mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2026-10-10 05:03:04 +08:00
Revert "remove pointless phase effect for diffuse lighting on particles"
This reverts commit 82139685d1.
This commit is contained in:
@@ -435,9 +435,9 @@ void main() {
|
||||
|
||||
Direct_lighting = directLightColor * Shadows;
|
||||
|
||||
// #ifndef LINES
|
||||
// Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5;
|
||||
// #endif
|
||||
#ifndef LINES
|
||||
Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5;
|
||||
#endif
|
||||
|
||||
AmbientLightColor = averageSkyCol_Clouds / 900.0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user