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Backups/Bliss-Shader
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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2026-10-11 17:58:19 +08:00
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863 Commits 3 Branches 11 Tags
a4b8809de4dbfecc4eef8cff08bfa2f15f8ec483
Commit Graph
7 Commits
Author SHA1 Message Date
Xonk dbe64beec9 fix wrong scope when using CUSTOM_SCENE_PARAMETERS.glsl 2026-01-18 00:40:55 -05:00
Xonk 3bddf7fc8b replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch" 2026-01-11 18:47:29 -05:00
Xonk 18395aa0b6 fix compile errors on optifine 2026-01-11 18:05:14 -05:00
Xonk 11a2df348b (Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs 2025-11-13 21:49:57 -05:00
Xonk 36614711e3 fix syntax in my own guide xd 2025-04-10 00:23:31 -04:00
Xonk 656e33a51f create rough guide on how to create custom uniforms to be used in the scene controller 2025-04-09 23:56:43 -04:00
Xonk f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
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