do less math with windowResizeCheck

This commit is contained in:
Xonk
2026-06-28 22:06:37 -04:00
parent e18634e72c
commit 4000619e74
+1 -4
View File
@@ -574,10 +574,7 @@ uniform.vec3.lightningEffect = vec3(lightningFlash, lightningFlash, lightningFla
# force LUT accumulation to have a high blend factor after a certain amount of time
uniform.float.dayChangeSmooth = smooth(if(abs(smooth(worldDay, 0.05, 0.05) - worldDay) > 0.01, 0.0, 1.0), 300.0, 0.0)
uniform.bool.worldTimeChangeCheck = abs(smooth(sunAngle, 1.0, 1.0) - sunAngle) > 0.01
uniform.bool.windowResizeCheck = (abs(smooth(viewWidth, 1.0, 1.0) - viewWidth) > 0.01) || (abs(smooth(viewHeight, 1.0, 1.0) - viewHeight) > 0.01)
# uniform.int.randomInteger = randomInt()
uniform.bool.windowResizeCheck = abs(smooth((viewWidth+viewHeight), 1.0, 1.0) - (viewWidth+viewHeight)) > 0.01
#if WATER_ON_CAMERA_EFFECT_AMOUNT > 0
variable.float.waterState = smooth(if(isEyeInWater == 1,1.0,0.0),0.1,0.1)