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add CLOUD_ANIMATION_MODE
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@@ -2,9 +2,15 @@
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#define LARGECUMULUS_LAYER 1
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#define SMALLCUMULUS_LAYER 0
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float curvatureoffset = 0.04;
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uniform int worldDay;
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uniform int worldTime;
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float cloud_movement = (worldTime + mod(worldDay,100)*24000.0) / 24.0 * Cloud_Speed;
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#if CLOUD_ANIMATION_MODE == 0
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uniform int worldDay;
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uniform int worldTime;
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float cloud_movement = (worldTime + mod(worldDay,100)*24000.0) / 24.0 * Cloud_Speed;
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#elif CLOUD_ANIMATION_MODE == 1
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// uniform float frameTimeCounter;
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float cloud_movement = frameTimeCounter * Cloud_Speed;
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#endif
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float densityAtPos(in vec3 pos){
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pos /= 18.;
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