mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 13:03:15 +08:00
Improved build system by wrapping the SharpDX libs inside the CUE .dll and took the whole Joystick class outside into its own file.
This commit is contained in:
@@ -7,19 +7,19 @@ cd ..
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net6preview
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.deps.json
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip
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@@ -28,7 +28,7 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.ne
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_CoreCLR
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/interop /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/interop /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.deps.json
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Remove-Item $Path/Tomlet.dll
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@@ -36,13 +36,14 @@ Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/Il2CppInterop.Common.dll
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Remove-Item $Path/Il2CppInterop.Runtime.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.ML.IL2CPP.Interop.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip
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@@ -51,18 +52,18 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.Co
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net472
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$Path = "Release/CinematicUnityExplorer.MelonLoader.IL2CPP"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net35 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net35 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip
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@@ -71,16 +72,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zi
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Mono
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$Path = "Release/CinematicUnityExplorer.MelonLoader.Mono"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.Mono.dll $Path/CinematicUnityExplorer.ML.Mono.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.Mono.dll $Path/CinematicUnityExplorer.ML.Mono.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.Mono.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip
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@@ -89,18 +90,18 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Cpp
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$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
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lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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||||
Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip
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@@ -109,7 +110,7 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_CoreCLR
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$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR"
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll
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lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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@@ -117,13 +118,13 @@ Remove-Item $Path/Iced.dll
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Remove-Item $Path/Il2CppInterop.Common.dll
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Remove-Item $Path/Il2CppInterop.Runtime.dll
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||||
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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||||
Remove-Item $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.deps.json
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||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
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||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
# (create zip archive)
|
||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip
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@@ -132,21 +133,21 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCL
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Unity_Cpp
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$Path = "Release/CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR"
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# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build647+ /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build647+ /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/Iced.dll
|
||||
Remove-Item $Path/Il2CppInterop.Common.dll
|
||||
Remove-Item $Path/Il2CppInterop.Runtime.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
|
||||
Remove-Item $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.deps.json
|
||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
# (create zip archive)
|
||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip
|
||||
@@ -155,16 +156,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.
|
||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE5_Mono
|
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$Path = "Release/CinematicUnityExplorer.BepInEx5.Mono"
|
||||
# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE5.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
# (create zip archive)
|
||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip
|
||||
@@ -173,16 +174,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip
|
||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Mono
|
||||
$Path = "Release/CinematicUnityExplorer.BepInEx6.Mono"
|
||||
# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build423~577 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build423~577 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
# (create zip archive)
|
||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip
|
||||
@@ -191,16 +192,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip
|
||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Unity_Mono
|
||||
$Path = "Release/CinematicUnityExplorer.BepInEx6.Unity.Mono"
|
||||
# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build647+ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build647+ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||
# (create zip archive)
|
||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip
|
||||
@@ -209,10 +210,12 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.z
|
||||
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Mono
|
||||
$Path = "Release/CinematicUnityExplorer.Standalone.Mono"
|
||||
# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
Remove-Item $Path/../CinematicUnityExplorer.Standalone.Mono.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.Mono.zip
|
||||
|
||||
@@ -220,12 +223,14 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.Mono.zip
|
||||
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Cpp
|
||||
$Path = "Release/CinematicUnityExplorer.Standalone.IL2CPP"
|
||||
# ILRepack
|
||||
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
|
||||
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||
# (cleanup and move files)
|
||||
Remove-Item $Path/Tomlet.dll
|
||||
Remove-Item $Path/mcs.dll
|
||||
Remove-Item $Path/Iced.dll
|
||||
Remove-Item $Path/UnhollowerBaseLib.dll
|
||||
Remove-Item $Path/SharpDX.dll
|
||||
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||
Remove-Item $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip
|
||||
|
||||
@@ -234,7 +239,5 @@ $Path1 = "Release/CinematicUnityExplorer.Standalone.Mono"
|
||||
$Path2 = "UnityEditorPackage/Runtime"
|
||||
Copy-Item $Path1/CinematicUnityExplorer.STANDALONE.Mono.dll -Destination $Path2
|
||||
Copy-Item $Path1/UniverseLib.Mono.dll -Destination $Path2
|
||||
Copy-Item $Path1/SharpDX.dll -Destination $Path2
|
||||
Copy-Item $Path1/SharpDX.DirectInput.dll -Destination $Path2
|
||||
Remove-Item Release/CinematicUnityExplorer.Editor.zip -ErrorAction SilentlyContinue
|
||||
compress-archive .\UnityEditorPackage\* Release/CinematicUnityExplorer.Editor.zip
|
||||
@@ -0,0 +1,133 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using SharpDX.DirectInput;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
||||
internal enum JoystickButtons
|
||||
{
|
||||
A = 0,
|
||||
B = 1,
|
||||
X = 2,
|
||||
Y = 3,
|
||||
L1 = 4,
|
||||
R1 = 5,
|
||||
Select = 6,
|
||||
Start = 7,
|
||||
L3 = 8,
|
||||
R3 = 9,
|
||||
}
|
||||
|
||||
internal enum JoystickDPad
|
||||
{
|
||||
Up = 0,
|
||||
Right = 9000,
|
||||
Down = 18000,
|
||||
Left = 27000,
|
||||
}
|
||||
|
||||
internal class JoystickHandler{
|
||||
private DirectInput directInput;
|
||||
private Joystick joystick;
|
||||
private JoystickState currentState;
|
||||
|
||||
private float deadzone = 0.3f;
|
||||
|
||||
public void SetupController(int newControllerNumber){
|
||||
directInput = new DirectInput();
|
||||
var devices = directInput.GetDevices(SharpDX.DirectInput.DeviceType.Gamepad, DeviceEnumerationFlags.AllDevices);
|
||||
if (devices.Count > 0)
|
||||
{
|
||||
if (newControllerNumber > devices.Count)
|
||||
return;
|
||||
|
||||
joystick = new Joystick(directInput, devices[newControllerNumber].InstanceGuid);
|
||||
joystick.Acquire();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateState() {
|
||||
// Poll the joystick for input
|
||||
if (joystick != null)
|
||||
{
|
||||
joystick.Poll();
|
||||
currentState = joystick.GetCurrentState();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// Release resources
|
||||
if (joystick != null)
|
||||
{
|
||||
joystick.Unacquire();
|
||||
joystick.Dispose();
|
||||
}
|
||||
if (directInput != null)
|
||||
{
|
||||
directInput.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public float GetLeftThumbX() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.X - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||
}
|
||||
|
||||
public float GetLeftThumbY() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.Y - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||
}
|
||||
|
||||
public float GetRightThumbX() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.RotationX - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||
}
|
||||
|
||||
public float GetRightThumbY() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.RotationY - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||
}
|
||||
|
||||
public float GetTriggers() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
return (currentState.Z - 32767f) / 32767f;
|
||||
}
|
||||
|
||||
public bool GetDPad(JoystickDPad input) {
|
||||
if (joystick == null) return false;
|
||||
int currentDPadValue = currentState.PointOfViewControllers[0];
|
||||
if (currentDPadValue == -1) return false;
|
||||
|
||||
// currentDPadValue behaves like a thumbstick, so pressing more than one DPad button at the same time would result
|
||||
// in a number representing a "vector" pointing between those two buttons.
|
||||
switch (input){
|
||||
case JoystickDPad.Up:
|
||||
return currentDPadValue < (int)JoystickDPad.Right || currentDPadValue > (int)JoystickDPad.Left;
|
||||
case JoystickDPad.Right:
|
||||
return currentDPadValue < (int)JoystickDPad.Down && currentDPadValue > (int)JoystickDPad.Up;
|
||||
case JoystickDPad.Down:
|
||||
return currentDPadValue < (int)JoystickDPad.Left && currentDPadValue > (int)JoystickDPad.Right;
|
||||
case JoystickDPad.Left:
|
||||
return currentDPadValue > (int)JoystickDPad.Down;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetButton(JoystickButtons button) {
|
||||
if (joystick == null) return false;
|
||||
|
||||
return currentState.Buttons[(int)button];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,8 +12,6 @@ using Il2CppInterop.Runtime.Injection;
|
||||
#endif
|
||||
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using SharpDX.DirectInput;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@@ -670,136 +668,6 @@ namespace UnityExplorer.UI.Panels
|
||||
}
|
||||
}
|
||||
|
||||
internal enum JoystickButtons
|
||||
{
|
||||
A = 0,
|
||||
B = 1,
|
||||
X = 2,
|
||||
Y = 3,
|
||||
L1 = 4,
|
||||
R1 = 5,
|
||||
Select = 6,
|
||||
Start = 7,
|
||||
L3 = 8,
|
||||
R3 = 9,
|
||||
}
|
||||
|
||||
internal enum JoystickDPad
|
||||
{
|
||||
Up = 0,
|
||||
Right = 9000,
|
||||
Down = 18000,
|
||||
Left = 27000,
|
||||
}
|
||||
|
||||
internal class JoystickHandler{
|
||||
private DirectInput directInput;
|
||||
private Joystick joystick;
|
||||
private JoystickState currentState;
|
||||
|
||||
private float deadzone = 0.3f;
|
||||
|
||||
public void SetupController(int newControllerNumber){
|
||||
//OnDestroy();
|
||||
directInput = new DirectInput();
|
||||
var devices = directInput.GetDevices(SharpDX.DirectInput.DeviceType.Gamepad, DeviceEnumerationFlags.AllDevices);
|
||||
if (devices.Count > 0)
|
||||
{
|
||||
if (newControllerNumber > devices.Count)
|
||||
return;
|
||||
|
||||
joystick = new Joystick(directInput, devices[newControllerNumber].InstanceGuid);
|
||||
joystick.Acquire();
|
||||
}
|
||||
}
|
||||
|
||||
public bool JoystickConnected(){
|
||||
return false;//joystick != null;
|
||||
}
|
||||
|
||||
public void UpdateState() {
|
||||
// Poll the joystick for input
|
||||
if (joystick != null)
|
||||
{
|
||||
joystick.Poll();
|
||||
currentState = joystick.GetCurrentState();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// Release resources
|
||||
if (joystick != null)
|
||||
{
|
||||
joystick.Unacquire();
|
||||
joystick.Dispose();
|
||||
}
|
||||
if (directInput != null)
|
||||
{
|
||||
directInput.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public float GetLeftThumbX() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.X - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||
}
|
||||
|
||||
public float GetLeftThumbY() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.Y - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||
}
|
||||
|
||||
public float GetRightThumbX() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.RotationX - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||
}
|
||||
|
||||
public float GetRightThumbY() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
float returnValue = (currentState.RotationY - 32767f) / 32767f;
|
||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||
}
|
||||
|
||||
public float GetTriggers() {
|
||||
if (joystick == null) return 0;
|
||||
|
||||
return (currentState.Z - 32767f) / 32767f;
|
||||
}
|
||||
|
||||
public bool GetDPad(JoystickDPad input) {
|
||||
if (joystick == null) return false;
|
||||
int currentDPadValue = currentState.PointOfViewControllers[0];
|
||||
if (currentDPadValue == -1) return false;
|
||||
|
||||
switch (input){
|
||||
case JoystickDPad.Up:
|
||||
return currentDPadValue < (int)JoystickDPad.Right || currentDPadValue > (int)JoystickDPad.Left;
|
||||
case JoystickDPad.Right:
|
||||
return currentDPadValue < (int)JoystickDPad.Down && currentDPadValue > (int)JoystickDPad.Up;
|
||||
case JoystickDPad.Down:
|
||||
return currentDPadValue < (int)JoystickDPad.Left && currentDPadValue > (int)JoystickDPad.Right;
|
||||
case JoystickDPad.Left:
|
||||
return currentDPadValue > (int)JoystickDPad.Down;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetButton(JoystickButtons button) {
|
||||
if (joystick == null) return false;
|
||||
|
||||
return currentState.Buttons[(int)button];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal class FreeCamBehaviour : MonoBehaviour
|
||||
{
|
||||
#if CPP
|
||||
@@ -815,7 +683,8 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public void SetupController(int newControllerNumber)
|
||||
{
|
||||
joystick = null; // Delete the current joystick object
|
||||
// Delete the current joystick object
|
||||
joystick = null;
|
||||
joystick = new JoystickHandler();
|
||||
joystick.SetupController(newControllerNumber);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user