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do less math with windowResizeCheck
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@@ -574,10 +574,7 @@ uniform.vec3.lightningEffect = vec3(lightningFlash, lightningFlash, lightningFla
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# force LUT accumulation to have a high blend factor after a certain amount of time
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uniform.float.dayChangeSmooth = smooth(if(abs(smooth(worldDay, 0.05, 0.05) - worldDay) > 0.01, 0.0, 1.0), 300.0, 0.0)
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uniform.bool.worldTimeChangeCheck = abs(smooth(sunAngle, 1.0, 1.0) - sunAngle) > 0.01
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uniform.bool.windowResizeCheck = (abs(smooth(viewWidth, 1.0, 1.0) - viewWidth) > 0.01) || (abs(smooth(viewHeight, 1.0, 1.0) - viewHeight) > 0.01)
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# uniform.int.randomInteger = randomInt()
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uniform.bool.windowResizeCheck = abs(smooth((viewWidth+viewHeight), 1.0, 1.0) - (viewWidth+viewHeight)) > 0.01
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#if WATER_ON_CAMERA_EFFECT_AMOUNT > 0
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variable.float.waterState = smooth(if(isEyeInWater == 1,1.0,0.0),0.1,0.1)
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