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fix compile error
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@@ -1340,7 +1340,7 @@ void main() {
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#if indirect_effect == SSAO_FILTERED || indirect_effect == SSAO_HQ
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// float vanillaAO_curve = pow(1.0 - vanilla_AO*vanilla_AO,5.0);
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// float SSAO_curve = pow(SSAO_SSS.x,4.0);
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float SSAO_curve = pow(SSAO_SSS.x,4.0);
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// use the min of vanilla ao so they dont overdarken eachother
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// AO = vec3( min(vanillaAO_curve, SSAO_curve) );
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AO = vec3( SSAO_curve );
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