Commit Graph

  • 8132c57f3c improve normals used for refraction Unstable Xonk 2026-09-21 23:08:59 -04:00
  • 82df914cc4 Fix unmatching scene controller transition rate on LUT image. improve fade in/out color for biome fog Xonk 2026-09-01 20:58:03 -04:00
  • 9ddecddb69 re-enable end fog animations (oopsi doopsi) Xonk 2026-08-17 23:40:02 -04:00
  • b11574dda5 (end lightning) add missing normalize() Xonk 2026-08-17 23:37:03 -04:00
  • e8e06e9bdc (end lightning) smooth grid snapping for orb Xonk 2026-08-17 23:35:57 -04:00
  • 4b9e25d1fc fix end lightning ignoring sky lightmap on translucents Xonk 2026-08-17 22:09:42 -04:00
  • c765540542 improve end lightning flashes. tweak end fog lighting slightly. Xonk 2026-08-17 22:02:33 -04:00
  • f4fd54a7f9 fix AERIAL_PERSPECTIVE_TEST occluding higher clouds Xonk 2026-08-12 00:26:38 -04:00
  • 0fbbc6cb2c (taa) revert minor change with depth sampling Xonk 2026-08-11 23:30:24 -04:00
  • c2ed151398 fix vertex colors multiplying at wrong time Xonk 2026-08-09 21:25:32 -04:00
  • b725090d11 (water submenu) reorganize, add labels, add descriptions. Xonk 2026-08-09 20:47:18 -04:00
  • 5ca3192e85 make VARIANCE_CLIP_GAMMA_VAR a slider setting Xonk 2026-08-09 00:33:49 -04:00
  • 8805645eba (TAA) Add settings to control sampler filtering and variance clipping Xonk 2026-08-09 00:31:46 -04:00
  • f374e79f12 fix upfacing surfaces not getting clear puddles Xonk 2026-07-16 00:24:03 -04:00
  • 484be5181a small tweak Xonk 2026-07-16 00:07:52 -04:00
  • 2c7f500cec fix it more Xonk 2026-07-16 00:07:02 -04:00
  • 396422fdc9 make indoor sky reflection work again Xonk 2026-07-16 00:02:43 -04:00
  • 561cc995f9 small tweak to SSR Xonk 2026-07-15 23:09:14 -04:00
  • fab413d2bb add impossible normal viewing angle mitigation for specular reflections Xonk 2026-07-15 23:08:52 -04:00
  • 51680594fa fix alpha cutout on ttranslucent stuff Xonk 2026-07-15 21:59:01 -04:00
  • 1313459f0c fix minimum f0 detection for forward renderer Xonk 2026-07-15 00:21:35 -04:00
  • ebe513a1c5 variance clip for temporal upscaling as well Xonk 2026-07-14 16:01:36 -04:00
  • 3c3ca17a24 fix compile error when temporal upscaling was enabled Xonk 2026-07-14 01:35:23 -04:00
  • addf795e42 small TAA tweak Xonk 2026-07-14 00:38:40 -04:00
  • 0a23d149c6 (TAA) potential divide by zero fix for nvidia Xonk 2026-07-13 17:15:12 -04:00
  • 99faaa8c66 revert the destruction of the ray jitter for SSR Xonk 2026-07-12 18:35:39 -04:00
  • 3f3fe54068 (TAA) use variance clip instead of neighborhood clamp Xonk 2026-07-12 18:31:17 -04:00
  • e5f76e1bde add wind system (affects clouds, fog, foliage) Xonk 2026-06-30 18:07:54 -04:00
  • b6c5c8ed51 tweak blizzard and swamp atmospherics Xonk 2026-06-28 23:13:00 -04:00
  • 4000619e74 do less math with windowResizeCheck Xonk 2026-06-28 22:06:37 -04:00
  • e18634e72c instantly transition scene controller values if shader freshly loaded or window resizes Xonk 2026-06-28 21:54:14 -04:00
  • 363ffc1034 add CLOUD_ANIMATION_MODE Xonk 2026-06-28 21:23:01 -04:00
  • 209523c309 add submenu "volumetrics" and "atmospherics". add pale garden atmospherics. Xonk 2026-06-28 21:18:48 -04:00
  • d6c81182c1 add fog controls for rainy weather presets. add preset transition rate slider. Xonk 2026-06-27 22:51:47 -04:00
  • d6ffeda2fc make all cloud, fog, and weather related effects transition slowly over time. Xonk 2026-06-27 21:49:26 -04:00
  • aca5f354b9 block mask weight cleanup lpv.shift NULL511 2026-06-01 15:23:31 -04:00
  • 7ce1a763e9 rain cover mask fix NULL511 2026-06-01 14:21:31 -04:00
  • 7c1a557606 rain mask test NULL511 2026-06-01 04:42:37 -04:00
  • 8ee7386952 glass mask, cleanup NULL511 2026-06-01 04:30:04 -04:00
  • 589483f82e add lpv shift NULL511 2026-05-31 18:49:56 -04:00
  • ce4b4be2c0 fix ambient light not existing Xonk 2026-05-20 00:38:49 -04:00
  • 2dd4a8f692 fix compile error, the sequel Xonk 2026-05-20 00:37:33 -04:00
  • 56dbfcbf7e fix compile error Xonk 2026-05-20 00:34:13 -04:00
  • 47c4f52ba9 Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data Xonk 2026-05-20 00:30:26 -04:00
  • 63a53f7961 fix AERIAL_PERSPECTIVE_TEST working underwater Xonk 2026-05-07 00:46:30 -04:00
  • 7fe4573f45 add additional water fog controls, centralize water absorbance into one file Xonk 2026-05-07 00:30:33 -04:00
  • 6ab277bc08 fix incorrect write for vanillaAO mask from opaque particles Xonk 2026-04-27 17:49:36 -04:00
  • 0d48d1d4f0 fix compile error Xonk 2026-04-26 23:26:10 -04:00
  • ac5b6486e9 improve AO visibility when set to vanilla AO Xonk 2026-04-26 22:08:16 -04:00
  • d60f410736 fix vanilla AO ruining alphatesting Xonk 2026-04-26 21:53:05 -04:00
  • 4cd91568b9 fix wrong format for colortex14 in colorwheel.properties Xonk 2026-04-26 21:09:24 -04:00
  • 439e437fcc re-expose the Vanilla_like_water setting Xonk 2026-04-26 20:29:17 -04:00
  • 3b2c6ccf0f remove pointless buffer write Xonk 2026-04-21 17:45:38 -04:00
  • 59e3874f63 modern syntax for spidereyes Xonk 2026-04-21 17:43:25 -04:00
  • ddad6487e8 write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared) Xonk 2026-04-21 17:41:26 -04:00
  • e0ac23ca78 make spidereyes alpha check actually work Xonk 2026-04-21 16:16:28 -04:00
  • 3da672559d depth check voxy forward rendering in deferred Xonk 2026-04-21 16:04:57 -04:00
  • 73593da778 undo last commit due to no depth buffers being viable for sampling at the time of this program Xonk 2026-04-21 15:46:18 -04:00
  • 6aa092d989 add depthcheck to voxy forward rendering to fix incorrectly visible water with some mods Xonk 2026-04-21 14:49:36 -04:00
  • 56107a9983 forgot to turn off specular debug lol Xonk 2026-04-21 13:53:35 -04:00
  • 99137c8131 fix unnormalized handPos for handheld light specular Xonk 2026-04-21 00:46:14 -04:00
  • eed6f2766e fix alpha cutout in for spidereye program Xonk 2026-04-21 00:38:57 -04:00
  • a01e323fda add missing overdraw prevention scale part Xonk 2026-04-21 00:38:11 -04:00
  • a1d4d69290 add DEFERRED_OPAQUE_PARTICLES debug setting Xonk 2026-04-21 00:36:32 -04:00
  • 2148ed1c7e add albedo debug view Xonk 2026-04-21 00:35:59 -04:00
  • 35c4d1d859 add initial colorwheel support Xonk 2026-04-21 00:34:23 -04:00
  • 0a6902a4e8 workaround for voxy sky lightmap not reaching 1.0 Xonk 2026-04-19 22:52:00 -04:00
  • 0dde0cb8e2 forgot the important part lols Xonk 2026-04-19 22:45:05 -04:00
  • bafb94565c run gtao through blur filter. make gtao work on LODs Xonk 2026-04-19 22:43:02 -04:00
  • 4b325ea737 same thing as last but better Xonk 2026-04-19 19:51:37 -04:00
  • 37486aaa9a fix handheld light when HQ ambient light is enabled Xonk 2026-04-19 19:48:32 -04:00
  • da71f747f3 fix incorrect vanilla AO value for LODs Xonk 2026-04-19 19:29:50 -04:00
  • 815fd7d7ee stop rewriting colortex10 in pre-deferred lighting pass Xonk 2026-04-19 18:27:35 -04:00
  • 670550c7ac workaround for display entity text alpha Xonk 2026-04-19 17:13:05 -04:00
  • 5a2c3b49d7 fix greenscreen overriding gridlines and cinematic borders Xonk 2026-04-19 14:57:39 -04:00
  • 7cab950c51 make greenscreen invert work with infinite distance Xonk 2026-04-19 00:32:29 -04:00
  • a006877513 add infinite distance setting for greenscreen Xonk 2026-04-19 00:28:59 -04:00
  • 56bac8faa7 fix oopsie compile error Xonk 2026-04-19 00:11:04 -04:00
  • ebdcf56ccd readd and improve greenscreen/color key effect Xonk 2026-04-19 00:08:56 -04:00
  • eceea8c003 missed a spot Xonk 2026-04-18 20:30:13 -04:00
  • a4b8809de4 make overdraw prevention radius shrink as you move quicker (thanks for the idea, James). fix water depthcheck when overdraw prevention was disabled Xonk 2026-04-18 20:10:19 -04:00
  • 60e106f3e6 add light flickering modes for handheld light Xonk 2026-04-18 17:46:36 -04:00
  • b832390e75 (labelling changes) replace "hardcoded" with "built-in", and "none" to "off" Xonk 2026-04-18 16:25:13 -04:00
  • ed60e7e08b unified phase for clouds/fog (improve fog phase) Xonk 2026-04-17 22:15:28 -04:00
  • 60dd56d8d2 fix using wrong NdotL for direct SS-SSS Xonk 2026-04-04 21:53:12 -04:00
  • 2aad8602d5 improve screenspace direct SSS for stuff in the opposite direction of the sun Xonk 2026-04-04 21:31:46 -04:00
  • 86292ccbc5 auto enable gbuffers_entities_translucent & gbuffers_block_translucent programs in mc v26.1+ Xonk 2026-03-28 20:37:37 -04:00
  • 2fbba3bbdb re-add alpha test for gbuffers_entities_translucent Xonk 2026-03-28 19:33:08 -04:00
  • e480e8c1d6 disable alpha test for gbuffers_block_translucent & gbuffers_entities_translucent Xonk 2026-03-25 22:45:34 -04:00
  • aa9bc0eb01 same as before Xonk 2026-03-25 22:14:35 -04:00
  • 99e42aeb2c slightly improve particle lighting Xonk 2026-03-25 22:07:26 -04:00
  • af0aa38ca8 add whiteworld for deferred particles. clean a little bit of code and Xonk 2026-03-25 21:20:17 -04:00
  • 5ec9a62400 Let SSAO work on particles Xonk 2026-03-25 21:19:42 -04:00
  • be1d8b20ca swap to deferred rendering on opaque particles Xonk 2026-03-25 21:06:24 -04:00
  • e1a1a8d5c5 same as last lol Xonk 2026-03-23 21:11:11 -04:00
  • 9ae1a71f83 (floodfill) slightly less yellow lanterns Xonk 2026-03-23 21:09:28 -04:00
  • e645083af4 (floodfill) tweak color for froglight & lantern Xonk 2026-03-23 21:05:42 -04:00
  • 41222aa291 add toggles for doors/trapdoors blocking floodfill Xonk 2026-03-22 22:29:19 -04:00
  • 075555677f add TORCH_LIGHTMAP_EMISSION_WORKAROUND setting for floodfill Xonk 2026-03-22 22:03:06 -04:00
  • 6d24a7123a fix end lighting for forward rendering with lightmap values Xonk 2026-03-22 21:44:20 -04:00