Xonk
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c2ed151398
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fix vertex colors multiplying at wrong time
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2026-08-09 21:25:32 -04:00 |
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Xonk
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b725090d11
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(water submenu) reorganize, add labels, add descriptions.
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2026-08-09 20:47:18 -04:00 |
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Xonk
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51680594fa
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fix alpha cutout on ttranslucent stuff
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2026-07-15 21:59:01 -04:00 |
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Xonk
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1313459f0c
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fix minimum f0 detection for forward renderer
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2026-07-15 00:21:35 -04:00 |
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Xonk
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ddad6487e8
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write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared)
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2026-04-21 17:41:26 -04:00 |
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Xonk
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a01e323fda
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add missing overdraw prevention scale part
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2026-04-21 00:38:11 -04:00 |
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Xonk
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2148ed1c7e
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add albedo debug view
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2026-04-21 00:35:59 -04:00 |
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Xonk
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35c4d1d859
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add initial colorwheel support
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2026-04-21 00:34:23 -04:00 |
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Xonk
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6d24a7123a
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fix end lighting for forward rendering with lightmap values
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2026-03-22 21:44:20 -04:00 |
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Xonk
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28dbfc8c41
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fix lightmaps on water fog from outside POV
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2026-02-13 22:54:13 -05:00 |
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Xonk
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82ffa658ee
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remake POM_OFFSET_SHADOW_BIAS
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2026-02-12 21:40:10 -05:00 |
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Xonk
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a9c234a51e
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add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to.
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2026-01-18 22:23:02 -05:00 |
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Xonk
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7439a9db4e
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fix compile error when turning handheld light specular off
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2026-01-14 17:40:49 -05:00 |
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Xonk
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d307d23868
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redo handheld lights and integrate flashlight with new handheld lights
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2026-01-14 01:25:11 -05:00 |
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Xonk
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3bddf7fc8b
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replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch"
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2026-01-11 18:47:29 -05:00 |
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Xonk
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6cddbb53b6
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clean/fix up code slightly
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2025-12-29 21:40:44 -05:00 |
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Xonk
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b3210a4dd5
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add voxy support (half done). replace TAA jitter with custom uniform. improve settings for chromatic abberation, motionblur, vignette, and sharpening.
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2025-12-18 00:33:09 -05:00 |
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Xonk
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7b950d6dd8
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fix temporal upscaling (broke it last few commits), clean #define checks up
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2025-12-08 18:47:48 -05:00 |
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Xonk
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ce6fd3944c
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create #include guards for settings file. remove a few unused settings, remove some redundant code
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2025-12-07 00:57:54 -05:00 |
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Xonk
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5e48e7a715
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add toggle SCALE_MIPMAP_WITH_RESOLUTION
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2025-12-06 19:17:02 -05:00 |
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Xonk
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bafe2bd8dd
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add POM_OFFSET_SHADOW_BIAS
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2025-11-23 15:45:05 -05:00 |
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Xonk
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ce476f2c3f
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use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel
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2025-11-23 00:50:24 -05:00 |
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Xonk
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877d988574
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remove unused shader settings
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2025-11-22 20:35:01 -05:00 |
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Xonk
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11a2df348b
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(Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs
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2025-11-13 21:49:57 -05:00 |
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Xonk
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4a710e7339
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Add "color processing" and "camera settings" submenu, reorganize submenus some. Bundle TAA and TAAU options into a slider. add more lang labels for settings. fix a few #include guards being wrong in some programs.
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2025-10-03 22:37:14 -04:00 |
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Xonk
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ca630e2646
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add more debug views
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2025-09-09 17:46:00 -04:00 |
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Xonk
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824a2b07a7
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add setting for normal map multiplier those who really dislike pack artist intent
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2025-08-21 23:10:44 -04:00 |
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Xonk
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e10c073b21
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add lang version of specular reflections submemu. add SSR quality/mode switcher instead of SSR on/off toggle.
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2025-08-21 22:31:35 -04:00 |
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Xonk
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bb25f840cb
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fix new end settings not working for lighting on the ground
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2025-08-21 22:25:10 -04:00 |
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Xonk
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8ddb59753b
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some lighting balance adjustments. improve SSS within shadowmap range (SSRT shadows). improve shadow bias. improve SSAO at screen edges.
Adding this note here to see if it appears on the webhooks lol
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2025-07-07 18:29:39 -04:00 |
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Xonk
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f0ad8e93f6
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add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little
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2025-04-06 19:29:05 -04:00 |
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Xonk
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5956e86340
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add "supported mods" button for physics mod
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2025-04-01 21:19:27 -04:00 |
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Xonk
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9ce449690a
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re-add physics mod ocean support. tweak refraction strength falloff with distance
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2025-04-01 20:36:18 -04:00 |
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Xonk
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67da0ac493
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fix volumetrics not appearing behind particles
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2025-03-27 23:44:04 -04:00 |
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Xonk
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f0611c681e
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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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2025-03-27 19:09:58 -04:00 |
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Xonk
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9b96f55934
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initial setup for scene controller (functional concept)
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2025-03-23 23:15:37 -04:00 |
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Xonk
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1465baede1
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add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering
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2025-03-17 22:40:55 -04:00 |
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Xonk
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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Xonk
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01387e8720
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smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
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2025-03-11 18:50:00 -04:00 |
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Xonk
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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Xonk
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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Xonk
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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Xonk
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9df801ed20
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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2025-02-25 18:05:49 -05:00 |
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Xonk
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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Xonk
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4dae5e0e57
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make new specular settings functional
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2024-11-15 20:08:03 -05:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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Xonk
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c169916c40
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center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled
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2024-07-08 20:12:05 -04:00 |
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Xonk
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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