quick fix to previous commit

This commit is contained in:
Xonk
2026-01-14 01:28:05 -05:00
parent d307d23868
commit d2ecf704d6
+3 -12
View File
@@ -30,7 +30,7 @@ flat varying float EMISSIVE;
flat varying int LIGHTNING;
flat varying int PORTAL;
flat varying int SIGN;
flat varying float HELD_ITEM_BRIGHTNESS;
// flat varying float HELD_ITEM_BRIGHTNESS;
uniform sampler2D texture;
uniform sampler2D normals;
@@ -282,15 +282,6 @@ void main() {
vec3 fragpos = toScreenSpace(FragCoord*vec3(texelSize/RENDER_SCALE,1.0)-vec3(vec2(tempOffset)*texelSize*0.5, 0.0));
vec3 playerpos = mat3(gbufferModelViewInverse) * fragpos + gbufferModelViewInverse[3].xyz;
vec3 worldpos = playerpos + cameraPosition;
float pointLight = clamp(1.0-(length(worldpos-playerCamPos)-1)/HANDHELD_LIGHT_RANGE,0.0,1.0);
torchlightmap = mix(torchlightmap, HELD_ITEM_BRIGHTNESS, pointLight);
}
#ifdef HAND
torchlightmap *= 0.9;
#endif
#endif
float lightmap = clamp( (lmtexcoord.w-0.9) * 10.0,0.,1.);
vec2 adjustedTexCoord = lmtexcoord.xy;
@@ -373,7 +364,7 @@ void main() {
//////////////////////////////// ALBEDO ////////////////////////////////
//////////////////////////////// ////////////////////////////////
float textureLOD = bias();
vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM, textureLOD) * color;
vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM, textureLOD);
Albedo *= color;
// if(Albedo.a < max(alphaTestRef,0.1)){discard; return;}else{}
@@ -590,7 +581,7 @@ void main() {
#endif
#ifdef WORLD
vec2 PackLightmaps = vec2(torchlightmap, lmtexcoord.w);
vec2 PackLightmaps = vec2(lmtexcoord.z, lmtexcoord.w);
// special curve to give more precision on high/low values of the gradient. this curve will be inverted after sampling and decoding.
// PackLightmaps = pow(1.0-pow(1.0-PackLightmaps,vec2(0.5)),vec2(0.5));