Commit Graph
448 Commits
Author SHA1 Message Date
Xonk 5ece47c95c fix rain being black walls of death on fireGL 2026-01-14 14:39:28 -05:00
Xonk 76e1d09c43 add raindrop testing modes 2026-01-14 14:21:18 -05:00
Xonk d307d23868 redo handheld lights and integrate flashlight with new handheld lights 2026-01-14 01:25:11 -05:00
Xonk 39cdd03f25 add "pixel zoom" debug setting 2026-01-12 19:45:18 -05:00
Xonk 2a9d389166 make "auto exposure speed" functional 2026-01-11 19:23:03 -05:00
Xonk 3bddf7fc8b replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch" 2026-01-11 18:47:29 -05:00
Xonk 18395aa0b6 fix compile errors on optifine 2026-01-11 18:05:14 -05:00
Xonk 581e30ba95 reorganize direct light submenu 2026-01-11 01:33:14 -05:00
Xonk ba91901ee7 same as last commit 2026-01-08 15:48:14 -05:00
Xonk 817b441d32 disable NEIGHBORHOOD_CLAMP_RADIUS_MULT_DURING_MOVEMENT by default 2026-01-06 21:45:27 -05:00
Xonk b47230e820 add fake planet shadow effect (in WORLD submenu) 2026-01-06 01:32:31 -05:00
Xonk 80e6504742 add terrible SSR fallback for LOD reflections on non LODs 2026-01-04 01:12:27 -05:00
Xonk bccc0ddcd7 experimental TAA setting (reduce clamping radius during motion) 2026-01-04 00:58:44 -05:00
Xonk e5a3e7465c add debug "SSR_SELF_REFLECT_FIX", add puddle label cuz i forgot lol. add refraction submenu access to water submenu 2026-01-03 20:52:55 -05:00
Xonk 4bc09aef1d add text label to wetness submenu, slightly improve full wet look 2026-01-03 20:04:28 -05:00
Xonk d52781e808 relabel refractions settings for consistency 2026-01-03 19:38:04 -05:00
Xonk 22bd410156 add film grain effect 2026-01-03 16:02:06 -05:00
Xonk f5fc71da67 lower atmoshphere haze amount if LOD mod is used 2025-12-30 00:09:16 -05:00
Xonk 8e91c58ae9 add lazy SSR for voxy translucents. add voxy submenu 2025-12-29 23:55:45 -05:00
Xonk 6cddbb53b6 clean/fix up code slightly 2025-12-29 21:40:44 -05:00
Xonk 3ad4a73531 fix actual wrong depthbuffer cause 2025-12-29 20:58:36 -05:00
Xonk 5bb6ba3685 fix sun specular mult on voxy water. fix tiny code problem where sun reflection wouldnt actually disable 2025-12-28 22:59:36 -05:00
Xonk f652331304 fix moonphase setting not appearing. fix SSRT ambient light being *slightly* darker than intended (without HQ ambient light) fix description of some post processing effects 2025-12-22 17:22:14 -05:00
Xonk b3210a4dd5 add voxy support (half done). replace TAA jitter with custom uniform. improve settings for chromatic abberation, motionblur, vignette, and sharpening. 2025-12-18 00:33:09 -05:00
Xonk 8349e420d6 fix floodfill toggle not existing in settings 2025-12-16 17:46:16 -05:00
Xonk d40a6984b4 reduce dark artifacts at screen edges with SSR/SSRT. fix long range SSRT from glowing weirdly. 2025-12-14 23:20:52 -05:00
Xonk 86c554555a ISTG 2025-12-08 19:34:45 -05:00
Xonk 860c7fa88e same as last but i forgor a spot 2025-12-08 19:33:55 -05:00
Xonk b4f1ec754b fix settings messup 2025-12-08 19:31:17 -05:00
Xonk 7b950d6dd8 fix temporal upscaling (broke it last few commits), clean #define checks up 2025-12-08 18:47:48 -05:00
Xonk eaf728b3c2 fix switch statement return statement error 2025-12-07 01:06:48 -05:00
Xonk a391cf5003 fix small oopsi doopsi from last commit 2025-12-07 01:00:37 -05:00
Xonk ce6fd3944c create #include guards for settings file. remove a few unused settings, remove some redundant code 2025-12-07 00:57:54 -05:00
Xonk 5e48e7a715 add toggle SCALE_MIPMAP_WITH_RESOLUTION 2025-12-06 19:17:02 -05:00
Xonk 2f1dbb513d re-add DEPTH_WRITE_POM setting 2025-11-23 19:32:49 -05:00
Xonk b361c31e58 fix POM_OFFSET_SHADOW_BIAS not showing up in submenu 2025-11-23 18:44:47 -05:00
Xonk bafe2bd8dd add POM_OFFSET_SHADOW_BIAS 2025-11-23 15:45:05 -05:00
Xonk ce476f2c3f use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel 2025-11-23 00:50:24 -05:00
Xonk 36739e3d67 disable seperate_entity_draws by default 2025-11-22 21:28:50 -05:00
Xonk f796045228 add requested setting for bloomy fog underwater, and enchant glint brightness 2025-11-22 20:36:44 -05:00
Xonk 877d988574 remove unused shader settings 2025-11-22 20:35:01 -05:00
Xonk 9b88169918 disable local fog effects in-doors 2025-11-14 21:49:41 -05:00
Xonk e9ec273106 slightly tweak sky 2025-11-13 21:50:37 -05:00
Xonk 11a2df348b (Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs 2025-11-13 21:49:57 -05:00
Xonk fcd07c0d2f adjust freq of noise samples on large cumulus. fix cloud to fog interesection when all 3 layers are enabled 2025-11-05 18:45:48 -05:00
Xonk 0912bdac6d fix horizon speckles with altostratus clouds 2025-11-04 22:53:34 -05:00
Xonk 7487d5b8a8 fix bug with previous commit when GTAO was used, clean some code across the shader 2025-10-03 22:47:04 -04:00
Xonk 8bc54366d3 add "HQ SSAO" setting 2025-10-03 22:42:32 -04:00
Xonk 4a710e7339 Add "color processing" and "camera settings" submenu, reorganize submenus some. Bundle TAA and TAAU options into a slider. add more lang labels for settings. fix a few #include guards being wrong in some programs. 2025-10-03 22:37:14 -04:00
Xonk ef8ba6a8c1 improve purkinje effect blend setting and make it turn off at 0% blend 2025-09-25 17:21:57 -04:00