add CLOUD_ANIMATION_MODE

This commit is contained in:
Xonk
2026-06-28 21:23:01 -04:00
parent 209523c309
commit 363ffc1034
+9 -3
View File
@@ -2,9 +2,15 @@
#define LARGECUMULUS_LAYER 1
#define SMALLCUMULUS_LAYER 0
float curvatureoffset = 0.04;
uniform int worldDay;
uniform int worldTime;
float cloud_movement = (worldTime + mod(worldDay,100)*24000.0) / 24.0 * Cloud_Speed;
#if CLOUD_ANIMATION_MODE == 0
uniform int worldDay;
uniform int worldTime;
float cloud_movement = (worldTime + mod(worldDay,100)*24000.0) / 24.0 * Cloud_Speed;
#elif CLOUD_ANIMATION_MODE == 1
// uniform float frameTimeCounter;
float cloud_movement = frameTimeCounter * Cloud_Speed;
#endif
float densityAtPos(in vec3 pos){
pos /= 18.;