re-enable end fog animations (oopsi doopsi)

This commit is contained in:
Xonk
2026-08-17 23:40:02 -04:00
parent b11574dda5
commit 9ddecddb69
+2 -2
View File
@@ -141,7 +141,7 @@ float densityAtPosFog(in vec3 pos){
// Create a rising swirl centered around some origin.
void SwirlAroundOrigin(inout vec3 alteredOrigin, vec3 origin){
float radiance = 2.39996 + alteredOrigin.y/1.5 + frameTimeCounter/50*0;
float radiance = 2.39996 + alteredOrigin.y/1.5 + frameTimeCounter/50;
mat2 rotationMatrix = mat2(vec2(cos(radiance), -sin(radiance)), vec2(sin(radiance), cos(radiance)));
// make the swirl only happen within a radius
@@ -186,7 +186,7 @@ float fogShape(in vec3 pos){
SwirlAroundOrigin(samplePos, pos);
float noise = densityAtPosFog(samplePos * 12.0);
float erosion = 1.0-densityAtPosFog((samplePos - frameTimeCounter/20*0) * (124 + (1-noise)*7));
float erosion = 1.0-densityAtPosFog((samplePos - frameTimeCounter/20) * (124 + (1-noise)*7));
float clumpyFog = max(exp(noise * -mix(10,4,vortexBounds))*mix(2,1,vortexBounds) - erosion*0.3, 0.0);