mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 21:13:15 +08:00
Improved build system by wrapping the SharpDX libs inside the CUE .dll and took the whole Joystick class outside into its own file.
This commit is contained in:
@@ -7,19 +7,19 @@ cd ..
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net6preview
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net6preview
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview"
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview"
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# ILRepack
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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# (cleanup and move files)
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.deps.json
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.deps.json
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path/Mods -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip -ErrorAction SilentlyContinue
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip
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@@ -28,7 +28,7 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.ne
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_CoreCLR
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_CoreCLR
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR"
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$Path = "Release\CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR"
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# ILRepack
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/interop /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/interop /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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# (cleanup and move files)
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.deps.json
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Remove-Item $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.deps.json
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/Tomlet.dll
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@@ -36,13 +36,14 @@ Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/Il2CppInterop.Common.dll
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Remove-Item $Path/Il2CppInterop.Common.dll
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Remove-Item $Path/Il2CppInterop.Runtime.dll
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Remove-Item $Path/Il2CppInterop.Runtime.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
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Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll -Destination $Path/Mods -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.CoreCLR.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.ML.IL2CPP.Interop.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/UniverseLib.ML.IL2CPP.Interop.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
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# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip
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@@ -51,18 +52,18 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.Co
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net472
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Cpp_net472
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$Path = "Release/CinematicUnityExplorer.MelonLoader.IL2CPP"
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$Path = "Release/CinematicUnityExplorer.MelonLoader.IL2CPP"
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# ILRepack
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net35 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net35 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/CinematicUnityExplorer.ML.IL2CPP.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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# (cleanup and move files)
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/Iced.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/UnhollowerBaseLib.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.dll -Destination $Path/Mods -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.IL2CPP.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
|
# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip -ErrorAction SilentlyContinue
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip -ErrorAction SilentlyContinue
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zip
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@@ -71,16 +72,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.IL2CPP.zi
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Mono
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dotnet build src/CinematicUnityExplorer.sln -c Release_ML_Mono
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$Path = "Release/CinematicUnityExplorer.MelonLoader.Mono"
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$Path = "Release/CinematicUnityExplorer.MelonLoader.Mono"
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# ILRepack
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# ILRepack
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lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.Mono.dll $Path/CinematicUnityExplorer.ML.Mono.dll $Path/mcs.dll
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lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.ML.Mono.dll $Path/CinematicUnityExplorer.ML.Mono.dll $Path/mcs.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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# (cleanup and move files)
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# (cleanup and move files)
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||||||
Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/Tomlet.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/mcs.dll
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Remove-Item $Path/SharpDX.dll
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Remove-Item $Path/SharpDX.DirectInput.dll
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.Mono.dll -Destination $Path/Mods -Force
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Move-Item -Path $Path/CinematicUnityExplorer.ML.Mono.dll -Destination $Path/Mods -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
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||||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/UserLibs -Force
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||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/UserLibs -Force
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Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/UserLibs -Force
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# (create zip archive)
|
# (create zip archive)
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip -ErrorAction SilentlyContinue
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Remove-Item $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip -ErrorAction SilentlyContinue
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||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip
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compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip
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@@ -89,18 +90,18 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.MelonLoader.Mono.zip
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Cpp
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Cpp
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$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP"
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$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP"
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# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
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||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
Remove-Item $Path/Iced.dll
|
Remove-Item $Path/Iced.dll
|
||||||
Remove-Item $Path/UnhollowerBaseLib.dll
|
Remove-Item $Path/UnhollowerBaseLib.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
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||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip
|
||||||
@@ -109,7 +110,7 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.zip
|
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dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_CoreCLR
|
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_CoreCLR
|
||||||
$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR"
|
$Path = "Release/CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build423~577 /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
@@ -117,13 +118,13 @@ Remove-Item $Path/Iced.dll
|
|||||||
Remove-Item $Path/Il2CppInterop.Common.dll
|
Remove-Item $Path/Il2CppInterop.Common.dll
|
||||||
Remove-Item $Path/Il2CppInterop.Runtime.dll
|
Remove-Item $Path/Il2CppInterop.Runtime.dll
|
||||||
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
|
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
Remove-Item $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.deps.json
|
Remove-Item $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.deps.json
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip
|
||||||
@@ -132,21 +133,21 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.IL2CPP.CoreCL
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Unity_Cpp
|
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE_Unity_Cpp
|
||||||
$Path = "Release/CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR"
|
$Path = "Release/CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build647+ /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net472/BepInEx/build647+ /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
Remove-Item $Path/Iced.dll
|
Remove-Item $Path/Iced.dll
|
||||||
Remove-Item $Path/Il2CppInterop.Common.dll
|
Remove-Item $Path/Il2CppInterop.Common.dll
|
||||||
Remove-Item $Path/Il2CppInterop.Runtime.dll
|
Remove-Item $Path/Il2CppInterop.Runtime.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
|
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
|
||||||
Remove-Item $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.deps.json
|
Remove-Item $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.deps.json
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE.Unity.IL2CPP.CoreCLR.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.BIE.IL2CPP.Interop.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip
|
||||||
@@ -155,16 +156,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx.Unity.IL2CPP.
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE5_Mono
|
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE5_Mono
|
||||||
$Path = "Release/CinematicUnityExplorer.BepInEx5.Mono"
|
$Path = "Release/CinematicUnityExplorer.BepInEx5.Mono"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/CinematicUnityExplorer.BIE5.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE5.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE5.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip
|
||||||
@@ -173,16 +174,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx5.Mono.zip
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Mono
|
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Mono
|
||||||
$Path = "Release/CinematicUnityExplorer.BepInEx6.Mono"
|
$Path = "Release/CinematicUnityExplorer.BepInEx6.Mono"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build423~577 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build423~577 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/CinematicUnityExplorer.BIE6.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip
|
||||||
@@ -191,16 +192,16 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Mono.zip
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Unity_Mono
|
dotnet build src/CinematicUnityExplorer.sln -c Release_BIE6_Unity_Mono
|
||||||
$Path = "Release/CinematicUnityExplorer.BepInEx6.Unity.Mono"
|
$Path = "Release/CinematicUnityExplorer.BepInEx6.Unity.Mono"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build647+ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:lib/net35/BepInEx/build647+ /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
|
||||||
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
New-Item -Path "$Path" -Name "plugins/CinematicUnityExplorer" -ItemType "directory" -Force
|
||||||
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/CinematicUnityExplorer.BIE6.Unity.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
||||||
Move-Item -Path $Path/SharpDX.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
Move-Item -Path $Path/SharpDX.DirectInput.dll -Destination $Path/plugins/CinematicUnityExplorer -Force
|
|
||||||
# (create zip archive)
|
# (create zip archive)
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.zip
|
||||||
@@ -209,10 +210,12 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.BepInEx6.Unity.Mono.z
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Mono
|
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Mono
|
||||||
$Path = "Release/CinematicUnityExplorer.Standalone.Mono"
|
$Path = "Release/CinematicUnityExplorer.Standalone.Mono"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/CinematicUnityExplorer.Standalone.Mono.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.Standalone.Mono.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.Standalone.Mono.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.Mono.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.Mono.zip
|
||||||
|
|
||||||
@@ -220,12 +223,14 @@ compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.Mono.zip
|
|||||||
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Cpp
|
dotnet build src/CinematicUnityExplorer.sln -c Release_STANDALONE_Cpp
|
||||||
$Path = "Release/CinematicUnityExplorer.Standalone.IL2CPP"
|
$Path = "Release/CinematicUnityExplorer.Standalone.IL2CPP"
|
||||||
# ILRepack
|
# ILRepack
|
||||||
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
|
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/CinematicUnityExplorer.Standalone.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll $Path/SharpDX.dll $Path/SharpDX.DirectInput.dll
|
||||||
# (cleanup and move files)
|
# (cleanup and move files)
|
||||||
Remove-Item $Path/Tomlet.dll
|
Remove-Item $Path/Tomlet.dll
|
||||||
Remove-Item $Path/mcs.dll
|
Remove-Item $Path/mcs.dll
|
||||||
Remove-Item $Path/Iced.dll
|
Remove-Item $Path/Iced.dll
|
||||||
Remove-Item $Path/UnhollowerBaseLib.dll
|
Remove-Item $Path/UnhollowerBaseLib.dll
|
||||||
|
Remove-Item $Path/SharpDX.dll
|
||||||
|
Remove-Item $Path/SharpDX.DirectInput.dll
|
||||||
Remove-Item $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip -ErrorAction SilentlyContinue
|
Remove-Item $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip
|
compress-archive .\$Path\* $Path/../CinematicUnityExplorer.Standalone.IL2CPP.zip
|
||||||
|
|
||||||
@@ -234,7 +239,5 @@ $Path1 = "Release/CinematicUnityExplorer.Standalone.Mono"
|
|||||||
$Path2 = "UnityEditorPackage/Runtime"
|
$Path2 = "UnityEditorPackage/Runtime"
|
||||||
Copy-Item $Path1/CinematicUnityExplorer.STANDALONE.Mono.dll -Destination $Path2
|
Copy-Item $Path1/CinematicUnityExplorer.STANDALONE.Mono.dll -Destination $Path2
|
||||||
Copy-Item $Path1/UniverseLib.Mono.dll -Destination $Path2
|
Copy-Item $Path1/UniverseLib.Mono.dll -Destination $Path2
|
||||||
Copy-Item $Path1/SharpDX.dll -Destination $Path2
|
|
||||||
Copy-Item $Path1/SharpDX.DirectInput.dll -Destination $Path2
|
|
||||||
Remove-Item Release/CinematicUnityExplorer.Editor.zip -ErrorAction SilentlyContinue
|
Remove-Item Release/CinematicUnityExplorer.Editor.zip -ErrorAction SilentlyContinue
|
||||||
compress-archive .\UnityEditorPackage\* Release/CinematicUnityExplorer.Editor.zip
|
compress-archive .\UnityEditorPackage\* Release/CinematicUnityExplorer.Editor.zip
|
||||||
@@ -0,0 +1,133 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using SharpDX.DirectInput;
|
||||||
|
|
||||||
|
namespace UnityExplorer
|
||||||
|
{
|
||||||
|
|
||||||
|
internal enum JoystickButtons
|
||||||
|
{
|
||||||
|
A = 0,
|
||||||
|
B = 1,
|
||||||
|
X = 2,
|
||||||
|
Y = 3,
|
||||||
|
L1 = 4,
|
||||||
|
R1 = 5,
|
||||||
|
Select = 6,
|
||||||
|
Start = 7,
|
||||||
|
L3 = 8,
|
||||||
|
R3 = 9,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal enum JoystickDPad
|
||||||
|
{
|
||||||
|
Up = 0,
|
||||||
|
Right = 9000,
|
||||||
|
Down = 18000,
|
||||||
|
Left = 27000,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class JoystickHandler{
|
||||||
|
private DirectInput directInput;
|
||||||
|
private Joystick joystick;
|
||||||
|
private JoystickState currentState;
|
||||||
|
|
||||||
|
private float deadzone = 0.3f;
|
||||||
|
|
||||||
|
public void SetupController(int newControllerNumber){
|
||||||
|
directInput = new DirectInput();
|
||||||
|
var devices = directInput.GetDevices(SharpDX.DirectInput.DeviceType.Gamepad, DeviceEnumerationFlags.AllDevices);
|
||||||
|
if (devices.Count > 0)
|
||||||
|
{
|
||||||
|
if (newControllerNumber > devices.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
joystick = new Joystick(directInput, devices[newControllerNumber].InstanceGuid);
|
||||||
|
joystick.Acquire();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateState() {
|
||||||
|
// Poll the joystick for input
|
||||||
|
if (joystick != null)
|
||||||
|
{
|
||||||
|
joystick.Poll();
|
||||||
|
currentState = joystick.GetCurrentState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
// Release resources
|
||||||
|
if (joystick != null)
|
||||||
|
{
|
||||||
|
joystick.Unacquire();
|
||||||
|
joystick.Dispose();
|
||||||
|
}
|
||||||
|
if (directInput != null)
|
||||||
|
{
|
||||||
|
directInput.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetLeftThumbX() {
|
||||||
|
if (joystick == null) return 0;
|
||||||
|
|
||||||
|
float returnValue = (currentState.X - 32767f) / 32767f;
|
||||||
|
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetLeftThumbY() {
|
||||||
|
if (joystick == null) return 0;
|
||||||
|
|
||||||
|
float returnValue = (currentState.Y - 32767f) / 32767f;
|
||||||
|
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetRightThumbX() {
|
||||||
|
if (joystick == null) return 0;
|
||||||
|
|
||||||
|
float returnValue = (currentState.RotationX - 32767f) / 32767f;
|
||||||
|
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetRightThumbY() {
|
||||||
|
if (joystick == null) return 0;
|
||||||
|
|
||||||
|
float returnValue = (currentState.RotationY - 32767f) / 32767f;
|
||||||
|
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetTriggers() {
|
||||||
|
if (joystick == null) return 0;
|
||||||
|
|
||||||
|
return (currentState.Z - 32767f) / 32767f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetDPad(JoystickDPad input) {
|
||||||
|
if (joystick == null) return false;
|
||||||
|
int currentDPadValue = currentState.PointOfViewControllers[0];
|
||||||
|
if (currentDPadValue == -1) return false;
|
||||||
|
|
||||||
|
// currentDPadValue behaves like a thumbstick, so pressing more than one DPad button at the same time would result
|
||||||
|
// in a number representing a "vector" pointing between those two buttons.
|
||||||
|
switch (input){
|
||||||
|
case JoystickDPad.Up:
|
||||||
|
return currentDPadValue < (int)JoystickDPad.Right || currentDPadValue > (int)JoystickDPad.Left;
|
||||||
|
case JoystickDPad.Right:
|
||||||
|
return currentDPadValue < (int)JoystickDPad.Down && currentDPadValue > (int)JoystickDPad.Up;
|
||||||
|
case JoystickDPad.Down:
|
||||||
|
return currentDPadValue < (int)JoystickDPad.Left && currentDPadValue > (int)JoystickDPad.Right;
|
||||||
|
case JoystickDPad.Left:
|
||||||
|
return currentDPadValue > (int)JoystickDPad.Down;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetButton(JoystickButtons button) {
|
||||||
|
if (joystick == null) return false;
|
||||||
|
|
||||||
|
return currentState.Buttons[(int)button];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,8 +12,6 @@ using Il2CppInterop.Runtime.Injection;
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
|
||||||
using SharpDX.DirectInput;
|
|
||||||
|
|
||||||
namespace UnityExplorer.UI.Panels
|
namespace UnityExplorer.UI.Panels
|
||||||
{
|
{
|
||||||
@@ -670,136 +668,6 @@ namespace UnityExplorer.UI.Panels
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal enum JoystickButtons
|
|
||||||
{
|
|
||||||
A = 0,
|
|
||||||
B = 1,
|
|
||||||
X = 2,
|
|
||||||
Y = 3,
|
|
||||||
L1 = 4,
|
|
||||||
R1 = 5,
|
|
||||||
Select = 6,
|
|
||||||
Start = 7,
|
|
||||||
L3 = 8,
|
|
||||||
R3 = 9,
|
|
||||||
}
|
|
||||||
|
|
||||||
internal enum JoystickDPad
|
|
||||||
{
|
|
||||||
Up = 0,
|
|
||||||
Right = 9000,
|
|
||||||
Down = 18000,
|
|
||||||
Left = 27000,
|
|
||||||
}
|
|
||||||
|
|
||||||
internal class JoystickHandler{
|
|
||||||
private DirectInput directInput;
|
|
||||||
private Joystick joystick;
|
|
||||||
private JoystickState currentState;
|
|
||||||
|
|
||||||
private float deadzone = 0.3f;
|
|
||||||
|
|
||||||
public void SetupController(int newControllerNumber){
|
|
||||||
//OnDestroy();
|
|
||||||
directInput = new DirectInput();
|
|
||||||
var devices = directInput.GetDevices(SharpDX.DirectInput.DeviceType.Gamepad, DeviceEnumerationFlags.AllDevices);
|
|
||||||
if (devices.Count > 0)
|
|
||||||
{
|
|
||||||
if (newControllerNumber > devices.Count)
|
|
||||||
return;
|
|
||||||
|
|
||||||
joystick = new Joystick(directInput, devices[newControllerNumber].InstanceGuid);
|
|
||||||
joystick.Acquire();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool JoystickConnected(){
|
|
||||||
return false;//joystick != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateState() {
|
|
||||||
// Poll the joystick for input
|
|
||||||
if (joystick != null)
|
|
||||||
{
|
|
||||||
joystick.Poll();
|
|
||||||
currentState = joystick.GetCurrentState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
// Release resources
|
|
||||||
if (joystick != null)
|
|
||||||
{
|
|
||||||
joystick.Unacquire();
|
|
||||||
joystick.Dispose();
|
|
||||||
}
|
|
||||||
if (directInput != null)
|
|
||||||
{
|
|
||||||
directInput.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetLeftThumbX() {
|
|
||||||
if (joystick == null) return 0;
|
|
||||||
|
|
||||||
float returnValue = (currentState.X - 32767f) / 32767f;
|
|
||||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetLeftThumbY() {
|
|
||||||
if (joystick == null) return 0;
|
|
||||||
|
|
||||||
float returnValue = (currentState.Y - 32767f) / 32767f;
|
|
||||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetRightThumbX() {
|
|
||||||
if (joystick == null) return 0;
|
|
||||||
|
|
||||||
float returnValue = (currentState.RotationX - 32767f) / 32767f;
|
|
||||||
return Math.Abs(returnValue) < deadzone ? 0 : returnValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetRightThumbY() {
|
|
||||||
if (joystick == null) return 0;
|
|
||||||
|
|
||||||
float returnValue = (currentState.RotationY - 32767f) / 32767f;
|
|
||||||
return Math.Abs(returnValue) < deadzone ? 0 : - returnValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetTriggers() {
|
|
||||||
if (joystick == null) return 0;
|
|
||||||
|
|
||||||
return (currentState.Z - 32767f) / 32767f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool GetDPad(JoystickDPad input) {
|
|
||||||
if (joystick == null) return false;
|
|
||||||
int currentDPadValue = currentState.PointOfViewControllers[0];
|
|
||||||
if (currentDPadValue == -1) return false;
|
|
||||||
|
|
||||||
switch (input){
|
|
||||||
case JoystickDPad.Up:
|
|
||||||
return currentDPadValue < (int)JoystickDPad.Right || currentDPadValue > (int)JoystickDPad.Left;
|
|
||||||
case JoystickDPad.Right:
|
|
||||||
return currentDPadValue < (int)JoystickDPad.Down && currentDPadValue > (int)JoystickDPad.Up;
|
|
||||||
case JoystickDPad.Down:
|
|
||||||
return currentDPadValue < (int)JoystickDPad.Left && currentDPadValue > (int)JoystickDPad.Right;
|
|
||||||
case JoystickDPad.Left:
|
|
||||||
return currentDPadValue > (int)JoystickDPad.Down;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool GetButton(JoystickButtons button) {
|
|
||||||
if (joystick == null) return false;
|
|
||||||
|
|
||||||
return currentState.Buttons[(int)button];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
internal class FreeCamBehaviour : MonoBehaviour
|
internal class FreeCamBehaviour : MonoBehaviour
|
||||||
{
|
{
|
||||||
#if CPP
|
#if CPP
|
||||||
@@ -815,7 +683,8 @@ namespace UnityExplorer.UI.Panels
|
|||||||
|
|
||||||
public void SetupController(int newControllerNumber)
|
public void SetupController(int newControllerNumber)
|
||||||
{
|
{
|
||||||
joystick = null; // Delete the current joystick object
|
// Delete the current joystick object
|
||||||
|
joystick = null;
|
||||||
joystick = new JoystickHandler();
|
joystick = new JoystickHandler();
|
||||||
joystick.SetupController(newControllerNumber);
|
joystick.SetupController(newControllerNumber);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user