 71,
|
||||
CTFGenericBomb = 213,
|
||||
CBonusRoundLogic = 23,
|
||||
CTFGameRulesProxy = 211,
|
||||
CTETFParticleEffect = 179,
|
||||
CTETFExplosion = 178,
|
||||
CTETFBlood = 177,
|
||||
CTFFlameManager = 206,
|
||||
CHalloweenGiftPickup = 69,
|
||||
CBonusDuckPickup = 21,
|
||||
CHalloweenPickup = 70,
|
||||
CCaptureFlagReturnIcon = 27,
|
||||
CCaptureFlag = 26,
|
||||
CBonusPack = 22,
|
||||
CTFTeam = 318,
|
||||
CTFRobotDestructionLogic = 291,
|
||||
CTFRocketLauncher = 292,
|
||||
CTFRocketLauncher_AirStrike = 293,
|
||||
CTFRocketLauncher_DirectHit = 294,
|
||||
CTFRocketLauncher_Mortar = 295,
|
||||
CTFRocketPack = 296,
|
||||
CTFScatterGun = 297,
|
||||
CTFShotgun = 298,
|
||||
CTFShotgun_HWG = 299,
|
||||
CTFShotgun_Pyro = 300,
|
||||
CTFShotgun_Revenge = 301,
|
||||
CTFShotgun_Soldier = 302,
|
||||
CTFShotgunBuildingRescue = 303,
|
||||
CTFShovel = 304,
|
||||
CTFSlap = 305,
|
||||
CTFSMG = 306,
|
||||
CTFSniperRifle = 307,
|
||||
CTFSniperRifleClassic = 308,
|
||||
CTFSniperRifleDecap = 309,
|
||||
CTFSodaPopper = 310,
|
||||
CTFSpellBook = 311,
|
||||
CTFStickBomb = 312,
|
||||
CTFStunBall = 313,
|
||||
CTFSword = 314,
|
||||
CTFSyringeGun = 315,
|
||||
CTFTankBoss = 316,
|
||||
CTFTauntProp = 317,
|
||||
CTFPlayerResource = 249,
|
||||
CTFPlayer = 247,
|
||||
CTFRagdoll = 283,
|
||||
CTEPlayerAnimEvent = 165,
|
||||
CTFPasstimeLogic = 240,
|
||||
CPasstimeBall = 93,
|
||||
CTFObjectiveResource = 235,
|
||||
CTFGlow = 214,
|
||||
CTEFireBullets = 152,
|
||||
CTFBuffBanner = 0,
|
||||
CTFAmmoPack = 181,
|
||||
CObjectTeleporter = 89,
|
||||
CObjectSentrygun = 88,
|
||||
CTFProjectile_SentryRocket = 265,
|
||||
CObjectSapper = 87,
|
||||
CObjectCartDispenser = 85,
|
||||
CObjectDispenser = 86,
|
||||
CMonsterResource = 84,
|
||||
CFuncRespawnRoomVisualizer = 64,
|
||||
CFuncRespawnRoom = 63,
|
||||
CFuncPasstimeGoal = 61,
|
||||
CFuncForceField = 57,
|
||||
CCaptureZone = 28,
|
||||
CCurrencyPack = 31,
|
||||
CBaseObject = 10,
|
||||
CTestTraceline = 176,
|
||||
CTEWorldDecal = 180,
|
||||
CTESpriteSpray = 174,
|
||||
CTESprite = 173,
|
||||
CTESparks = 172,
|
||||
CTESmoke = 171,
|
||||
CTEShowLine = 169,
|
||||
CTEProjectedDecal = 167,
|
||||
CTEPlayerDecal = 166,
|
||||
CTEPhysicsProp = 164,
|
||||
CTEParticleSystem = 163,
|
||||
CTEMuzzleFlash = 162,
|
||||
CTELargeFunnel = 159,
|
||||
CTEKillPlayerAttachments = 158,
|
||||
CTEImpact = 157,
|
||||
CTEGlowSprite = 156,
|
||||
CTEShatterSurface = 168,
|
||||
CTEFootprintDecal = 154,
|
||||
CTEFizz = 153,
|
||||
CTEExplosion = 151,
|
||||
CTEEnergySplash = 150,
|
||||
CTEEffectDispatch = 149,
|
||||
CTEDynamicLight = 148,
|
||||
CTEDecal = 146,
|
||||
CTEClientProjectile = 145,
|
||||
CTEBubbleTrail = 144,
|
||||
CTEBubbles = 143,
|
||||
CTEBSPDecal = 142,
|
||||
CTEBreakModel = 141,
|
||||
CTEBloodStream = 140,
|
||||
CTEBloodSprite = 139,
|
||||
CTEBeamSpline = 138,
|
||||
CTEBeamRingPoint = 137,
|
||||
CTEBeamRing = 136,
|
||||
CTEBeamPoints = 135,
|
||||
CTEBeamLaser = 134,
|
||||
CTEBeamFollow = 133,
|
||||
CTEBeamEnts = 132,
|
||||
CTEBeamEntPoint = 131,
|
||||
CTEBaseBeam = 130,
|
||||
CTEArmorRicochet = 129,
|
||||
CTEMetalSparks = 161,
|
||||
CSteamJet = 123,
|
||||
CSmokeStack = 117,
|
||||
CTFTeam = 318,
|
||||
CTFThrowable = 319,
|
||||
CTFViewModel = 320,
|
||||
CTFWeaponBase = 321,
|
||||
CTFWeaponBaseGrenadeProj = 322,
|
||||
CTFWeaponBaseGun = 323,
|
||||
CTFWeaponBaseMelee = 324,
|
||||
CTFWeaponBaseMerasmusGrenade = 325,
|
||||
CTFWeaponBuilder = 326,
|
||||
CTFWeaponFlameBall = 327,
|
||||
CTFWeaponInvis = 328,
|
||||
CTFWeaponPDA = 329,
|
||||
CTFWeaponPDA_Engineer_Build = 330,
|
||||
CTFWeaponPDA_Engineer_Destroy = 331,
|
||||
CTFWeaponPDA_Spy = 332,
|
||||
CTFWeaponPDAExpansion_Dispenser = 333,
|
||||
CTFWeaponPDAExpansion_Teleporter = 334,
|
||||
CTFWeaponSapper = 335,
|
||||
CTFWearable = 336,
|
||||
CTFWearableCampaignItem = 337,
|
||||
CTFWearableDemoShield = 338,
|
||||
CTFWearableItem = 339,
|
||||
CTFWearableLevelableItem = 340,
|
||||
CTFWearableRazorback = 341,
|
||||
CTFWearableRobotArm = 342,
|
||||
CTFWearableVM = 343,
|
||||
CTFWrench = 344,
|
||||
CVGuiScreen = 345,
|
||||
CVoteController = 346,
|
||||
CWaterBullet = 347,
|
||||
CWaterLODControl = 348,
|
||||
CWeaponIFMBase = 349,
|
||||
CWeaponIFMBaseCamera = 350,
|
||||
CWeaponIFMSteadyCam = 351,
|
||||
CWeaponMedigun = 352,
|
||||
CWorld = 353,
|
||||
CZombie = 354,
|
||||
DustTrail = 355,
|
||||
CFireTrail = 50,
|
||||
SporeTrail = 362,
|
||||
SporeExplosion = 361,
|
||||
MovieExplosion = 356,
|
||||
NextBotCombatCharacter = 357,
|
||||
ParticleSmokeGrenade = 358,
|
||||
RocketTrail = 359,
|
||||
SmokeTrail = 360,
|
||||
CPropVehicleDriveable = 108,
|
||||
ParticleSmokeGrenade = 358,
|
||||
CParticleFire = 90,
|
||||
MovieExplosion = 356,
|
||||
CTEGaussExplosion = 155,
|
||||
CEnvQuadraticBeam = 43,
|
||||
CEmbers = 36,
|
||||
CEnvWind = 47,
|
||||
CPrecipitation = 107,
|
||||
CBaseTempEntity = 17,
|
||||
CWeaponIFMSteadyCam = 351,
|
||||
CWeaponIFMBaseCamera = 350,
|
||||
CWeaponIFMBase = 349,
|
||||
CTFWearableVM = 343,
|
||||
CTFWearable = 336,
|
||||
CTFWearableItem = 339,
|
||||
CEconWearable = 35,
|
||||
CBaseAttributableItem = 3,
|
||||
CEconEntity = 34,
|
||||
CHandleTest = 72,
|
||||
CTeamplayRoundBasedRulesProxy = 126,
|
||||
CTeamRoundTimer = 127,
|
||||
CSpriteTrail = 122,
|
||||
CSpriteOriented = 121,
|
||||
CSprite = 120,
|
||||
CRagdollPropAttached = 111,
|
||||
CRagdollProp = 110,
|
||||
CPoseController = 106,
|
||||
CGameRulesProxy = 68,
|
||||
CInfoLadderDismount = 75,
|
||||
CFuncLadder = 58,
|
||||
CEnvDetailController = 40,
|
||||
CWorld = 353,
|
||||
CWaterLODControl = 348,
|
||||
CWaterBullet = 347,
|
||||
CVoteController = 346,
|
||||
CVGuiScreen = 345,
|
||||
CPropJeep = 0,
|
||||
CPropVehicleChoreoGeneric = 0,
|
||||
CTest_ProxyToggle_Networkable = 175,
|
||||
CTesla = 170,
|
||||
CTeamTrainWatcher = 128,
|
||||
CBaseTeamObjectiveResource = 16,
|
||||
CTeam = 125,
|
||||
CSun = 124,
|
||||
CParticlePerformanceMonitor = 91,
|
||||
CSpotlightEnd = 119,
|
||||
CSlideshowDisplay = 116,
|
||||
CShadowControl = 115,
|
||||
CSceneEntity = 114,
|
||||
CRopeKeyframe = 113,
|
||||
CRagdollManager = 109,
|
||||
CPhysicsPropMultiplayer = 98,
|
||||
CPhysBoxMultiplayer = 96,
|
||||
CBasePropDoor = 15,
|
||||
CDynamicProp = 33,
|
||||
CPointWorldText = 105,
|
||||
CPointCommentaryNode = 104,
|
||||
CPointCamera = 103,
|
||||
CPlayerResource = 102,
|
||||
CPlasma = 100,
|
||||
CPhysMagnet = 99,
|
||||
CPhysicsProp = 97,
|
||||
CPhysBox = 95,
|
||||
CParticleSystem = 92,
|
||||
CMaterialModifyControl = 81,
|
||||
CLightGlow = 79,
|
||||
CInfoOverlayAccessor = 77,
|
||||
CFuncTrackTrain = 67,
|
||||
CFuncSmokeVolume = 66,
|
||||
CFuncRotating = 65,
|
||||
CFuncReflectiveGlass = 62,
|
||||
CFuncOccluder = 60,
|
||||
CFuncMonitor = 59,
|
||||
CFunc_LOD = 54,
|
||||
CTEDust = 147,
|
||||
CFunc_Dust = 53,
|
||||
CFuncConveyor = 56,
|
||||
CBreakableSurface = 25,
|
||||
CFuncAreaPortalWindow = 55,
|
||||
CFish = 51,
|
||||
CEntityFlame = 38,
|
||||
CFireSmoke = 49,
|
||||
CEnvTonemapController = 46,
|
||||
CEnvScreenEffect = 44,
|
||||
CEnvScreenOverlay = 45,
|
||||
CEnvProjectedTexture = 42,
|
||||
CEnvParticleScript = 41,
|
||||
CFogController = 52,
|
||||
CEntityParticleTrail = 39,
|
||||
CEntityDissolve = 37,
|
||||
CDynamicLight = 32,
|
||||
CColorCorrectionVolume = 30,
|
||||
CColorCorrection = 29,
|
||||
CBreakableProp = 24,
|
||||
CBasePlayer = 13,
|
||||
CBaseFlex = 8,
|
||||
CBaseEntity = 7,
|
||||
CBaseDoor = 6,
|
||||
CBaseCombatCharacter = 4,
|
||||
CBaseAnimatingOverlay = 2,
|
||||
CBoneFollower = 20,
|
||||
CBaseAnimating = 1,
|
||||
CInfoLightingRelative = 76,
|
||||
CAI_BaseNPC = 0,
|
||||
CBeam = 19,
|
||||
CBaseViewModel = 18,
|
||||
CBaseProjectile = 14,
|
||||
CBaseParticleEntity = 12,
|
||||
CBaseGrenade = 9,
|
||||
CBaseCombatWeapon = 5
|
||||
SporeExplosion = 361,
|
||||
SporeTrail = 362
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -1889,19 +1889,11 @@ enum ETFWeapons
|
||||
Scout_t_TheFanOWar = 355,
|
||||
Scout_t_TheAtomizer = 450,
|
||||
Scout_t_ThreeRuneBlade = 452,
|
||||
Scout_t_TheConscientiousObjector = 474,
|
||||
Scout_t_UnarmedCombat = 572,
|
||||
Scout_t_TheWrapAssassin = 648,
|
||||
Scout_t_FestiveBat = 660,
|
||||
Scout_t_TheFreedomStaff = 880,
|
||||
Scout_t_TheBatOuttaHell = 939,
|
||||
Scout_t_TheMemoryMaker = 954,
|
||||
Scout_t_FestiveHolyMackerel = 999,
|
||||
Scout_t_TheHamShank = 1013,
|
||||
Scout_t_TheNecroSmasher = 1123,
|
||||
Scout_t_TheCrossingGuard = 1127,
|
||||
Scout_t_Batsaber = 30667,
|
||||
Scout_t_PrinnyMachete = 30758,
|
||||
Soldier_m_RocketLauncher = 18,
|
||||
Soldier_m_RocketLauncherR = 205,
|
||||
Soldier_m_TheDirectHit = 127,
|
||||
@@ -1963,15 +1955,7 @@ enum ETFWeapons
|
||||
Soldier_t_TheHalfZatoichi = 357,
|
||||
Soldier_t_TheMarketGardener = 416,
|
||||
Soldier_t_TheDisciplinaryAction = 447,
|
||||
Soldier_t_TheConscientiousObjector = 474,
|
||||
Soldier_t_TheEscapePlan = 775,
|
||||
Soldier_t_TheFreedomStaff = 880,
|
||||
Soldier_t_TheBatOuttaHell = 939,
|
||||
Soldier_t_TheMemoryMaker = 954,
|
||||
Soldier_t_TheHamShank = 1013,
|
||||
Soldier_t_TheNecroSmasher = 1123,
|
||||
Soldier_t_TheCrossingGuard = 1127,
|
||||
Soldier_t_PrinnyMachete = 30758,
|
||||
Pyro_m_FlameThrower = 21,
|
||||
Pyro_m_FlameThrowerR = 208,
|
||||
Pyro_m_TheBackburner = 40,
|
||||
@@ -2033,20 +2017,12 @@ enum ETFWeapons
|
||||
Pyro_t_SharpenedVolcanoFragment = 348,
|
||||
Pyro_t_ThePostalPummeler = 457,
|
||||
Pyro_t_TheMaul = 466,
|
||||
Pyro_t_TheConscientiousObjector = 474,
|
||||
Pyro_t_TheThirdDegree = 593,
|
||||
Pyro_t_TheLollichop = 739,
|
||||
Pyro_t_NeonAnnihilator = 813,
|
||||
Pyro_t_NeonAnnihilatorG = 834,
|
||||
Pyro_t_TheFreedomStaff = 880,
|
||||
Pyro_t_TheBatOuttaHell = 939,
|
||||
Pyro_t_TheMemoryMaker = 954,
|
||||
Pyro_t_TheFestiveAxtinguisher = 1000,
|
||||
Pyro_t_TheHamShank = 1013,
|
||||
Pyro_t_TheNecroSmasher = 1123,
|
||||
Pyro_t_TheCrossingGuard = 1127,
|
||||
Pyro_t_HotHand = 1181,
|
||||
Pyro_t_PrinnyMachete = 30758,
|
||||
Demoman_m_GrenadeLauncher = 19,
|
||||
Demoman_m_GrenadeLauncherR = 206,
|
||||
Demoman_m_TheLochnLoad = 308,
|
||||
@@ -2105,17 +2081,9 @@ enum ETFWeapons
|
||||
Demoman_t_TheClaidheamhMor = 327,
|
||||
Demoman_t_TheHalfZatoichi = 357,
|
||||
Demoman_t_ThePersianPersuader = 404,
|
||||
Demoman_t_TheConscientiousObjector = 474,
|
||||
Demoman_t_NessiesNineIron = 482,
|
||||
Demoman_t_TheScottishHandshake = 609,
|
||||
Demoman_t_TheFreedomStaff = 880,
|
||||
Demoman_t_TheBatOuttaHell = 939,
|
||||
Demoman_t_TheMemoryMaker = 954,
|
||||
Demoman_t_TheHamShank = 1013,
|
||||
Demoman_t_FestiveEyelander = 1082,
|
||||
Demoman_t_TheNecroSmasher = 1123,
|
||||
Demoman_t_TheCrossingGuard = 1127,
|
||||
Demoman_t_PrinnyMachete = 30758,
|
||||
Heavy_m_Minigun = 15,
|
||||
Heavy_m_MinigunR = 202,
|
||||
Heavy_m_Natascha = 41,
|
||||
@@ -2177,19 +2145,11 @@ enum ETFWeapons
|
||||
Heavy_t_WarriorsSpirit = 310,
|
||||
Heavy_t_FistsofSteel = 331,
|
||||
Heavy_t_TheEvictionNotice = 426,
|
||||
Heavy_t_TheConscientiousObjector = 474,
|
||||
Heavy_t_ApocoFists = 587,
|
||||
Heavy_t_TheHolidayPunch = 656,
|
||||
Heavy_t_TheFreedomStaff = 880,
|
||||
Heavy_t_TheBatOuttaHell = 939,
|
||||
Heavy_t_TheMemoryMaker = 954,
|
||||
Heavy_t_TheHamShank = 1013,
|
||||
Heavy_t_FestiveGlovesofRunningUrgently = 1084,
|
||||
Heavy_t_TheBreadBite = 1100,
|
||||
Heavy_t_TheNecroSmasher = 1123,
|
||||
Heavy_t_TheCrossingGuard = 1127,
|
||||
Heavy_t_GlovesofRunningUrgentlyMvM = 1184,
|
||||
Heavy_t_PrinnyMachete = 30758,
|
||||
Engi_m_EngineersShotgun = 9,
|
||||
Engi_m_ShotgunR = 199,
|
||||
Engi_m_TheFrontierJustice = 141,
|
||||
@@ -2246,7 +2206,6 @@ enum ETFWeapons
|
||||
Engi_t_DiamondBotkillerWrenchMkI = 911,
|
||||
Engi_t_SilverBotkillerWrenchMkII = 960,
|
||||
Engi_t_GoldBotkillerWrenchMkII = 969,
|
||||
Engi_t_TheNecroSmasher = 1123,
|
||||
Engi_t_Nutcracker = 15073,
|
||||
Engi_t_Autumn = 15074,
|
||||
Engi_t_Boneyard = 15075,
|
||||
@@ -2254,7 +2213,6 @@ enum ETFWeapons
|
||||
Engi_t_TopShelf = 15140,
|
||||
Engi_t_TorquedtoHell = 15114,
|
||||
Engi_t_Airwolf = 15156,
|
||||
Engi_t_PrinnyMachete = 30758,
|
||||
Engi_p_ConstructionPDA = 25,
|
||||
Engi_p_ConstructionPDAR = 737,
|
||||
Engi_p_DestructionPDA = 26,
|
||||
@@ -2297,16 +2255,8 @@ enum ETFWeapons
|
||||
Medic_t_TheVitaSaw = 173,
|
||||
Medic_t_Amputator = 304,
|
||||
Medic_t_TheSolemnVow = 413,
|
||||
Medic_t_TheConscientiousObjector = 474,
|
||||
Medic_t_TheFreedomStaff = 880,
|
||||
Medic_t_TheBatOuttaHell = 939,
|
||||
Medic_t_TheMemoryMaker = 954,
|
||||
Medic_t_FestiveUbersaw = 1003,
|
||||
Medic_t_TheHamShank = 1013,
|
||||
Medic_t_TheNecroSmasher = 1123,
|
||||
Medic_t_TheCrossingGuard = 1127,
|
||||
Medic_t_FestiveBonesaw = 1143,
|
||||
Medic_t_PrinnyMachete = 30758,
|
||||
Sniper_m_SniperRifle = 14,
|
||||
Sniper_m_SniperRifleR = 201,
|
||||
Sniper_m_TheHuntsman = 56,
|
||||
@@ -2366,14 +2316,6 @@ enum ETFWeapons
|
||||
Sniper_t_TheTribalmansShiv = 171,
|
||||
Sniper_t_TheBushwacka = 232,
|
||||
Sniper_t_TheShahanshah = 401,
|
||||
Sniper_t_TheConscientiousObjector = 474,
|
||||
Sniper_t_TheFreedomStaff = 880,
|
||||
Sniper_t_TheBatOuttaHell = 939,
|
||||
Sniper_t_TheMemoryMaker = 954,
|
||||
Sniper_t_TheHamShank = 1013,
|
||||
Sniper_t_TheNecroSmasher = 1123,
|
||||
Sniper_t_TheCrossingGuard = 1127,
|
||||
Sniper_t_PrinnyMachete = 30758,
|
||||
Spy_m_Revolver = 24,
|
||||
Spy_m_RevolverR = 210,
|
||||
Spy_m_TheAmbassador = 61,
|
||||
@@ -2427,7 +2369,6 @@ enum ETFWeapons
|
||||
Spy_t_TopShelf = 15119,
|
||||
Spy_t_Blitzkrieg = 15143,
|
||||
Spy_t_Airwolf = 15144,
|
||||
Spy_t_PrinnyMachete = 30758,
|
||||
Spy_d_DisguiseKitPDA = 27,
|
||||
Spy_w_InvisWatch = 30,
|
||||
Spy_w_InvisWatchR = 212,
|
||||
@@ -2437,7 +2378,15 @@ enum ETFWeapons
|
||||
Spy_w_TheQuackenbirdt = 947,
|
||||
Misc_t_FryingPan = 264,
|
||||
Misc_t_GoldFryingPan = 1071,
|
||||
Misc_t_Saxxy = 423
|
||||
Misc_t_Saxxy = 423,
|
||||
Misc_t_TheConscientiousObjector = 474,
|
||||
Misc_t_TheFreedomStaff = 880,
|
||||
Misc_t_TheBatOuttaHell = 939,
|
||||
Misc_t_TheMemoryMaker = 954,
|
||||
Misc_t_TheHamShank = 1013,
|
||||
Misc_t_TheNecroSmasher = 1123,
|
||||
Misc_t_TheCrossingGuard = 1127,
|
||||
Misc_t_PrinnyMachete = 30758
|
||||
};
|
||||
|
||||
enum struct EWeaponType
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
#include "../../SDK.h"
|
||||
|
||||
MAKE_SIGNATURE(CTFPlayerSharedUtils_GetEconItemViewByLoadoutSlot, "client.dll", "48 89 6C 24 ? 56 41 54 41 55 41 56 41 57 48 83 EC", 0x0);
|
||||
MAKE_SIGNATURE(CEconItemView_GetItemName, "client.dll", "40 53 48 83 EC ? 48 8B D9 C6 81 ? ? ? ? ? E8 ? ? ? ? 48 8B 8B", 0x0);
|
||||
|
||||
bool CTFWeaponBase::HasPrimaryAmmoForShot()
|
||||
{
|
||||
if (IsEnergyWeapon())
|
||||
@@ -163,6 +166,466 @@ float CTFWeaponBase::GetRange()
|
||||
return 8192.f;
|
||||
}
|
||||
|
||||
const wchar_t* CTFWeaponBase::GetWeaponName()
|
||||
{
|
||||
auto pAttributeManager = U::Memory.CallVirtual<1, void*>(uintptr_t(this) + 3096);
|
||||
auto pCurItemData = reinterpret_cast<void*>(uintptr_t(pAttributeManager) + 144);
|
||||
return S::CEconItemView_GetItemName.Call<const wchar_t*>(pCurItemData);
|
||||
}
|
||||
|
||||
#define ReturnTexture(string) { static CHudTexture* pTexture = H::Draw.GetIcon(string); return pTexture; }
|
||||
CHudTexture* CTFWeaponBase::GetWeaponIcon() // wow this is stupid
|
||||
{
|
||||
switch (m_iItemDefinitionIndex())
|
||||
{
|
||||
case Scout_m_Scattergun:
|
||||
case Scout_m_ScattergunR:
|
||||
case Scout_m_FestiveScattergun:
|
||||
case Scout_m_SilverBotkillerScattergunMkI:
|
||||
case Scout_m_GoldBotkillerScattergunMkI:
|
||||
case Scout_m_RustBotkillerScattergunMkI:
|
||||
case Scout_m_BloodBotkillerScattergunMkI:
|
||||
case Scout_m_CarbonadoBotkillerScattergunMkI:
|
||||
case Scout_m_DiamondBotkillerScattergunMkI:
|
||||
case Scout_m_SilverBotkillerScattergunMkII:
|
||||
case Scout_m_GoldBotkillerScattergunMkII:
|
||||
case Scout_m_NightTerror:
|
||||
case Scout_m_TartanTorpedo:
|
||||
case Scout_m_CountryCrusher:
|
||||
case Scout_m_BackcountryBlaster:
|
||||
case Scout_m_SpruceDeuce:
|
||||
case Scout_m_CurrentEvent:
|
||||
case Scout_m_MacabreWeb:
|
||||
case Scout_m_Nutcracker:
|
||||
case Scout_m_BlueMew:
|
||||
case Scout_m_FlowerPower:
|
||||
case Scout_m_ShottoHell:
|
||||
case Scout_m_CoffinNail:
|
||||
case Scout_m_KillerBee:
|
||||
case Scout_m_Corsair: ReturnTexture("d_scattergun");
|
||||
case Scout_m_ForceANature:
|
||||
case Scout_m_FestiveForceANature: ReturnTexture("d_force_a_nature");
|
||||
case Scout_m_TheShortstop: ReturnTexture("d_shortstop");
|
||||
case Scout_m_TheSodaPopper: ReturnTexture("d_soda_popper");
|
||||
case Scout_m_BabyFacesBlaster: ReturnTexture("d_pep_brawlerblaster");
|
||||
case Scout_m_TheBackScatter: ReturnTexture("d_back_scatter");
|
||||
case Scout_s_ScoutsPistol:
|
||||
case Scout_s_PistolR:
|
||||
case Engi_s_EngineersPistol:
|
||||
case Scout_s_RedRockRoscoe:
|
||||
case Scout_s_HickoryHolepuncher:
|
||||
case Scout_s_BlackDahlia:
|
||||
case Scout_s_MacabreWeb:
|
||||
case Scout_s_Nutcracker:
|
||||
case Scout_s_BlueMew:
|
||||
case Scout_s_ShottoHell:
|
||||
case Scout_s_Blitzkrieg:
|
||||
case Engi_s_HomemadeHeater:
|
||||
case Engi_s_LocalHero:
|
||||
case Engi_s_SandstoneSpecial:
|
||||
case Engi_s_BrainCandy:
|
||||
case Engi_s_DressedToKill: ReturnTexture("d_pistol");
|
||||
case Scout_s_BonkAtomicPunch:
|
||||
case Scout_s_FestiveBonk: ReturnTexture("d_taunt_scout"); // Bonk has no icon but there is a taunt kill that says bonk so we'll use that
|
||||
case Scout_s_Lugermorph:
|
||||
case Scout_s_VintageLugermorph: ReturnTexture("d_maxgun");
|
||||
case Scout_s_TheWinger: ReturnTexture("d_the_winger");
|
||||
case Scout_s_PrettyBoysPocketPistol: ReturnTexture("d_pep_pistol");
|
||||
case Scout_s_TheFlyingGuillotine:
|
||||
case Scout_s_TheFlyingGuillotineG: ReturnTexture("d_guillotine");
|
||||
case Scout_s_TheCAPPER: ReturnTexture("d_the_capper");
|
||||
case Scout_t_Bat:
|
||||
case Scout_t_BatR:
|
||||
case Scout_t_FestiveBat: ReturnTexture("d_bat");
|
||||
case Scout_t_TheSandman: ReturnTexture("d_sandman");
|
||||
case Scout_t_TheHolyMackerel:
|
||||
case Scout_t_FestiveHolyMackerel: ReturnTexture("d_holymackerel");
|
||||
case Scout_t_TheCandyCane: ReturnTexture("d_candy_cane");
|
||||
case Scout_t_TheBostonBasher: ReturnTexture("d_boston_basher");
|
||||
case Scout_t_SunonaStick: ReturnTexture("d_lava_bat");
|
||||
case Scout_t_TheFanOWar: ReturnTexture("d_warfan");
|
||||
case Scout_t_TheAtomizer: ReturnTexture("d_atomizer");
|
||||
case Scout_t_ThreeRuneBlade: ReturnTexture("d_scout_sword");
|
||||
case Scout_t_UnarmedCombat: ReturnTexture("d_unarmed_combat");
|
||||
case Scout_t_TheWrapAssassin: ReturnTexture("d_wrap_assassin");
|
||||
case Scout_t_Batsaber: ReturnTexture("d_batsaber");
|
||||
case Soldier_m_RocketLauncher:
|
||||
case Soldier_m_RocketLauncherR:
|
||||
case Soldier_m_FestiveRocketLauncher:
|
||||
case Soldier_m_RocketJumper:
|
||||
case Soldier_m_SilverBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_GoldBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_RustBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_BloodBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_CarbonadoBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_DiamondBotkillerRocketLauncherMkI:
|
||||
case Soldier_m_SilverBotkillerRocketLauncherMkII:
|
||||
case Soldier_m_GoldBotkillerRocketLauncherMkII:
|
||||
case Soldier_m_WoodlandWarrior:
|
||||
case Soldier_m_SandCannon:
|
||||
case Soldier_m_AmericanPastoral:
|
||||
case Soldier_m_SmalltownBringdown:
|
||||
case Soldier_m_ShellShocker:
|
||||
case Soldier_m_AquaMarine:
|
||||
case Soldier_m_Autumn:
|
||||
case Soldier_m_BlueMew:
|
||||
case Soldier_m_BrainCandy:
|
||||
case Soldier_m_CoffinNail: // shared with Soldier_m_CoffinNail
|
||||
case Soldier_m_HighRollers:
|
||||
case Soldier_m_Warhawk: ReturnTexture("d_tf_projectile_rocket");
|
||||
case Soldier_m_TheDirectHit: ReturnTexture("d_rocketlauncher_directhit");
|
||||
case Soldier_m_TheBlackBox:
|
||||
case Soldier_m_FestiveBlackBox: ReturnTexture("d_blackbox");
|
||||
case Soldier_m_TheLibertyLauncher: ReturnTexture("d_liberty_launcher");
|
||||
case Soldier_m_TheCowMangler5000: ReturnTexture("d_cow_mangler");
|
||||
case Soldier_m_TheOriginal: ReturnTexture("d_quake_rl");
|
||||
case Soldier_m_TheBeggarsBazooka: ReturnTexture("d_dumpster_device");
|
||||
case Soldier_m_TheAirStrike: ReturnTexture("d_airstrike");
|
||||
case Soldier_s_SoldiersShotgun:
|
||||
case Soldier_s_ShotgunR:
|
||||
case Soldier_s_FestiveShotgun:
|
||||
case Pyro_s_PyrosShotgun:
|
||||
case Heavy_s_HeavysShotgun:
|
||||
case Engi_m_EngineersShotgun:
|
||||
case Soldier_s_BackwoodsBoomstick:
|
||||
case Soldier_s_RusticRuiner:
|
||||
case Soldier_s_CivicDuty:
|
||||
case Soldier_s_LightningRod:
|
||||
case Soldier_s_Autumn:
|
||||
case Soldier_s_FlowerPower:
|
||||
case Soldier_s_CoffinNail:
|
||||
case Soldier_s_DressedtoKill:
|
||||
case Soldier_s_RedBear: ReturnTexture("d_shotgun_soldier");
|
||||
case Soldier_s_TheReserveShooter: ReturnTexture("d_reserve_shooter");
|
||||
case Soldier_s_TheRighteousBison: ReturnTexture("d_righteous_bison");
|
||||
case Soldier_s_PanicAttack: ReturnTexture("d_panic_attack");
|
||||
case Soldier_t_Shovel:
|
||||
case Soldier_t_ShovelR: ReturnTexture("d_shovel");
|
||||
case Soldier_t_TheEqualizer:
|
||||
case Soldier_t_TheEscapePlan: ReturnTexture("d_pickaxe");
|
||||
case Soldier_t_ThePainTrain: ReturnTexture("d_paintrain");
|
||||
case Soldier_t_TheHalfZatoichi: ReturnTexture("d_demokatana");
|
||||
case Soldier_t_TheMarketGardener: ReturnTexture("d_market_gardener");
|
||||
case Soldier_t_TheDisciplinaryAction: ReturnTexture("d_disciplinary_action");
|
||||
case Pyro_m_FlameThrower:
|
||||
case Pyro_m_FlameThrowerR:
|
||||
case Pyro_m_FestiveFlameThrower:
|
||||
case Pyro_m_SilverBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_GoldBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_RustBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_BloodBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_CarbonadoBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_DiamondBotkillerFlameThrowerMkI:
|
||||
case Pyro_m_SilverBotkillerFlameThrowerMkII:
|
||||
case Pyro_m_GoldBotkillerFlameThrowerMkII:
|
||||
case Pyro_m_ForestFire:
|
||||
case Pyro_m_BarnBurner:
|
||||
case Pyro_m_BovineBlazemaker:
|
||||
case Pyro_m_EarthSkyandFire:
|
||||
case Pyro_m_FlashFryer:
|
||||
case Pyro_m_TurbineTorcher:
|
||||
case Pyro_m_Autumn:
|
||||
case Pyro_m_PumpkinPatch:
|
||||
case Pyro_m_Nutcracker:
|
||||
case Pyro_m_Balloonicorn:
|
||||
case Pyro_m_Rainbow:
|
||||
case Pyro_m_CoffinNail:
|
||||
case Pyro_m_Warhawk: ReturnTexture("d_flamethrower");
|
||||
case Pyro_m_TheBackburner:
|
||||
case Pyro_m_FestiveBackburner: ReturnTexture("d_backburner");
|
||||
case Pyro_m_TheDegreaser: ReturnTexture("d_degreaser");
|
||||
case Pyro_m_ThePhlogistinator: ReturnTexture("d_phlogistinator");
|
||||
case Pyro_m_TheRainblower: ReturnTexture("d_rainblower");
|
||||
case Pyro_m_DragonsFury: ReturnTexture("d_dragons_fury");
|
||||
case Pyro_s_TheFlareGun:
|
||||
case Pyro_s_FestiveFlareGun: ReturnTexture("d_flaregun");
|
||||
case Pyro_s_TheDetonator: ReturnTexture("d_detonator");
|
||||
case Pyro_s_TheManmelter: ReturnTexture("d_manmelter");
|
||||
case Pyro_s_TheScorchShot: ReturnTexture("d_scorch_shot");
|
||||
case Pyro_s_ThermalThruster: ReturnTexture("d_rocketpack");
|
||||
case Pyro_t_FireAxe:
|
||||
case Pyro_t_FireAxeR: ReturnTexture("d_fireaxe");
|
||||
case Pyro_t_TheAxtinguisher:
|
||||
case Pyro_t_TheFestiveAxtinguisher: ReturnTexture("d_axtinguisher");
|
||||
case Pyro_t_Homewrecker: ReturnTexture("d_sledgehammer");
|
||||
case Pyro_t_ThePowerjack: ReturnTexture("d_powerjack");
|
||||
case Pyro_t_TheBackScratcher: ReturnTexture("d_back_scratcher");
|
||||
case Pyro_t_SharpenedVolcanoFragment: ReturnTexture("d_lava_axe");
|
||||
case Pyro_t_ThePostalPummeler: ReturnTexture("d_mailbox");
|
||||
case Pyro_t_TheMaul: ReturnTexture("d_the_maul");
|
||||
case Pyro_t_TheThirdDegree: ReturnTexture("d_thirddegree");
|
||||
case Pyro_t_TheLollichop: ReturnTexture("d_lollichop");
|
||||
case Pyro_t_NeonAnnihilator:
|
||||
case Pyro_t_NeonAnnihilatorG: ReturnTexture("d_annihilator");
|
||||
case Pyro_t_HotHand: ReturnTexture("d_hot_hand");
|
||||
case Demoman_m_GrenadeLauncher:
|
||||
case Demoman_m_GrenadeLauncherR:
|
||||
case Demoman_m_FestiveGrenadeLauncher:
|
||||
case Demoman_m_Autumn:
|
||||
case Demoman_m_MacabreWeb:
|
||||
case Demoman_m_Rainbow:
|
||||
case Demoman_m_SweetDreams:
|
||||
case Demoman_m_CoffinNail:
|
||||
case Demoman_m_TopShelf:
|
||||
case Demoman_m_Warhawk:
|
||||
case Demoman_m_ButcherBird: ReturnTexture("d_tf_projectile_pipe");
|
||||
case Demoman_m_TheLochnLoad: ReturnTexture("d_loch_n_load");
|
||||
case Demoman_m_TheLooseCannon: ReturnTexture("d_loose_cannon_explosion");
|
||||
case Demoman_m_TheIronBomber: ReturnTexture("d_iron_bomber");
|
||||
case Demoman_s_StickybombLauncher:
|
||||
case Demoman_s_StickybombLauncherR:
|
||||
case Demoman_s_FestiveStickybombLauncher:
|
||||
case Demoman_s_StickyJumper:
|
||||
case Demoman_s_SilverBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_GoldBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_RustBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_BloodBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_CarbonadoBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_DiamondBotkillerStickybombLauncherMkI:
|
||||
case Demoman_s_SilverBotkillerStickybombLauncherMkII:
|
||||
case Demoman_s_GoldBotkillerStickybombLauncherMkII:
|
||||
case Demoman_s_SuddenFlurry:
|
||||
case Demoman_s_CarpetBomber:
|
||||
case Demoman_s_BlastedBombardier:
|
||||
case Demoman_s_RooftopWrangler:
|
||||
case Demoman_s_LiquidAsset:
|
||||
case Demoman_s_PinkElephant:
|
||||
case Demoman_s_Autumn:
|
||||
case Demoman_s_PumpkinPatch:
|
||||
case Demoman_s_MacabreWeb:
|
||||
case Demoman_s_SweetDreams:
|
||||
case Demoman_s_CoffinNail:
|
||||
case Demoman_s_DressedtoKill:
|
||||
case Demoman_s_Blitzkrieg: ReturnTexture("d_tf_projectile_pipe_remote");
|
||||
case Demoman_s_TheScottishResistance: ReturnTexture("d_sticky_resistance");
|
||||
case Demoman_s_TheCharginTarge:
|
||||
case Demoman_s_FestiveTarge: ReturnTexture("d_demoshield");
|
||||
case Demoman_s_TheSplendidScreen: ReturnTexture("d_splendid_screen");
|
||||
case Demoman_s_TheTideTurner: ReturnTexture("d_tide_turner");
|
||||
case Demoman_s_TheQuickiebombLauncher: ReturnTexture("d_quickiebomb_launcher");
|
||||
case Demoman_t_Bottle:
|
||||
case Demoman_t_BottleR: ReturnTexture("d_bottle");
|
||||
case Demoman_t_TheEyelander:
|
||||
case Demoman_t_FestiveEyelander: ReturnTexture("d_sword");
|
||||
case Demoman_t_TheScotsmansSkullcutter: ReturnTexture("d_battleaxe");
|
||||
case Demoman_t_HorselessHeadlessHorsemannsHeadtaker: ReturnTexture("d_headtaker");
|
||||
case Demoman_t_UllapoolCaber: ReturnTexture("d_ullapool_caber_explosion");
|
||||
case Demoman_t_TheClaidheamhMor: ReturnTexture("d_claidheamohmor");
|
||||
case Demoman_t_ThePersianPersuader: ReturnTexture("d_persian_persuader");
|
||||
case Demoman_t_NessiesNineIron: ReturnTexture("d_nessieclub");
|
||||
case Demoman_t_TheScottishHandshake: ReturnTexture("d_scotland_shard");
|
||||
case Heavy_m_Minigun:
|
||||
case Heavy_m_MinigunR:
|
||||
case Heavy_m_FestiveMinigun:
|
||||
case Heavy_m_SilverBotkillerMinigunMkI:
|
||||
case Heavy_m_GoldBotkillerMinigunMkI:
|
||||
case Heavy_m_RustBotkillerMinigunMkI:
|
||||
case Heavy_m_BloodBotkillerMinigunMkI:
|
||||
case Heavy_m_CarbonadoBotkillerMinigunMkI:
|
||||
case Heavy_m_DiamondBotkillerMinigunMkI:
|
||||
case Heavy_m_SilverBotkillerMinigunMkII:
|
||||
case Heavy_m_GoldBotkillerMinigunMkII:
|
||||
case Heavy_m_KingoftheJungle:
|
||||
case Heavy_m_IronWood:
|
||||
case Heavy_m_AntiqueAnnihilator:
|
||||
case Heavy_m_WarRoom:
|
||||
case Heavy_m_CitizenPain:
|
||||
case Heavy_m_BrickHouse:
|
||||
case Heavy_m_MacabreWeb:
|
||||
case Heavy_m_PumpkinPatch:
|
||||
case Heavy_m_Nutcracker:
|
||||
case Heavy_m_BrainCandy:
|
||||
case Heavy_m_MisterCuddles:
|
||||
case Heavy_m_CoffinNail:
|
||||
case Heavy_m_DressedtoKill:
|
||||
case Heavy_m_TopShelf:
|
||||
case Heavy_m_ButcherBird: ReturnTexture("d_minigun");
|
||||
case Heavy_m_Natascha: ReturnTexture("d_natascha");
|
||||
case Heavy_m_IronCurtain:
|
||||
case Heavy_m_Deflector_mvm: ReturnTexture("d_iron_curtain");
|
||||
case Heavy_m_TheBrassBeast: ReturnTexture("d_brass_beast");
|
||||
case Heavy_m_Tomislav: ReturnTexture("d_tomislav");
|
||||
case Heavy_m_TheHuoLongHeater:
|
||||
case Heavy_m_TheHuoLongHeaterG: ReturnTexture("d_long_heatmaker");
|
||||
case Heavy_s_TheFamilyBusiness: ReturnTexture("d_family_business");
|
||||
case Heavy_t_Fists:
|
||||
case Heavy_t_FistsR: ReturnTexture("d_fists");
|
||||
case Heavy_t_TheKillingGlovesofBoxing: ReturnTexture("d_gloves");
|
||||
case Heavy_t_GlovesofRunningUrgently:
|
||||
case Heavy_t_FestiveGlovesofRunningUrgently:
|
||||
case Heavy_t_GlovesofRunningUrgentlyMvM: ReturnTexture("d_gloves_running_urgently");
|
||||
case Heavy_t_WarriorsSpirit: ReturnTexture("d_warrior_spirit");
|
||||
case Heavy_t_FistsofSteel: ReturnTexture("d_steel_fists");
|
||||
case Heavy_t_TheEvictionNotice: ReturnTexture("d_eviction_notice");
|
||||
case Heavy_t_ApocoFists: ReturnTexture("d_apocofists");
|
||||
case Heavy_t_TheHolidayPunch: ReturnTexture("d_holiday_punch");
|
||||
case Heavy_t_TheBreadBite: ReturnTexture("d_bread_bite");
|
||||
case Engi_m_TheFrontierJustice:
|
||||
case Engi_m_FestiveFrontierJustice: ReturnTexture("d_frontier_kill");
|
||||
case Engi_m_TheWidowmaker: ReturnTexture("d_widowmaker");
|
||||
case Engi_m_ThePomson6000: ReturnTexture("d_pomson");
|
||||
case Engi_m_TheRescueRanger: ReturnTexture("d_rescue_ranger");
|
||||
case Engi_s_TheWrangler:
|
||||
case Engi_s_FestiveWrangler: ReturnTexture("d_wrangler_kill");
|
||||
case Engi_s_TheShortCircuit: ReturnTexture("d_short_circuit");
|
||||
case Engi_s_TheGigarCounter: ReturnTexture("d_giger_counter");
|
||||
case Engi_t_Wrench:
|
||||
case Engi_t_WrenchR:
|
||||
case Engi_t_FestiveWrench:
|
||||
case Engi_t_GoldenWrench:
|
||||
case Engi_t_SilverBotkillerWrenchMkI:
|
||||
case Engi_t_GoldBotkillerWrenchMkI:
|
||||
case Engi_t_RustBotkillerWrenchMkI:
|
||||
case Engi_t_BloodBotkillerWrenchMkI:
|
||||
case Engi_t_CarbonadoBotkillerWrenchMkI:
|
||||
case Engi_t_DiamondBotkillerWrenchMkI:
|
||||
case Engi_t_SilverBotkillerWrenchMkII:
|
||||
case Engi_t_GoldBotkillerWrenchMkII:
|
||||
case Engi_t_Nutcracker:
|
||||
case Engi_t_Autumn:
|
||||
case Engi_t_Boneyard:
|
||||
case Engi_t_DressedtoKill:
|
||||
case Engi_t_TopShelf:
|
||||
case Engi_t_TorquedtoHell:
|
||||
case Engi_t_Airwolf: ReturnTexture("d_wrench");
|
||||
case Engi_t_TheGunslinger: ReturnTexture("d_robot_arm_kill");
|
||||
case Engi_t_TheSouthernHospitality: ReturnTexture("d_southern_comfort_kill");
|
||||
case Engi_t_TheJag: ReturnTexture("d_wrench_jag");
|
||||
case Engi_t_TheEurekaEffect: ReturnTexture("d_eureka_effect");
|
||||
case Medic_m_SyringeGun:
|
||||
case Medic_m_SyringeGunR: ReturnTexture("d_syringegun_medic");
|
||||
case Medic_m_TheBlutsauger: ReturnTexture("d_blutsauger");
|
||||
case Medic_m_CrusadersCrossbow:
|
||||
case Medic_m_FestiveCrusadersCrossbow: ReturnTexture("d_crusaders_crossbow");
|
||||
case Medic_m_TheOverdose: ReturnTexture("d_proto_syringe");
|
||||
case Medic_t_Bonesaw:
|
||||
case Medic_t_BonesawR:
|
||||
case Medic_t_FestiveBonesaw: ReturnTexture("d_bonesaw");
|
||||
case Medic_t_TheUbersaw:
|
||||
case Medic_t_FestiveUbersaw: ReturnTexture("d_ubersaw");
|
||||
case Medic_t_TheVitaSaw: ReturnTexture("d_battleneedle");
|
||||
case Medic_t_Amputator: ReturnTexture("d_amputator");
|
||||
case Medic_t_TheSolemnVow: ReturnTexture("d_solemn_vow");
|
||||
case Sniper_m_SniperRifle:
|
||||
case Sniper_m_SniperRifleR:
|
||||
case Sniper_m_FestiveSniperRifle:
|
||||
case Sniper_m_TheAWPerHand:
|
||||
case Sniper_m_SilverBotkillerSniperRifleMkI:
|
||||
case Sniper_m_GoldBotkillerSniperRifleMkI:
|
||||
case Sniper_m_RustBotkillerSniperRifleMkI:
|
||||
case Sniper_m_BloodBotkillerSniperRifleMkI:
|
||||
case Sniper_m_CarbonadoBotkillerSniperRifleMkI:
|
||||
case Sniper_m_DiamondBotkillerSniperRifleMkI:
|
||||
case Sniper_m_SilverBotkillerSniperRifleMkII:
|
||||
case Sniper_m_GoldBotkillerSniperRifleMkII:
|
||||
case Sniper_m_NightOwl:
|
||||
case Sniper_m_PurpleRange:
|
||||
case Sniper_m_LumberFromDownUnder:
|
||||
case Sniper_m_ShotintheDark:
|
||||
case Sniper_m_Bogtrotter:
|
||||
case Sniper_m_Thunderbolt:
|
||||
case Sniper_m_PumpkinPatch:
|
||||
case Sniper_m_Boneyard:
|
||||
case Sniper_m_Wildwood:
|
||||
case Sniper_m_Balloonicorn:
|
||||
case Sniper_m_Rainbow:
|
||||
case Sniper_m_CoffinNail:
|
||||
case Sniper_m_DressedtoKill: ReturnTexture("d_headshot");
|
||||
case Sniper_m_TheHuntsman:
|
||||
case Sniper_m_FestiveHuntsman:
|
||||
case Sniper_m_TheFortifiedCompound: ReturnTexture("d_huntsman");
|
||||
case Sniper_m_TheSydneySleeper: ReturnTexture("d_sydney_sleeper");
|
||||
case Sniper_m_TheBazaarBargain: ReturnTexture("d_bazaar_bargain");
|
||||
case Sniper_m_TheMachina: ReturnTexture("d_machina");
|
||||
case Sniper_m_TheHitmansHeatmaker: ReturnTexture("d_pro_rifle");
|
||||
case Sniper_m_TheClassic: ReturnTexture("d_the_classic");
|
||||
case Sniper_m_ShootingStar: ReturnTexture("d_shooting_star");
|
||||
case Sniper_s_SMG:
|
||||
case Sniper_s_SMGR:
|
||||
case Sniper_s_FestiveSMG:
|
||||
case Sniper_s_WoodsyWidowmaker:
|
||||
case Sniper_s_PlaidPotshotter:
|
||||
case Sniper_s_TreadplateTormenter:
|
||||
case Sniper_s_TeamSprayer:
|
||||
case Sniper_s_LowProfile:
|
||||
case Sniper_s_Wildwood:
|
||||
case Sniper_s_BlueMew:
|
||||
case Sniper_s_HighRollers:
|
||||
case Sniper_s_Blitzkrieg: ReturnTexture("d_smg");
|
||||
case Sniper_s_TheCleanersCarbine: ReturnTexture("d_pro_smg");
|
||||
case Sniper_t_Kukri:
|
||||
case Sniper_t_KukriR: ReturnTexture("d_club");
|
||||
case Sniper_t_TheTribalmansShiv: ReturnTexture("d_tribalkukri");
|
||||
case Sniper_t_TheBushwacka: ReturnTexture("d_bushwacka");
|
||||
case Sniper_t_TheShahanshah: ReturnTexture("d_shahanshah");
|
||||
case Spy_m_Revolver:
|
||||
case Spy_m_RevolverR:
|
||||
case Spy_m_FestiveRevolver:
|
||||
case Spy_m_PsychedelicSlugger:
|
||||
case Spy_m_OldCountry:
|
||||
case Spy_m_Mayor:
|
||||
case Spy_m_DeadReckoner:
|
||||
//case Spy_m_Boneyard: // shared with Spy_t_Boneyard
|
||||
case Spy_m_Wildwood:
|
||||
case Spy_m_MacabreWeb:
|
||||
case Spy_m_FlowerPower:
|
||||
case Spy_m_TopShelf:
|
||||
//case Spy_m_CoffinNail: // shared with Soldier_m_CoffinNail
|
||||
case Spy_m_Blitzkrieg: ReturnTexture("d_revolver");
|
||||
case Spy_m_TheAmbassador:
|
||||
case Spy_m_FestiveAmbassador: ReturnTexture("d_ambassador");
|
||||
case Spy_m_BigKill: ReturnTexture("d_samrevolver");
|
||||
case Spy_m_LEtranger: ReturnTexture("d_letranger");
|
||||
case Spy_m_TheEnforcer: ReturnTexture("d_enforcer");
|
||||
case Spy_m_TheDiamondback: ReturnTexture("d_diamondback");
|
||||
case Spy_s_Sapper:
|
||||
case Spy_s_SapperR:
|
||||
case Spy_s_FestiveSapper: ReturnTexture("d_obj_attachment_sapper");
|
||||
case Spy_s_TheRedTapeRecorder:
|
||||
case Spy_s_TheRedTapeRecorderG: ReturnTexture("d_recorder");
|
||||
case Spy_s_TheApSapG: ReturnTexture("d_psapper");
|
||||
case Spy_s_TheSnackAttack: ReturnTexture("d_snack_attack");
|
||||
case Spy_t_Knife:
|
||||
case Spy_t_KnifeR:
|
||||
case Spy_t_FestiveKnife:
|
||||
case Spy_t_SilverBotkillerKnifeMkI:
|
||||
case Spy_t_GoldBotkillerKnifeMkI:
|
||||
case Spy_t_RustBotkillerKnifeMkI:
|
||||
case Spy_t_BloodBotkillerKnifeMkI:
|
||||
case Spy_t_CarbonadoBotkillerKnifeMkI:
|
||||
case Spy_t_DiamondBotkillerKnifeMkI:
|
||||
case Spy_t_SilverBotkillerKnifeMkII:
|
||||
case Spy_t_GoldBotkillerKnifeMkII:
|
||||
case Spy_t_Boneyard:
|
||||
case Spy_t_BlueMew:
|
||||
case Spy_t_BrainCandy:
|
||||
case Spy_t_StabbedtoHell:
|
||||
case Spy_t_DressedtoKill:
|
||||
case Spy_t_TopShelf:
|
||||
case Spy_t_Blitzkrieg:
|
||||
case Spy_t_Airwolf: ReturnTexture("d_knife");
|
||||
case Spy_t_YourEternalReward: ReturnTexture("d_eternal_reward");
|
||||
case Spy_t_ConniversKunai: ReturnTexture("d_kunai");
|
||||
case Spy_t_TheBigEarner: ReturnTexture("d_big_earner");
|
||||
case Spy_t_TheWangaPrick: ReturnTexture("d_voodoo_pin");
|
||||
case Spy_t_TheSharpDresser: ReturnTexture("d_sharp_dresser");
|
||||
case Spy_t_TheSpycicle: ReturnTexture("d_spy_cicle");
|
||||
case Spy_t_TheBlackRose: ReturnTexture("d_black_rose");
|
||||
case Spy_d_DisguiseKitPDA: ReturnTexture("hud_spy_disguise_menu_icon");
|
||||
case Misc_t_FryingPan:
|
||||
case Misc_t_GoldFryingPan: ReturnTexture("d_fryingpan");
|
||||
case Misc_t_TheConscientiousObjector: ReturnTexture("d_nonnonviolent_protest");
|
||||
case Misc_t_TheBatOuttaHell: ReturnTexture("d_skull");
|
||||
case Misc_t_TheFreedomStaff: ReturnTexture("d_freedom_staff");
|
||||
case Misc_t_TheMemoryMaker: ReturnTexture("d_memory_maker");
|
||||
case Misc_t_TheHamShank: ReturnTexture("d_ham_shank");
|
||||
case Misc_t_TheNecroSmasher: ReturnTexture("d_necro_smasher");
|
||||
case Misc_t_TheCrossingGuard: ReturnTexture("d_crossing_guard");
|
||||
case Misc_t_PrinnyMachete: ReturnTexture("d_prinny_machete");
|
||||
}
|
||||
ReturnTexture("d_skull");
|
||||
}
|
||||
|
||||
|
||||
|
||||
int CWeaponMedigun::GetMedigunType()
|
||||
@@ -263,457 +726,4 @@ int CTFGrenadeLauncher::GetDetonateType()
|
||||
int CTFFlareGun::GetFlareGunType()
|
||||
{
|
||||
return SDK::AttribHookValue(0, "set_weapon_mode", this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define ReturnTexture(string) { static CHudTexture* pTexture = H::Draw.GetIcon(string); return pTexture; }
|
||||
CHudTexture* CTFWeaponBase::GetWeaponIcon() // wow this is stupid
|
||||
{
|
||||
switch (m_iItemDefinitionIndex())
|
||||
{
|
||||
case 13:
|
||||
case 200:
|
||||
case 669:
|
||||
case 799:
|
||||
case 808:
|
||||
case 888:
|
||||
case 897:
|
||||
case 906:
|
||||
case 915:
|
||||
case 964:
|
||||
case 973:
|
||||
case 15002:
|
||||
case 15015:
|
||||
case 15021:
|
||||
case 15029:
|
||||
case 15036:
|
||||
case 15053:
|
||||
case 15065:
|
||||
case 15069:
|
||||
case 15106:
|
||||
case 15107:
|
||||
case 15108:
|
||||
case 15131:
|
||||
case 15151:
|
||||
case 15157: ReturnTexture("d_scattergun");
|
||||
case 45:
|
||||
case 1078: ReturnTexture("d_force_a_nature");
|
||||
case 220: ReturnTexture("d_shortstop");
|
||||
case 448: ReturnTexture("d_soda_popper");
|
||||
case 772: ReturnTexture("d_pep_brawlerblaster");
|
||||
case 1103: ReturnTexture("d_back_scatter");
|
||||
case 22:
|
||||
case 23:
|
||||
case 209:
|
||||
case 15013:
|
||||
case 15018:
|
||||
case 15035:
|
||||
case 15041:
|
||||
case 15046:
|
||||
case 15056:
|
||||
case 15060:
|
||||
case 15061:
|
||||
case 15100:
|
||||
case 15101:
|
||||
case 15102:
|
||||
case 15126:
|
||||
case 15148: ReturnTexture("d_pistol");
|
||||
case 46:
|
||||
case 1145: ReturnTexture("d_taunt_scout"); // Bonk has no icon but there is a taunt kill that says bonk so we'll use that
|
||||
case 160:
|
||||
case 294: ReturnTexture("d_maxgun");
|
||||
case 449: ReturnTexture("d_the_winger");
|
||||
case 773: ReturnTexture("d_pep_pistol");
|
||||
case 812:
|
||||
case 833: ReturnTexture("d_guillotine");
|
||||
case 30666: ReturnTexture("d_the_capper");
|
||||
case 0:
|
||||
case 190:
|
||||
case 660: ReturnTexture("d_bat");
|
||||
case 44: ReturnTexture("d_sandman");
|
||||
case 221:
|
||||
case 999: ReturnTexture("d_holymackerel");
|
||||
case 317: ReturnTexture("d_candy_cane");
|
||||
case 325: ReturnTexture("d_boston_basher");
|
||||
case 349: ReturnTexture("d_lava_bat");
|
||||
case 355: ReturnTexture("d_warfan");
|
||||
case 450: ReturnTexture("d_atomizer");
|
||||
case 452: ReturnTexture("d_scout_sword");
|
||||
case 264:
|
||||
case 1071: ReturnTexture("d_fryingpan");
|
||||
case 474: ReturnTexture("d_nonnonviolent_protest");
|
||||
case 572: ReturnTexture("d_unarmed_combat");
|
||||
case 648: ReturnTexture("d_wrap_assassin");
|
||||
case 939: ReturnTexture("d_skull");
|
||||
case 880: ReturnTexture("d_freedom_staff");
|
||||
case 954: ReturnTexture("d_memory_maker");
|
||||
case 1013: ReturnTexture("d_ham_shank");
|
||||
case 1123: ReturnTexture("d_necro_smasher");
|
||||
case 1127: ReturnTexture("d_crossing_guard");
|
||||
case 30667: ReturnTexture("d_batsaber");
|
||||
case 30758: ReturnTexture("d_prinny_machete");
|
||||
case 18:
|
||||
case 205:
|
||||
case 658:
|
||||
case 800:
|
||||
case 809:
|
||||
case 889:
|
||||
case 898:
|
||||
case 907:
|
||||
case 916:
|
||||
case 965:
|
||||
case 974:
|
||||
case 15006:
|
||||
case 15014:
|
||||
case 15028:
|
||||
case 15043:
|
||||
case 15052:
|
||||
case 15057:
|
||||
case 15081:
|
||||
case 15104:
|
||||
case 15105:
|
||||
case 15130:
|
||||
case 15150:
|
||||
case 237: ReturnTexture("d_tf_projectile_rocket");
|
||||
case 127: ReturnTexture("d_rocketlauncher_directhit");
|
||||
case 228:
|
||||
case 1085: ReturnTexture("d_blackbox");
|
||||
case 414: ReturnTexture("d_liberty_launcher");
|
||||
case 441: ReturnTexture("d_cow_mangler");
|
||||
case 513: ReturnTexture("d_quake_rl");
|
||||
case 730: ReturnTexture("d_dumpster_device");
|
||||
case 1104: ReturnTexture("d_airstrike");
|
||||
case 10:
|
||||
case 199:
|
||||
case 15003:
|
||||
case 15016:
|
||||
case 15044:
|
||||
case 15047:
|
||||
case 15085:
|
||||
case 15109:
|
||||
case 15132:
|
||||
case 15133:
|
||||
case 15152:
|
||||
case 1141:
|
||||
case 12:
|
||||
case 11:
|
||||
case 9: ReturnTexture("d_shotgun_soldier");
|
||||
case 415: ReturnTexture("d_reserve_shooter");
|
||||
case 442: ReturnTexture("d_righteous_bison");
|
||||
case 1153: ReturnTexture("d_panic_attack");
|
||||
case 6:
|
||||
case 196: ReturnTexture("d_shovel");
|
||||
case 128:
|
||||
case 775: ReturnTexture("d_pickaxe");
|
||||
case 154: ReturnTexture("d_paintrain");
|
||||
case 357: ReturnTexture("d_demokatana");
|
||||
case 416: ReturnTexture("d_market_gardener");
|
||||
case 447: ReturnTexture("d_disciplinary_action");
|
||||
case 21:
|
||||
case 208:
|
||||
case 659:
|
||||
case 798:
|
||||
case 807:
|
||||
case 887:
|
||||
case 896:
|
||||
case 905:
|
||||
case 914:
|
||||
case 963:
|
||||
case 972:
|
||||
case 15005:
|
||||
case 15017:
|
||||
case 15030:
|
||||
case 15034:
|
||||
case 15049:
|
||||
case 15054:
|
||||
case 15066:
|
||||
case 15067:
|
||||
case 15068:
|
||||
case 15089:
|
||||
case 15090:
|
||||
case 15115:
|
||||
case 15141: ReturnTexture("d_flamethrower");
|
||||
case 40:
|
||||
case 1146: ReturnTexture("d_backburner");
|
||||
case 215: ReturnTexture("d_degreaser");
|
||||
case 594: ReturnTexture("d_phlogistinator");
|
||||
case 741: ReturnTexture("d_rainblower");
|
||||
case 1178: ReturnTexture("d_dragons_fury");
|
||||
case 39:
|
||||
case 1081: ReturnTexture("d_flaregun");
|
||||
case 740: ReturnTexture("d_scorch_shot");
|
||||
case 595: ReturnTexture("d_manmelter");
|
||||
case 351: ReturnTexture("d_detonator");
|
||||
case 1179: ReturnTexture("d_rocketpack");
|
||||
case 2:
|
||||
case 192: ReturnTexture("d_fireaxe");
|
||||
case 38:
|
||||
case 1000: ReturnTexture("d_axtinguisher");
|
||||
case 153: ReturnTexture("d_sledgehammer");
|
||||
case 214: ReturnTexture("d_powerjack");
|
||||
case 326: ReturnTexture("d_back_scratcher");
|
||||
case 348: ReturnTexture("d_lava_axe");
|
||||
case 457: ReturnTexture("d_mailbox");
|
||||
case 466: ReturnTexture("d_the_maul");
|
||||
case 593: ReturnTexture("d_thirddegree");
|
||||
case 739: ReturnTexture("d_lollichop");
|
||||
case 813:
|
||||
case 834: ReturnTexture("d_annihilator");
|
||||
case 1181: ReturnTexture("d_hot_hand");
|
||||
case 19:
|
||||
case 206:
|
||||
case 15077:
|
||||
case 15079:
|
||||
case 15091:
|
||||
case 15092:
|
||||
case 15116:
|
||||
case 15117:
|
||||
case 15142:
|
||||
case 15158:
|
||||
case 1007: ReturnTexture("d_tf_projectile_pipe");
|
||||
case 308: ReturnTexture("d_loch_n_load");
|
||||
case 996: ReturnTexture("d_loose_cannon_explosion");
|
||||
case 1151: ReturnTexture("d_iron_bomber");
|
||||
case 20:
|
||||
case 207:
|
||||
case 661:
|
||||
case 797:
|
||||
case 806:
|
||||
case 886:
|
||||
case 895:
|
||||
case 904:
|
||||
case 913:
|
||||
case 962:
|
||||
case 971:
|
||||
case 265:
|
||||
case 15009:
|
||||
case 15012:
|
||||
case 15024:
|
||||
case 15038:
|
||||
case 15045:
|
||||
case 15048:
|
||||
case 15082:
|
||||
case 15083:
|
||||
case 15084:
|
||||
case 15113:
|
||||
case 15137:
|
||||
case 15138:
|
||||
case 15155: ReturnTexture("d_tf_projectile_pipe_remote");
|
||||
case 130: ReturnTexture("d_sticky_resistance");
|
||||
case 131:
|
||||
case 1144: ReturnTexture("d_demoshield");
|
||||
case 1099: ReturnTexture("d_tide_turner");
|
||||
case 406: ReturnTexture("d_splendid_screen");
|
||||
case 1150: ReturnTexture("d_quickiebomb_launcher");
|
||||
case 1:
|
||||
case 191: ReturnTexture("d_bottle");
|
||||
case 132:
|
||||
case 1082: ReturnTexture("d_sword");
|
||||
case 172: ReturnTexture("d_battleaxe");
|
||||
case 266: ReturnTexture("d_headtaker");
|
||||
case 307: ReturnTexture("d_ullapool_caber_explosion");
|
||||
case 327: ReturnTexture("d_claidheamohmor");
|
||||
case 404: ReturnTexture("d_persian_persuader");
|
||||
case 482: ReturnTexture("d_nessieclub");
|
||||
case 609: ReturnTexture("d_scotland_shard");
|
||||
case 15:
|
||||
case 202:
|
||||
case 654:
|
||||
case 793:
|
||||
case 802:
|
||||
case 882:
|
||||
case 891:
|
||||
case 900:
|
||||
case 909:
|
||||
case 958:
|
||||
case 967:
|
||||
case 15004:
|
||||
case 15020:
|
||||
case 15026:
|
||||
case 15031:
|
||||
case 15040:
|
||||
case 15055:
|
||||
case 15086:
|
||||
case 15087:
|
||||
case 15088:
|
||||
case 15098:
|
||||
case 15099:
|
||||
case 15123:
|
||||
case 15124:
|
||||
case 15125:
|
||||
case 15147: ReturnTexture("d_minigun");
|
||||
case 41: ReturnTexture("d_natascha");
|
||||
case 312: ReturnTexture("d_brass_beast");
|
||||
case 424: ReturnTexture("d_tomislav");
|
||||
case 811:
|
||||
case 832: ReturnTexture("d_long_heatmaker");
|
||||
case 298:
|
||||
case 850: ReturnTexture("d_iron_curtain");
|
||||
case 425: ReturnTexture("d_family_business");
|
||||
case 5:
|
||||
case 195: ReturnTexture("d_fists");
|
||||
case 43: ReturnTexture("d_gloves");
|
||||
case 239:
|
||||
case 1084:
|
||||
case 1184: ReturnTexture("d_gloves_running_urgently");
|
||||
case 310: ReturnTexture("d_warrior_spirit");
|
||||
case 331: ReturnTexture("d_steel_fists");
|
||||
case 426: ReturnTexture("d_eviction_notice");
|
||||
case 587: ReturnTexture("d_apocofists");
|
||||
case 656: ReturnTexture("d_holiday_punch");
|
||||
case 1100: ReturnTexture("d_bread_bite");
|
||||
case 141:
|
||||
case 1004: ReturnTexture("d_frontier_kill");
|
||||
case 527: ReturnTexture("d_widowmaker");
|
||||
case 588: ReturnTexture("d_pomson");
|
||||
case 997: ReturnTexture("d_rescue_ranger");
|
||||
case 140:
|
||||
case 1086: ReturnTexture("d_wrangler_kill");
|
||||
case 528: ReturnTexture("d_short_circuit");
|
||||
case 30668: ReturnTexture("d_giger_counter");
|
||||
case 7:
|
||||
case 197:
|
||||
case 662:
|
||||
case 795:
|
||||
case 804:
|
||||
case 884:
|
||||
case 893:
|
||||
case 902:
|
||||
case 911:
|
||||
case 960:
|
||||
case 969:
|
||||
case 15073:
|
||||
case 15074:
|
||||
case 15075:
|
||||
case 15139:
|
||||
case 15140:
|
||||
case 15114:
|
||||
case 15156:
|
||||
case 169: ReturnTexture("d_wrench");
|
||||
case 142: ReturnTexture("d_robot_arm_kill");
|
||||
case 155: ReturnTexture("d_southern_comfort_kill");
|
||||
case 329: ReturnTexture("d_wrench_jag");
|
||||
case 589: ReturnTexture("d_eureka_effect");
|
||||
case 17:
|
||||
case 204: ReturnTexture("d_syringegun_medic");
|
||||
case 36: ReturnTexture("d_blutsauger");
|
||||
case 305:
|
||||
case 1079: ReturnTexture("d_crusaders_crossbow");
|
||||
case 412: ReturnTexture("d_proto_syringe");
|
||||
case 8:
|
||||
case 198:
|
||||
case 1143: ReturnTexture("d_bonesaw");
|
||||
case 37:
|
||||
case 1003: ReturnTexture("d_ubersaw");
|
||||
case 173: ReturnTexture("d_battleneedle");
|
||||
case 304: ReturnTexture("d_amputator");
|
||||
case 413: ReturnTexture("d_solemn_vow");
|
||||
case 14:
|
||||
case 201:
|
||||
case 664:
|
||||
case 792:
|
||||
case 801:
|
||||
case 881:
|
||||
case 890:
|
||||
case 899:
|
||||
case 908:
|
||||
case 957:
|
||||
case 966:
|
||||
case 15000:
|
||||
case 15007:
|
||||
case 15019:
|
||||
case 15023:
|
||||
case 15033:
|
||||
case 15059:
|
||||
case 15070:
|
||||
case 15071:
|
||||
case 15072:
|
||||
case 15111:
|
||||
case 15112:
|
||||
case 15135:
|
||||
case 15136:
|
||||
case 851: ReturnTexture("d_headshot");
|
||||
case 56:
|
||||
case 1005:
|
||||
case 1092: ReturnTexture("d_huntsman");
|
||||
case 30665: ReturnTexture("d_shooting_star");
|
||||
case 1098: ReturnTexture("d_the_classic");
|
||||
case 752: ReturnTexture("d_pro_rifle");
|
||||
case 526: ReturnTexture("d_machina");
|
||||
case 402: ReturnTexture("d_bazaar_bargain");
|
||||
case 230: ReturnTexture("d_sydney_sleeper");
|
||||
case 16:
|
||||
case 203:
|
||||
case 1149:
|
||||
case 15001:
|
||||
case 15022:
|
||||
case 15032:
|
||||
case 15037:
|
||||
case 15058:
|
||||
case 15076:
|
||||
case 15110:
|
||||
case 15134:
|
||||
case 15153: ReturnTexture("d_smg");
|
||||
case 751: ReturnTexture("d_pro_smg");
|
||||
case 3:
|
||||
case 193: ReturnTexture("d_club");
|
||||
case 171: ReturnTexture("d_tribalkukri");
|
||||
case 232: ReturnTexture("d_bushwacka");
|
||||
case 401: ReturnTexture("d_shahanshah");
|
||||
case 24:
|
||||
case 210:
|
||||
case 1142:
|
||||
case 15011:
|
||||
case 15027:
|
||||
case 15042:
|
||||
case 15051:
|
||||
case 15062:
|
||||
case 15063:
|
||||
case 15064:
|
||||
case 15103:
|
||||
case 15128:
|
||||
case 15129:
|
||||
case 15149: ReturnTexture("d_revolver");
|
||||
case 61:
|
||||
case 1006: ReturnTexture("d_ambassador");
|
||||
case 161: ReturnTexture("d_samrevolver");
|
||||
case 224: ReturnTexture("d_letranger");
|
||||
case 460: ReturnTexture("d_enforcer");
|
||||
case 525: ReturnTexture("d_diamondback");
|
||||
case 735:
|
||||
case 736:
|
||||
case 1080: ReturnTexture("d_obj_attachment_sapper");
|
||||
case 933: ReturnTexture("d_psapper");
|
||||
case 1102: ReturnTexture("d_snack_attack");
|
||||
case 810:
|
||||
case 831: ReturnTexture("d_recorder");
|
||||
case 225: ReturnTexture("d_eternal_reward");
|
||||
case 356: ReturnTexture("d_kunai");
|
||||
case 461: ReturnTexture("d_big_earner");
|
||||
case 574: ReturnTexture("d_voodoo_pin");
|
||||
case 638: ReturnTexture("d_sharp_dresser");
|
||||
case 649: ReturnTexture("d_spy_cicle");
|
||||
case 4:
|
||||
case 194:
|
||||
case 665:
|
||||
case 794:
|
||||
case 803:
|
||||
case 883:
|
||||
case 892:
|
||||
case 901:
|
||||
case 910:
|
||||
case 959:
|
||||
case 968:
|
||||
case 15094:
|
||||
case 15095:
|
||||
case 15096:
|
||||
case 15118:
|
||||
case 15119:
|
||||
case 15143:
|
||||
case 15144: ReturnTexture("d_knife");
|
||||
case 727: ReturnTexture("d_black_rose");
|
||||
case 27: ReturnTexture("hud_spy_disguise_menu_icon");
|
||||
}
|
||||
ReturnTexture("d_skull");
|
||||
}
|
||||
@@ -241,6 +241,7 @@ public:
|
||||
bool IsRapidFire();
|
||||
float GetSmackDelay();
|
||||
float GetRange();
|
||||
const wchar_t* GetWeaponName();
|
||||
CHudTexture* GetWeaponIcon();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user