Xonk
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60e106f3e6
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add light flickering modes for handheld light
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2026-04-18 17:46:36 -04:00 |
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Xonk
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075555677f
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add TORCH_LIGHTMAP_EMISSION_WORKAROUND setting for floodfill
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2026-03-22 22:03:06 -04:00 |
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Xonk
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add91f1b51
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fix intel crash with floodfill+ handheld lights
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2026-02-24 23:39:40 -05:00 |
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Xonk
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d69cdf0c15
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Clean code, improve settings layouts. add handheld light brightness
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2026-01-20 20:05:33 -05:00 |
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Xonk
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be1a39b9ca
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ensure handheld light falls back to non floodfill if an unlisted light is held
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2026-01-19 23:19:13 -05:00 |
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Xonk
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a9c234a51e
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add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to.
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2026-01-18 22:23:02 -05:00 |
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Xonk
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6f475e419b
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fix handheld light being in the wrong hand position in third person
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2026-01-14 22:57:21 -05:00 |
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Xonk
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6e7324e7f6
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improve handheld light in third person, and on hands in firstperson
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2026-01-14 22:47:36 -05:00 |
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Xonk
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35f51ea0dc
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(for reals this time) fix handheld light on mesa AMD
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2026-01-14 17:36:16 -05:00 |
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Xonk
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6545de2efa
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(5th) potential fix for amd mesa handheld lights
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2026-01-14 16:27:37 -05:00 |
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Xonk
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d30bb83edf
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(4th) potential fix for amd mesa handheld lights
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2026-01-14 16:25:39 -05:00 |
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Xonk
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dcba7a917c
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(3rd) potential fix for amd mesa handheld lights
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2026-01-14 16:20:04 -05:00 |
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Xonk
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40c0eabd69
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#2 potential fix for amd mesa handheld lights
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2026-01-14 16:17:46 -05:00 |
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Xonk
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ae860cfb57
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potential mesa amd fix for handheld light
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2026-01-14 16:14:06 -05:00 |
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Xonk
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d307d23868
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redo handheld lights and integrate flashlight with new handheld lights
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2026-01-14 01:25:11 -05:00 |
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Xonk
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3bddf7fc8b
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replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch"
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2026-01-11 18:47:29 -05:00 |
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Xonk
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ce476f2c3f
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use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel
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2025-11-23 00:50:24 -05:00 |
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Xonk
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11a2df348b
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(Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs
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2025-11-13 21:49:57 -05:00 |
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Xonk
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d80a4a08c4
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fix optifine emission with floodfill (again)
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2025-07-07 15:14:22 -04:00 |
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Xonk
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07f864cf37
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tweak to previous commit
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2025-07-06 01:15:08 -04:00 |
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Xonk
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127930d9d5
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fix optifine emission breaking with floodfill enabled
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2025-07-06 01:10:19 -04:00 |
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Xonk
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0be3965fa0
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make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly
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2025-04-10 17:26:16 -04:00 |
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Xonk
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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Xonk
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8a1bdcb9ca
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fix error when floodfill is enabled. fix tiny writing error
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2025-02-25 18:11:31 -05:00 |
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Xonk
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9df801ed20
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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2025-02-25 18:05:49 -05:00 |
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Xonk
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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Xonk
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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Xonk
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56389b9eef
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fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
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2024-05-09 19:14:41 -04:00 |
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Xonk
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e1787e4355
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fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
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2024-05-09 18:24:29 -04:00 |
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NULL511
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0c88744e8d
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item lights
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2024-05-07 10:27:37 -04:00 |
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NULL511
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a1cb96dd03
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migrate block data to image; hand-light initial
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2024-05-06 15:12:52 -04:00 |
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NULL511
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bfcf3e1805
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entity.properties template; lpv hand-light prep
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2024-05-06 11:54:30 -04:00 |
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Xonk
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00b62d436f
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do stupid thing
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2024-05-04 21:36:06 -04:00 |
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NULL511
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f33b071152
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fix floodfill lightmap fallback
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2024-05-02 13:06:48 -04:00 |
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NULL511
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da5654476c
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fix geo-normal space; cleanup
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2024-05-02 13:00:51 -04:00 |
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NULL511
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3ab6b68165
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kinda working
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2024-05-02 12:43:30 -04:00 |
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Xonk
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7811e25236
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
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Xonk
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46405f95f1
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improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
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2024-03-22 22:11:43 -04:00 |
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Xonk
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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Xonk
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339829f952
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Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
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2024-01-11 21:54:25 -05:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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ca39a0a6dd
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redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
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2023-10-18 17:43:29 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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Xonk
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cfc8722bc8
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bring translucent shaders for nether and end up to speed
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2023-08-02 21:43:18 -04:00 |
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