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fix incorrect write for vanillaAO mask from opaque particles
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@@ -311,7 +311,7 @@ float luma(vec3 color) {
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);
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vec4 specularData = vec4(0.0,0.0,0.0,0.0);
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vec4 otherData = clamp(vec4(normal*0.5+0.5, 1.0),0.0,1.0);
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vec4 otherData = clamp(vec4(normal*0.5+0.5, 0.0),0.0,1.0);
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SPECULAR_DATA.xyzw = vec4(
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encodeVec2(specularData.x, otherData.x),
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