Commit Graph
71 Commits
Author SHA1 Message Date
Xonk 60e106f3e6 add light flickering modes for handheld light 2026-04-18 17:46:36 -04:00
Xonk 075555677f add TORCH_LIGHTMAP_EMISSION_WORKAROUND setting for floodfill 2026-03-22 22:03:06 -04:00
Xonk add91f1b51 fix intel crash with floodfill+ handheld lights 2026-02-24 23:39:40 -05:00
Xonk d69cdf0c15 Clean code, improve settings layouts. add handheld light brightness 2026-01-20 20:05:33 -05:00
Xonk be1a39b9ca ensure handheld light falls back to non floodfill if an unlisted light is held 2026-01-19 23:19:13 -05:00
Xonk a9c234a51e add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to. 2026-01-18 22:23:02 -05:00
Xonk 6f475e419b fix handheld light being in the wrong hand position in third person 2026-01-14 22:57:21 -05:00
Xonk 6e7324e7f6 improve handheld light in third person, and on hands in firstperson 2026-01-14 22:47:36 -05:00
Xonk 35f51ea0dc (for reals this time) fix handheld light on mesa AMD 2026-01-14 17:36:16 -05:00
Xonk 6545de2efa (5th) potential fix for amd mesa handheld lights 2026-01-14 16:27:37 -05:00
Xonk d30bb83edf (4th) potential fix for amd mesa handheld lights 2026-01-14 16:25:39 -05:00
Xonk dcba7a917c (3rd) potential fix for amd mesa handheld lights 2026-01-14 16:20:04 -05:00
Xonk 40c0eabd69 #2 potential fix for amd mesa handheld lights 2026-01-14 16:17:46 -05:00
Xonk ae860cfb57 potential mesa amd fix for handheld light 2026-01-14 16:14:06 -05:00
Xonk d307d23868 redo handheld lights and integrate flashlight with new handheld lights 2026-01-14 01:25:11 -05:00
Xonk 3bddf7fc8b replace all occurances of "texture2D" and "texelFetch2D" with "texture" and "texelFetch" 2026-01-11 18:47:29 -05:00
Xonk ce476f2c3f use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel 2025-11-23 00:50:24 -05:00
Xonk 11a2df348b (Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs 2025-11-13 21:49:57 -05:00
Xonk d80a4a08c4 fix optifine emission with floodfill (again) 2025-07-07 15:14:22 -04:00
Xonk 07f864cf37 tweak to previous commit 2025-07-06 01:15:08 -04:00
Xonk 127930d9d5 fix optifine emission breaking with floodfill enabled 2025-07-06 01:10:19 -04:00
Xonk 0be3965fa0 make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly 2025-04-10 17:26:16 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
Xonk 8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
Xonk 9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
Xonk 0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
Xonk 56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
Xonk e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
NULL511 0c88744e8d item lights 2024-05-07 10:27:37 -04:00
NULL511 a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
NULL511 bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
Xonk 00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
NULL511 f33b071152 fix floodfill lightmap fallback 2024-05-02 13:06:48 -04:00
NULL511 da5654476c fix geo-normal space; cleanup 2024-05-02 13:00:51 -04:00
NULL511 3ab6b68165 kinda working 2024-05-02 12:43:30 -04:00
Xonk 7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
Xonk 46405f95f1 improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values. 2024-03-22 22:11:43 -04:00
Xonk 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk 339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
Xonk fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
Xonk ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether 2023-10-18 17:43:29 -04:00
Xonk 1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
Xonk a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk 848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk cfc8722bc8 bring translucent shaders for nether and end up to speed 2023-08-02 21:43:18 -04:00