28 Commits

Author SHA1 Message Date
Xonk e1a1a8d5c5 same as last lol 2026-03-23 21:11:11 -04:00
Xonk 9ae1a71f83 (floodfill) slightly less yellow lanterns 2026-03-23 21:09:28 -04:00
Xonk e645083af4 (floodfill) tweak color for froglight & lantern 2026-03-23 21:05:42 -04:00
Xonk 41222aa291 add toggles for doors/trapdoors blocking floodfill 2026-03-22 22:29:19 -04:00
Xonk b1e103343b tune floodfill light colors. add lightblock color sliders. change LPV illumination default value 2026-03-22 21:42:32 -04:00
Xonk ce6fd3944c create #include guards for settings file. remove a few unused settings, remove some redundant code 2025-12-07 00:57:54 -05:00
Xonk 11a2df348b (Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs 2025-11-13 21:49:57 -05:00
fayer3 109c222149 make redstone wire and repeater not block light 2025-04-27 00:40:29 +02:00
Xonk 06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511 d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
NULL511 bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
NULL511 6a8db59768 reduce candle switch; optimize floodfill mask 2024-06-14 00:05:39 -04:00
NULL511 d60e25c622 candle color fix 2024-06-13 23:35:32 -04:00
NULL511 7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
NULL511 a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
NULL511 5dbf1df2aa fix floodfill entity flames 2024-06-10 18:38:36 -04:00
NULL511 350f2512d5 apply saturation to tint too 2024-06-09 02:00:45 -04:00
NULL511 4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00
NULL511 36c9bef3f0 add wall IDs 2024-05-25 13:09:32 -04:00
NULL511 dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
NULL511 dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
NULL511 8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
NULL511 0c88744e8d item lights 2024-05-07 10:27:37 -04:00
NULL511 a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
NULL511 1cdd018491 floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
NULL511 ce6993c433 floodfill ignore group 2024-05-05 00:35:07 -04:00
Xonk 25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00