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clamp deferred data before encoding
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@@ -584,7 +584,10 @@ void main() {
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PackLightmaps = clamp( PackLightmaps + PackLightmaps * (interleaved_gradientNoise()-0.5)*0.005,0,1);
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#endif
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vec4 data1 = clamp( encode(viewToWorld(normal), PackLightmaps), 0.0, 1.0);
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vec4 data1 = clamp(encode(viewToWorld(normal), PackLightmaps), 0.0, 1.0);
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Albedo = clamp(Albedo,0,1);
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data1 = clamp(data1,0,1);
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gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
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