Xonk
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5ece47c95c
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fix rain being black walls of death on fireGL
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2026-01-14 14:39:28 -05:00 |
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Xonk
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76e1d09c43
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add raindrop testing modes
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2026-01-14 14:21:18 -05:00 |
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Xonk
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d307d23868
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redo handheld lights and integrate flashlight with new handheld lights
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2026-01-14 01:25:11 -05:00 |
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Xonk
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39cdd03f25
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add "pixel zoom" debug setting
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2026-01-12 19:45:18 -05:00 |
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Xonk
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2a9d389166
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make "auto exposure speed" functional
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2026-01-11 19:23:03 -05:00 |
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Xonk
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3bddf7fc8b
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replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch"
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2026-01-11 18:47:29 -05:00 |
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Xonk
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18395aa0b6
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fix compile errors on optifine
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2026-01-11 18:05:14 -05:00 |
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Xonk
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581e30ba95
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reorganize direct light submenu
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2026-01-11 01:33:14 -05:00 |
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Xonk
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ba91901ee7
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same as last commit
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2026-01-08 15:48:14 -05:00 |
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Xonk
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817b441d32
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disable NEIGHBORHOOD_CLAMP_RADIUS_MULT_DURING_MOVEMENT by default
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2026-01-06 21:45:27 -05:00 |
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Xonk
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b47230e820
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add fake planet shadow effect (in WORLD submenu)
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2026-01-06 01:32:31 -05:00 |
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Xonk
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80e6504742
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add terrible SSR fallback for LOD reflections on non LODs
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2026-01-04 01:12:27 -05:00 |
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Xonk
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bccc0ddcd7
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experimental TAA setting (reduce clamping radius during motion)
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2026-01-04 00:58:44 -05:00 |
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Xonk
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e5a3e7465c
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add debug "SSR_SELF_REFLECT_FIX", add puddle label cuz i forgot lol. add refraction submenu access to water submenu
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2026-01-03 20:52:55 -05:00 |
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Xonk
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4bc09aef1d
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add text label to wetness submenu, slightly improve full wet look
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2026-01-03 20:04:28 -05:00 |
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Xonk
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d52781e808
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relabel refractions settings for consistency
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2026-01-03 19:38:04 -05:00 |
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Xonk
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22bd410156
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add film grain effect
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2026-01-03 16:02:06 -05:00 |
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Xonk
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f5fc71da67
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lower atmoshphere haze amount if LOD mod is used
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2025-12-30 00:09:16 -05:00 |
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Xonk
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8e91c58ae9
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add lazy SSR for voxy translucents. add voxy submenu
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2025-12-29 23:55:45 -05:00 |
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Xonk
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6cddbb53b6
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clean/fix up code slightly
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2025-12-29 21:40:44 -05:00 |
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Xonk
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3ad4a73531
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fix actual wrong depthbuffer cause
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2025-12-29 20:58:36 -05:00 |
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Xonk
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5bb6ba3685
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fix sun specular mult on voxy water. fix tiny code problem where sun reflection wouldnt actually disable
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2025-12-28 22:59:36 -05:00 |
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Xonk
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f652331304
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fix moonphase setting not appearing. fix SSRT ambient light being *slightly* darker than intended (without HQ ambient light) fix description of some post processing effects
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2025-12-22 17:22:14 -05:00 |
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Xonk
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b3210a4dd5
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add voxy support (half done). replace TAA jitter with custom uniform. improve settings for chromatic abberation, motionblur, vignette, and sharpening.
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2025-12-18 00:33:09 -05:00 |
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Xonk
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8349e420d6
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fix floodfill toggle not existing in settings
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2025-12-16 17:46:16 -05:00 |
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Xonk
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d40a6984b4
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reduce dark artifacts at screen edges with SSR/SSRT. fix long range SSRT from glowing weirdly.
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2025-12-14 23:20:52 -05:00 |
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Xonk
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86c554555a
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ISTG
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2025-12-08 19:34:45 -05:00 |
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Xonk
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860c7fa88e
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same as last but i forgor a spot
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2025-12-08 19:33:55 -05:00 |
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Xonk
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b4f1ec754b
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fix settings messup
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2025-12-08 19:31:17 -05:00 |
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Xonk
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7b950d6dd8
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fix temporal upscaling (broke it last few commits), clean #define checks up
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2025-12-08 18:47:48 -05:00 |
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Xonk
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eaf728b3c2
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fix switch statement return statement error
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2025-12-07 01:06:48 -05:00 |
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Xonk
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a391cf5003
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fix small oopsi doopsi from last commit
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2025-12-07 01:00:37 -05:00 |
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Xonk
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ce6fd3944c
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create #include guards for settings file. remove a few unused settings, remove some redundant code
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2025-12-07 00:57:54 -05:00 |
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Xonk
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5e48e7a715
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add toggle SCALE_MIPMAP_WITH_RESOLUTION
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2025-12-06 19:17:02 -05:00 |
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Xonk
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2f1dbb513d
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re-add DEPTH_WRITE_POM setting
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2025-11-23 19:32:49 -05:00 |
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Xonk
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b361c31e58
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fix POM_OFFSET_SHADOW_BIAS not showing up in submenu
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2025-11-23 18:44:47 -05:00 |
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Xonk
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bafe2bd8dd
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add POM_OFFSET_SHADOW_BIAS
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2025-11-23 15:45:05 -05:00 |
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Xonk
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ce476f2c3f
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use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel
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2025-11-23 00:50:24 -05:00 |
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Xonk
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36739e3d67
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disable seperate_entity_draws by default
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2025-11-22 21:28:50 -05:00 |
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Xonk
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f796045228
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add requested setting for bloomy fog underwater, and enchant glint brightness
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2025-11-22 20:36:44 -05:00 |
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Xonk
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877d988574
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remove unused shader settings
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2025-11-22 20:35:01 -05:00 |
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Xonk
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9b88169918
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disable local fog effects in-doors
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2025-11-14 21:49:41 -05:00 |
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Xonk
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e9ec273106
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slightly tweak sky
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2025-11-13 21:50:37 -05:00 |
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Xonk
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11a2df348b
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(Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs
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2025-11-13 21:49:57 -05:00 |
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Xonk
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fcd07c0d2f
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adjust freq of noise samples on large cumulus. fix cloud to fog interesection when all 3 layers are enabled
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2025-11-05 18:45:48 -05:00 |
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Xonk
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0912bdac6d
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fix horizon speckles with altostratus clouds
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2025-11-04 22:53:34 -05:00 |
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Xonk
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7487d5b8a8
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fix bug with previous commit when GTAO was used, clean some code across the shader
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2025-10-03 22:47:04 -04:00 |
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Xonk
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8bc54366d3
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add "HQ SSAO" setting
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2025-10-03 22:42:32 -04:00 |
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Xonk
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4a710e7339
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Add "color processing" and "camera settings" submenu, reorganize submenus some. Bundle TAA and TAAU options into a slider. add more lang labels for settings. fix a few #include guards being wrong in some programs.
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2025-10-03 22:37:14 -04:00 |
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Xonk
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ef8ba6a8c1
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improve purkinje effect blend setting and make it turn off at 0% blend
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2025-09-25 17:21:57 -04:00 |
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