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forgot to turn off specular debug lol
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@@ -333,8 +333,8 @@ vec3 specularReflections(
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f0 = f0 == 0.0 ? 0.02 : f0;
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f0 = 0.9;
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roughness = 0.0;
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// f0 = 0.9;
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// roughness = 0.0;
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bool isMetal = f0 > 229.5/255.0;
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